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LHammonds

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Everything posted by LHammonds

  1. Check my profile for the answer to your question.

  2. That mod was setup with a .ESM master and a dependent .ESP plugin. If you are creating your own plugin and want to use these lamps, you need to activate the .ESM master when you activate / load your plugin which will make your plugin dependent on my master file...but you will have access to the lamps and scripts.

  3. I saw him jumping on case with the Visual C++ 2010 version. I'm working with an older 2008 version. Hopefully between the both of us and the help from corwin and amorilia, we can knock this out.
  4. I'm not even sure if I will get a single working plugin but I am in the process of attempting to build updated versions of the existing NifTools plugins...not in terms of functionality but just to work with the newer versions of 3ds Max. The 1st version I am tackling is 2012 32-bit. I am documenting the technical garbage on the NifTools Forums but there is no need to visit there unless you are just into that kinda stuff but please don't post there unless you are helping with the compilation issues or trying to build your own. As I start to get a working version of this plugin (nowhere near that point yet), I would like to request volunteers that have 2012 32-bit installed and knows how to use it or has models they can run through the import and export to see if they work. Do we have any members here that fit this profile? I'd recommend at least the following checklist items to test the functionality of the plugin (features noted here): Import Weapon (with dynamic collision) Rock or furniture (with static collision) Armor (with rigging) Animation Idle (.kf) Body (skin deform) Export Weapon (with dynamic collision) Rock or furniture (with static collision) Armor (with rigging) Animation Idle (.kf) Body (skin deform) Feel free to suggest other items that should be tested. I'm not familiar with 3ds Max or how the plugin worked in earlier versions. Mirrored Topic: The Nexus Forums, Bethsoft Forums, CanadianIce
  5. Thanks everyone. I had a great birthday and a sunburn to prove it!

  6. Just so everyone knows, my website is still available. Only the DNS name has changed. My DNS host provider DynDNS.com has deleted my lhammonds.game-host.org account. When I tried to sign up for a new account, I no longer am able to select a "game-hosts.org" account and thus unable to restore the original name. I have kept that account live every 30 days since I joined here in 2006 and created the OBMM How-To web site (and Readme Generator utility). The hundreds of readme files that have a URL to the readme generator are now forever broken and out of my control. I apologize for that and did not think it would be an issue at the time. I was obviously mistaken and trying to create another DynDNS domain name would stupid of me to repeat that mistake knowing what I know now. So please spread the word about the new URL and if you are modders, please update your readme files to reference the new URL from this point forward. Old Domain: lhammonds.game-host.org New Domain: HammondsLegacy.com URL to the OBMM How-To web site http://HammondsLegacy.com/obmm/ URL to the Readme Generator http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
  7. Name: Cross Sword Version: 1.0 Date: 4/15/2011 Category: Weapons Requirements: 7-Zip Recommended: Oblivion Mod Manager Author: LHammonds Source: TESNexus Forum: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: 4Shared File Mirror #4: GameFront Description This mod adds a Crusader sword which is equivalent to, although slightly better than, Fine Steel. Location The sword can be purchased at A Fighting Chance in the Imperial City Market District. Screenshots Cross Sword 1st Person View 3rd Person View Reference Image Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for details. Incompatibility None. This mod is compatible with Oblivion. If this mod conflicts with another mod, uninstall that mod and this mod will work just fine. Known Issues or Bugs None. History 1.0, 2011-04-15 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender CrazyBump ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES4Files TES Construction Set Credits Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
  8. Name: Estoc Sword Version: 1.0 Date: 3/24/2011 Category: Weapons Requirements: 7-Zip Recommended: Thrust Attack Animation, Spears of Cyrodiil, Oblivion Mod Manager Author: LHammonds Source: TESNexus RELz Thread: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: 4Shared File Mirror #4: GameFront Description This is an Estoc (or "Tuck") sword. It is a variation of a longsword with the specific purpose of defeating heavily armored plate mail. It has no cutting edge...only a very sharp point commonly used for thrusting to split the rings of chainmail or penetrate joints of plate armor. Location The sword can be purchased at A Fighting Chance in the Imperial City Market District. Screenshots 3rd Person View 3rd person view 1st person view On the ground Leaning on a crate Real world reference Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for details. Incompatibility None. Known Issues or Bugs None. History 1.0, 2011-03-24 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender CrazyBump ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES Construction Set Credits Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
  9. Name: Heart Shield Version: 1.0 Date: 2/27/2011 Category: Armor Requirements: 7-Zip Recommended: Oblivion Mod Manager Author: LHammonds Source: TESNexus RELz Thread: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: FileFront File Mirror #4: 4Shared Description This mod adds red and black heart shields for sale. Location The shields can be purchased at The Best Defense in the Imperial City Market District. Details The shield stats are similar to glass quality. They are light armor but fairly heavy and expensive. Screenshots Heart Shields 1st Person View Custom Collision Menu Icons Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme file for details. Incompatibility None. Known Issues or Bugs None. History 1.0, 2011-02-27 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender CrazyBump ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES Construction Set Credits IgnorantBeast101 requested these shields and specifications on TheNexusForums. Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
  10. Version 1.1 released. - Corrected Fortify Blade and Block. Increased health of sword to match health of the off-hand. LHammonds
  11. Name: Kodachi Swords Version: 1.1 Date: 2/6/2011 Category: Weapons Requirements: 7-Zip Recommended: Oblivion Mod Manager Author: LHammonds Source: TESNexus RELz Thread: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: FileFront File Mirror #4: 4Shared Description This mod adds Kodachi swords to a vendor shop. Location The weapons can be purchased at A Fighting Chance in the Imperial City Market District. Screenshots Kodachi Swords Swords Up-Close Blender Render Kodachi Enchantments Kodachi Off-hand Enchantments Kodachi Effects 1 Kodachi Effects 2 Details The kodachi is a small Japanese sword that is shorter than a longsword but longer than a dagger...typically about 2 feet in size. It was made back in a time when Samurai were the only ones permitted to wear longswords. This allowed merchants to carry weapons that were larger than daggers. The model is a modified Akaviri longsword and the UV maps were kept the same so that any Akaviri re-texture should work for this weapon as well. The weapon stats are slight greater than Glass and are fully enchanted. The primary sword is enchanted and can be used 100 times and has the following enchantments: - Absorb Health 10 pts on strike - Absorb Fatigue 10 pts on strike - Absorb Magicka 10 pts on strike - Fortify Blade Ability 10 pts The off-hand (shield) version has the following enchantments: - Fortify Strength 10 pts - Fortify Intelligence 10 pts - Fortify Willpower 10 pts - Fortify Block 10 pts - Reflect 10% Damage - Restore 1 pt Health - Restore 1 pt Fatigue - Restore 1 pt Magicka - Shield 10 pts Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for more details. Incompatibility None. Known Issues or Bugs None. History 1.1, 2011-02-06 - Corrected Fortify Blade and Block. Increased health of sword to match health of the off-hand. 1.0, 2011-02-05 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip Blender ESPluginCracker NifSkope Oblivion Mod Manager Paint.NET Readme Generator TES Construction Set Credits Thanks to Bethesda for creating Oblivion. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to Kyuukei for the original request and specifications of this mod. Thanks to God for creating us all. Licensing/Legal You can do whatever you want with this mod but all I ask is that you give credit where it is due if you distribute any part of this mod.
  12. Thanks. Happy holidays to you.

  13. Version 1.1 released which includes a modified Skyrim shield to have a broken dragon wing. Enjoy, LHammonds
  14. Version 1.1 released which includes a modified Skyrim shield to have a broken dragon wing. Enjoy, LHammonds
  15. I didn't notice that my email filter was blocking everything from tesalliance...so I didn't get any notifications I had mail. hehehe. All fixed now.

  16. Thanks for the warm welcome everyone!

  17. Howdy. Thanks for the greeting on my profile. I didn't see it until just now. Have a great day!

  18. Howdy. Thanks for the greeting on my profile. I didn't see it until just now. Have a great day!

  19. Howdy. Thanks for the greeting on my profile. I didn't see it until just now. Have a great day!

  20. Howdy. Thanks for the greeting on my profile. I didn't see it until just now. Have a great day!

  21. 77 downloads

    Name: Imperial Legion Dragon Weapons Version: 1.0 Date: 12/21/2010 Category: Weapons Requirements: 7-Zip Recommended: Oblivion Mod Manager Author: LHammonds Source: TESNexus RELz Thread: The Nexus Forums File Mirror #1: Planet Elder Scrolls File Mirror #2: MediaFire File Mirror #3: FileFront File Mirror #4: 4Shared File Mirror #5: TES Alliance Description This mod adds weapons for sale that are designed to match the Dragon armor you receive at the end of the main quest. Location The weapons can be purchased at A Fighting Chance in the Imperial City Market District. Details The weapon stats are Daedric quality. Install This archive is distributed in what I call OMOD-Ready format. It allows you to manually extract and install like most other mods but it also allows you to use Oblivion Mod Manager and import this archive with all the settings pre-configured for an OMOD file. Please see the readme for details. Incompatibility None. Known Issues or Bugs None. History 1.0, 2010-12-21 - Initial release. Future Nothing planned. Contact You can find me on the official Elder Scrolls forums as 'Conan_Lon' You can find me on TESNexus as 'LHammonds' Tools Used 7-Zip ESPluginCracker NifSkope Oblivion Mod Manager Readme Generator TES Construction Set Credits Thanks to Bethesda for creating Oblivion and the models used in this mod. Thanks to Jannix Quinn for the weapon textures. Thanks to TESNexus for the a one-stop-shop resource for authors and players. Thanks to God for creating us all. Licensing/Legal If you wish to use these textures in your own mods, you must seek permission from Jannix Quinn. The models are by Bethesda and comes with Oblivion.
  22. 14 downloads

    Name: Mesoamerican Shield Resource Date: 1/8/2010 Author: LHammonds Source: TESNexus File Mirror: TES Alliance Description This shield and its collision model were created by LHammonds in response to a request by solidshake at this location: http://thenexusforums.com/index.php?showtopic=173592 The shield has not been sized or positioned to fit the arm so that will need to be done in Blender but should be easy to fix. The reason behind this is that the person implementing the shield may want to rotate the arm guard so that the feathers are pointed in different directions when held and it can easily be rotated while lined up with the xyz axis right now. The model has a UV Map and can utilize a single texture but somebody will have to create it (and the normal map). The files included in this archive are as follows: MesoamericanShield.blend - Blender source file (model + collision) MesoamericanShield.nif - Exported example of the model in NIF format. MesoamericanShield.dds - Example texture in DDS format so it can be seen in NifSkope. MesoamericanShield_Texture.pdn - Example texture created with Paint.NET. MesoamericanShield_UVMap.png - UV Map outline for use in any image editor. What is missing before it can be used in-game? MesoamericanShield.nif - A properly sized and positioned model (the current NIF is just an example) MesoamericanShield.dds - An actual texture (the current DDS is just an example) MesoamericanShield_n.dds - Normal map. MesoamericanShield.esp - A plugin (if not made as a replacer) Tools Used Blender 2.49b Paint.NET 3.5.5 Permission This is to be considered a modders resource for TES4:Oblivion. All I ask is that you give credit for the model.
  23. 39 downloads

    Name: Oblivion Armor Resources Version: 1.0 Date: 10/16/2008 Category: Models and Textures Requirements: 7-Zip, Blender, NifSkope Author: LHammonds Source: TESNexus File Mirror: TES Alliance Description The purpose of this resource is to provide a ready-to-go platform for new modelers that are just starting out creating armor and clothing. Each model is currently available in one format: BLEND. You already have the NIF files that shipped with the game and can creating your own with these BLEND files. The BLEND file can be opened with Blender version 2.47 or higher. Lower versions might work but have not tested. There are two variants to choose from based on the included skeleton / armature: - (VAN) Vanilla: This is the original skeleton that comes with the game and is considered the "standard" because mods based on this do not require anything additional to work. - (RPG) RPG-BlackDragons Skeleton-Resource 1.0: This is a custom skeleton which is a modification of Bethesda's original skeleton to include extra bones for long hair, tail, wings and robes. Models Included Daedric Armor Legion Armor Steel Armor Installation Extract the archive to the root of C:\ which will create a C:\Bodies\Armor\ folder. The texture paths inside the Blender files point to C:\Bodies\Armor\*.* and if you place this elsewhere, you will need to update the texture paths for everything you modify (would be tedious!). When you export to NIF, the texture paths should be automatically correct and start with "textures\" instead of a hard-coded path like the BLEND files. Usage Notes Each model that begins with "VAN" uses the original Oblivion skeleton. Each model that begins with "RPG" uses the new skeleton which has bones for long hair, robes, tail and wings. Each model that begins with "GND" does not use a skeleton and instead has collision data for being dropped on the ground. Once you create the NIF file for your armor/clothing, you do not need to package any of the DDS files that came with this resource unless you modified them. These textures are already included with Oblivion. While viewing NIF files in NifSkope, you might need to adjust your texture path to the correct folder to display the right textures. For example, if you open a Daedric armor, you might need to set the teture path to C:\Bodies\Armor\Daedric\ by clicking Render, Settings, Folder. You only need to do this if you are using custom textures. History 1.0, 2008-10-16 - Initial release. Future If other formats are requested (Max/Maya/GMAX/XSI/etc.), they will need to be prepared by somebody else since I only have Blender but I will include them as they are given to me. If you do create an alternate version for another program, please make sure the final product can export a NIF similar to what is provided. I might include other armors as time goes on but I do not "intend" to convert everything. This is primarily a launchpad for new and existing modelers to get familiar with the settings to export NIF files that work properly with Oblivion. Credits Bethesda for the original skeleton, male/female bodies and the entire Oblivion game experience. Various authors mentioned in the RPG-BlackDragon Skeleton Resource. Tools Used 7-Zip Blender NifSkope Readme Generator Licensing/Legal You may do what you like with this resource as long as it complies with Bethesda's EULA. LHammonds created the Blender files and organized this resource but none of the models or textures.
  24. 23 downloads

    Name: Stargat SG-1 Zat Gun (Zat'nik'tel) Version: 1.0 Date: 4/14/2010 Author: LHammonds Source: TESNexus File Mirror: SciFi-Meshes.com Description This is the Goa'uld Zat'nik'tel from the Stargate SG-1 series (referred to simply as "Zat Gun") It is somewhat high-poly but not too much that it cannot be used in a game...which is what it was created for. NOTE: This is not a playable mod, it is just the model and texture. Details Model Format: BLEND (also 3DS, OBJ and NIF) Verts: 1,446 Faces: 1,438 Quad or 3,663 Tris Collision Model: Yes Texture Format: DDS & PNG, 1024x1024 Tools Used Blender Paint.NET Credits Thanks to Roland Emmerich and Dean Devlin for conceiving Stargate. Thanks to whoever created the Zat Gun image reference. LHammonds for the model and game-ready version of the image. Contact I can be found at TESNexus as LHammonds I also have a feedback form that sends me an email Permissions You may use this in your own projects as long as they are not for commercial use and credit is given.
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