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Lien_Valeth_

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Layman

Layman (1/11)

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  1. Thanks! I've been using EVE replacer right now, so this is great news. EDIT Actually there are quite a few problems not solved by the patch, mostly Unfinished or Worn Unfinished cuirasses (I don't recall exactly which ones). I managed to get rid of them as they showed up in game, using the CS. PM me if you want me to send you the esp with my modifications.
  2. @ hoopty Good to know. Thanks for posting the solution.
  3. It would be great (and it would makes sense, in my opinion) if the player character could be granted some powerful, unique vampire spells upon becoming a vampire, which become even stronger as the level of vampirism (or perhaps the character level) goes up. I had them added to the game through the console, recently (something like "Fearsome Blood Theft" or "Call Companion") and found them not so unbalancing, considering the increased level of difficulty OOO poses. Sure, you would gain early access to the paralyze effect for spellmaking, but that's not really of use, unless your character has a high starting value for Illusion. Regarding "Call Companion" or similar vampire summmons, I made an unpleasant discovery: the creatures (golems or shadow wolves) tend to turn against the player, and that's a real shame It must be something in the script, or a matter of factions? As a side note: the fancy vampire spells should disappear from the spellbook once you're cured of vampirism. I know, this is more easily said than done. I would be glad to hear your opinions.
  4. All hail the developer team. Do you plan to create an omod-ready archive for the final version, as it was in 1.33?
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