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Haxxzor1

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  1. Low Poly Test - https://docs.google.com/file/d/0B12U-rMWgtngTWFnU1pHdkZzbFE/edit
  2. I'm still running into many problems, this has been a lot more difficult than I could have imagined. Working from my model I don't think I'm UV mapping/texturing properly. Every mesh I have tried converting in NifConvert has crashed the program. I feel as though I am blind or incompetent, having so much help and still unable to accomplish this. I tried to take the file you gave me -> export each object from Nifskope -> Import each into Blender -> UV Unwrap each -> Export as Nif with these settings. I get the same results reducing the poly of my own file -> UV Map -> Export then crashes NifConvert.
  3. Haha, yes. I was using version 2.5.8.09855eb of Nifscripts, was able to import the staff of magnus, just had to edit the mesh a little following the 3D craftworks tutorial you linked. Edit: Nevermind, I never edited the mesh you game me before trying to import.
  4. I really appreciate all the help everyone! I can say for certain I would not have gotten this far without massive help from the community! I'm currently working to release thanks to you two! EDIT: Blender now fails to import any Skyrim nifs after installing the Nifscripts you linked. Is it compatible with Skyrim?
  5. I never thought to see if my model was high/low poly to be honest. That may have rekindled my hope to get this project working again, I appreciate the insight! Here is a picture of my export settings, which is a mashup of videos I've seen and tutorials I have read. (A lot referencing swords, none to staves) EDIT: Do not think it's the poly count, I've made a MUCH MUCH lower poly model (horribly ugly if you ask me) and NifConvert is still crashing.
  6. The last one crashes NifConvert immediately. Try this one, I am new to 4shared, I didn't realize you had to be a member. Google Drive - Loki's Scepter WIP NIFS
  7. Installed above version and completelty removed the old version. I'm not sure that this is my issue, though. I am almost positive that it is the way I export my model from Blender or something similar. I've played with these models so much I'm almost sick of them. (almost lol) This is a screenshot of my .nif, exported from Blender. https://imageshack.com/a/img838/425/ae.png As you can see I have NiTriStrips, not NiTriShape. Google isn't helping me as much as it usually does, I feel like my problem is too specific. D: I believe this is why I am getting my next error. When using NifConvert the console says nif exported succesfully and I am left with an almost empty nif file. https://imageshack.com/a/img404/9426/u3lg.png I do not feel I have made any progress and may have even ruined some source files in the process, but I am determined to get this to work. EDIT: I ended up exporting a nif that Nifskope: 1. Will let me edit the UV template 2. Reads NiTriShape instead of NiTriStrips Screenshot of Nif This is the most progress I have made in two weeks. If anyone has any ideas/suggestions on what's holding me up please let me know! Here are my two corresponding .nif files. http://www.4shared.com/rar/9ocetqmo/Lokis_Scepter_WIP_NIFS.html
  8. Ok, to start out I have been tracking this request thread for quite a while. I have .obj files to the scepter (long and short versions). Now, I made the mod and the esp has all the weapon stats, world placement, etc. but seem to be having trouble getting the objects exported/textured for Skyrim. I have been trying to UV map the models and it's driving me nuts. I follow tutorials, but it seems like once I fix one issue, three new issues arise. Is it something relating to the materials? Is the obj just not Skyrim compatible I'm so confused, I try to use NiConvert and it freezes as soon as I click convert. The times I am able to export a successful nif, errors such as the one above happen. Could anyone take a look for me? The Loki's Armory request thread has been open since May 5, 2012 with over 6,800 views and 58 replies, I feel the mod would do the community good, I want to contribute so bad and all these problems keep holding me back. I even talked to a modder who had finished spear/helm models but never published because he ran into a few issues. This was at least December 2012. I am using Blender 2.49a(?) and have Nifscripts working and have exported fine before, I have very little experience in 3D modeling though and may be doing it wrong. My question is, will someone take their time out to collaborate with me and release the mod? I will renounce rights to publish the mod to whoever decides to be so kind as to help me (Unless you do not want the burden) and the others who have wanted this for so long! Here are my source files, I'm not sure if they have proper UV maps or not. Another thing I would like to do is take the spear-head from the shorter model I have and put them on the long version, but it didn't work right when I tried it myself (I know, I suck) Thank you to whoever takes time out to help! http://www.4shared.com/rar/XYMuE7ib/LokiScepterBOTHWIP.html
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