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Cerest

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  1. I asked you after I scoured the script reference page... I looked for flags like the one in the RemoveAllItems function. Gonna assume there isn't one though
  2. How exactly do quest items work? RemoveAllItems allows you to not remove quest items from your inventory. But where is this flag actually set? Is there a way to detect by script whether or not an item is a quest item (other than using RemoveAllItems?).
  3. Remember that there is currently a vanilla bug where EquipItem does not apply the item's enchantments to the player...
  4. This did the trick... CerDispStats[0] = (CerLvlGloStr.GetValue() as int) as string ;Strength You are totally getting into the credits section of anything/everything I make >_> Thank you again!
  5. Two more questions: How exactly can you truncate strings? I'm trying to get rid of the extra 0s there... and I'm not doing so hot. PlayerSTAREL[0] = Math.Floor(CerK / 30) CerLvlGloStr.SetValue(PlayerSTAREL[0]) ;Strength CerDispStats[0] = CerLvlGloStr.GetValue() as string ;Strength AddTextOption("Strength", CerDispStats[0]) The Global value (CerLvlGloStr) is set as a "short" global value, whatever that means... but the rest are integers... so I don't know how the extra 000000000s got there @_@ ------------------------------------- Secondly, do you know what script handles the "You leveled up! Choose an Attribute" message on the skills menu? I'm trying to just disable the message but still allow the standard level up stuff the occur (like perks and such) but not allow the attributes to be configured. I'm hoping that a script handles that and not a .swf file or something that is hardcoded into the game :S.
  6. You can always try use a global variable. Make the new global under the Object Window under Miscellaneous / Global in the creation kit. And put thus, GlobalVariable Property YourGlobalVariable auto Into each of your scripts to use/set/get the variable. You'll need to configure the global variable in the script properties window as well.
  7. It simply doesn't work outside of event code But what you gave me, however, does work, as do all the other Event stuff. Thank you! You are a big help Again, NOT in the wiki -_-
  8. That was the issue... gosh, I'm just trying to follow the guides over at the Creation Kit wiki, there is no mention of a "as int" part in the guide for "GetBaseActorValue," (I linked it above in case you want to see it)... thank you! It compiles! Any speaking of how much I love the Creation Kit wiki... I'm now having trouble even declaring an array >_> The guide here, uses this command, int[] Array1 = new int[5] Which I thought meant, "make a array of integers named Array1 and have it have 5 elements in it" But apparently not since it doesn't compile! D: It says "no viable alternative at input 'new'" in the Papyrus status.
  9. Thank you! I found the page in the CK wiki describing those as well, rather hard to find >_> Another small question. What is wrong with this syntax? Event OnUpdate() int PlayerAR = Game.GetPlayer().GetBaseAV("Alteration") int PlayerBL = player.GetBaseAV("Block") EndEvent Neither of these compile :/
  10. I'm trying to make a script that allows a noninvasive way of enabling markers/objects at inns and abroad... I thought I knew what I was doing... but I apparently dont @_@ In game, I allow an object whose ownership changes during the course of the game (an inn bed, or say, the bed in the archmages quarters) to be "xGSxEnablingObject" and I allow the object I want to activate to be "xGSxObjectToBeEnabled"... However, when ownership changes, it doesn't fire @_@ and the chest/activator that I want to enable in the room of an inn doesn't appear. The chest/activator doesn't have an enable parent as I understand that disables the enable() function and is initially disabled... so... what is wrong? Also, I read that RegisterForUpdate(1) is an unsafe command to use... and that RegisterForSingleUpdate() is better in most circumstances, is this one of them? If so, how would I implement it in this case? Thank you for the help! EDIT: After some fiddling, it seems to work properly, PS: It may be good to just copy and paste this into Notepad++, as I narrated this script and wrapping is disabled and there is incorrect syntax highlighting. DId I unregister it correctly? Would it be better to use a while loop? Also is there an AND function in the If command? Like If (x>3 AND y<2) wear pants else wear hat endif
  11. I've read something about using the pen tool in Illustrator or Photoshop to create 2D vertices... and then importing it to 3ds. I could use a base image and try to trace it with the pen tool... if that helps anything... but I'm kind of lost @_@ I'll lurk around DeviantArt, nexus and CGsociety and post stuff here if I find anything @_@
  12. Yes, I'm using 3DS Max... though I don't mind using blender. The first issue is importing the shape into a 2D plane.... The second would be extruding it so it is now 3d dimensional. Thank you for the help in advance!
  13. I'm working on a floating breastplate for a monster of mine... The problem is... while I can sculpt stuff from a rectangular prism... there are times where I need to have an image (.jpg or .bmp for example) converted to a plane and then given another dimension so I can do stuff with it. This is the shape... This is what I mean by adding a dimension Normally, I start with a prism/sphere and delete/move vertices until I get the desired shape... but I dislike doing this since It is terribly time consuming... 3D studio's extrude tool confuses me a little bit... and It sort of is what I want the general function to do. There has to be an easy way to do this... and I'm a bit dumbfounded at how I can't seem to find it @_@ Thank you for your help!
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