having completed the main RST quest a while ago, felt I should share some feedback.
In general the whole mod is well done & satisfying, providing plenty of scope for extended play and a great variety of challenges. Very well done indeed.
However:
Pacing at the start is dismal. The constant backtracking through a maze-like main building to have one-line conversations between quests gets tired extremely quickly. If not for the walkthrough and tcl command I would have quit during the Wind trial. It wasn't worth the effort. Not even close.
Quest markers. Please add some. No, really. Just stick them in there. The middle-manning, again, got tiresome very quickly. This was most notable during the Fire test, where you cannot even trigger the quest NPC until you find someone to tell you to speak to him. Otherwise he will not respond. Pointless middle-manning at its worst.
I don't understand why the Agent set wasn't given at the start of the Agent quests. It's a lame reward for completing them, and would make *vastly* more sense if given to match the Agent you're working with.
The Agent questline, however, was really well done and I felt I burned through them far too quickly. The counter-espionage theme totally worked for me, and was done with enough danger and subtlety to feel genuine and worthwhile. The twist came as a total surprise, for which I congratulate the developers.
The Oracle Quests were likewise a hugely pleasant surprise. The Ice Bears dungeon is among the best designed I have ever seen, cunning, devious and incredibly pretty.
The end was exceedingly well done. I enjoy the player home, but found the armour and rank underwhelming. Blades weapons still feel underpowered, considering katana are among the best blades ever built. This is in no sense your fault, but slightly stronger gear as an endgame reward would have been nice.
Since I have received notification of the follow-on treasure hunt:
Side Quests. By the Gods, why would you *not* give Quest Markers for missions most players are likely to leave until the main quest is complete? This is just daft. Is it that adding QMs is too complicated, or do you just not want people to do them? Because making them this obscure is a fine method of discouragement.