LHammonds

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    38
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About LHammonds

  • Rank
    Ambassador
  • Birthday 06/12/1971

Profile Information

  • Gender
    Male
  • Location
    Country of Texas
  • Interests
    PC Gaming
    Scuba Diving
    Motorcycle Dirt Bike Riding
    Website + Database programming/design
    Building my own hot rod computers
    Driving my TransAM
    TV: Battlestar Galactica
    TV: Heros

Contact Methods

  • Website URL
    http://lhammonds.game-host.org/obmm/

Recent Profile Visitors

1,844 profile views
  1. Happy Birthday! You did it!

  2. I did not make it :-(

    Don't spend more time on this LHammonds, I will try something else. have a nice evening!!

  3. Thank you! I will try once more. Lovely lamps by the way

  4. Check my profile for the answer to your question.

  5. That mod was setup with a .ESM master and a dependent .ESP plugin. If you are creating your own plugin and want to use these lamps, you need to activate the .ESM master when you activate / load your plugin which will make your plugin dependent on my master file...but you will have access to the lamps and scripts.

  6. Hi again, LHammonds! I am trying out your Oblivion ligths but I am not able to manage them in CS. It closes down when I drop them into my interiors. What am I doing wrong?

  7. I saw him jumping on case with the Visual C++ 2010 version. I'm working with an older 2008 version. Hopefully between the both of us and the help from corwin and amorilia, we can knock this out.
  8. I'm not even sure if I will get a single working plugin but I am in the process of attempting to build updated versions of the existing NifTools plugins...not in terms of functionality but just to work with the newer versions of 3ds Max. The 1st version I am tackling is 2012 32-bit. I am documenting the technical garbage on the NifTools Forums but there is no need to visit there unless you are just into that kinda stuff but please don't post there unless you are helping with the compilation issues or trying to build your own. As I start to get a working version of this plugin (nowhere near that point yet), I would like to request volunteers that have 2012 32-bit installed and knows how to use it or has models they can run through the import and export to see if they work. Do we have any members here that fit this profile? I'd recommend at least the following checklist items to test the functionality of the plugin (features noted here): Import Weapon (with dynamic collision) Rock or furniture (with static collision) Armor (with rigging) Animation Idle (.kf) Body (skin deform) Export Weapon (with dynamic collision) Rock or furniture (with static collision) Armor (with rigging) Animation Idle (.kf) Body (skin deform) Feel free to suggest other items that should be tested. I'm not familiar with 3ds Max or how the plugin worked in earlier versions. Mirrored Topic: The Nexus Forums, Bethsoft Forums, CanadianIce
  9. Thanks everyone. I had a great birthday and a sunburn to prove it!

  10. Happy Birthday!

  11. Happy Birthday ... WElcome to the Old Tymer's convention :P

  12. Happy Birthday! And many Happy Returns! *pints and cookies*

  13. Just so everyone knows, my website is still available. Only the DNS name has changed. My DNS host provider DynDNS.com has deleted my lhammonds.game-host.org account. When I tried to sign up for a new account, I no longer am able to select a "game-hosts.org" account and thus unable to restore the original name. I have kept that account live every 30 days since I joined here in 2006 and created the OBMM How-To web site (and Readme Generator utility). The hundreds of readme files that have a URL to the readme generator are now forever broken and out of my control. I apologize for that and did not think it would be an issue at the time. I was obviously mistaken and trying to create another DynDNS domain name would stupid of me to repeat that mistake knowing what I know now. So please spread the word about the new URL and if you are modders, please update your readme files to reference the new URL from this point forward. Old Domain: lhammonds.game-host.org New Domain: HammondsLegacy.com URL to the OBMM How-To web site http://HammondsLegacy.com/obmm/ URL to the Readme Generator http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
  14. Name: Cross Sword Version: 1.0 Date: 4/15/2011 Category: Weapons Requirements: 7-Zip Recommended: Oblivion Mod Manager Author: LHammonds Source: TESNexus Forum: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: 4Shared File Mirror #4: GameFront Description This mod adds a Crusader sword which is equivalent to, although slightly better than, Fine Steel. Location The sword can be purchased at A Fighting Chance in the Imperial City Market District. Screenshots Cross Sword 1st Person View 3rd Person View Reference Image Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for details. Incompatibility None. This mod is compatible with Oblivion. If this mod conflicts with another mod, uninstall that mod and this mod will work just fine. Known Issues or Bugs None. History 1.0, 2011-04-15 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender CrazyBump ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES4Files TES Construction Set Credits Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
  15. Name: Estoc Sword Version: 1.0 Date: 3/24/2011 Category: Weapons Requirements: 7-Zip Recommended: Thrust Attack Animation, Spears of Cyrodiil, Oblivion Mod Manager Author: LHammonds Source: TESNexus RELz Thread: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: 4Shared File Mirror #4: GameFront Description This is an Estoc (or "Tuck") sword. It is a variation of a longsword with the specific purpose of defeating heavily armored plate mail. It has no cutting edge...only a very sharp point commonly used for thrusting to split the rings of chainmail or penetrate joints of plate armor. Location The sword can be purchased at A Fighting Chance in the Imperial City Market District. Screenshots 3rd Person View 3rd person view 1st person view On the ground Leaning on a crate Real world reference Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for details. Incompatibility None. Known Issues or Bugs None. History 1.0, 2011-03-24 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender CrazyBump ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES Construction Set Credits Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.