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undeadbydawn

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Layman

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  1. having completed the main RST quest a while ago, felt I should share some feedback. In general the whole mod is well done & satisfying, providing plenty of scope for extended play and a great variety of challenges. Very well done indeed. However: Pacing at the start is dismal. The constant backtracking through a maze-like main building to have one-line conversations between quests gets tired extremely quickly. If not for the walkthrough and tcl command I would have quit during the Wind trial. It wasn't worth the effort. Not even close. Quest markers. Please add some. No, really. Just stick them in there. The middle-manning, again, got tiresome very quickly. This was most notable during the Fire test, where you cannot even trigger the quest NPC until you find someone to tell you to speak to him. Otherwise he will not respond. Pointless middle-manning at its worst. I don't understand why the Agent set wasn't given at the start of the Agent quests. It's a lame reward for completing them, and would make *vastly* more sense if given to match the Agent you're working with. The Agent questline, however, was really well done and I felt I burned through them far too quickly. The counter-espionage theme totally worked for me, and was done with enough danger and subtlety to feel genuine and worthwhile. The twist came as a total surprise, for which I congratulate the developers. The Oracle Quests were likewise a hugely pleasant surprise. The Ice Bears dungeon is among the best designed I have ever seen, cunning, devious and incredibly pretty. The end was exceedingly well done. I enjoy the player home, but found the armour and rank underwhelming. Blades weapons still feel underpowered, considering katana are among the best blades ever built. This is in no sense your fault, but slightly stronger gear as an endgame reward would have been nice. Since I have received notification of the follow-on treasure hunt: Side Quests. By the Gods, why would you *not* give Quest Markers for missions most players are likely to leave until the main quest is complete? This is just daft. Is it that adding QMs is too complicated, or do you just not want people to do them? Because making them this obscure is a fine method of discouragement.
  2. Yes. All the files are in the .ini. Of course, whether or not my install is *reading* the ini is another question. fair point regarding quest markers. I certainly play Follow The Arrow *way* too much. I've spent the time since my last post repeating the entire first stage up to the door I think leads me outside, and have save /quit to come back out and disable the sound file again. I really hope I find another mistake somewhere, as this will be a serious pest if I have to do it every time I enter/leave a building...
  3. the sounds file for Sancre Tor. This is the second set I've downloaded, from here, the first being from the Nexus. I reactivated it once I was in the training area [mostly because the dialog text changed too quickly to read], but have just hit the same issue when trying to leave and begin the Water quest. There are no quest markers. Is this deliberate or another fault with my install? Because it makes finding my way around the Student building a proper pain, especially as I have to follow that young man who walks more slowly than I do. I'm going to try the older ST Sound file so see if it works any better.<< evidently I am not doing this, since there isn't an older sound file Still, I'm relieved that this is working at all now.
  4. Oh, wow. Scratch that. I decided on gut instinct to remove the Sounds.bsa, given that Captain Steffan was silent anyway. It worked. Sancre Tor loaded without hesitation. There's your issue. Now going to do some final mod-fiddling and crack on with the game.
  5. Yes. The only thing I have not now tried is starting a new game with only Sancre Tor enabled, and I have no intention of doing so. I'm happy to assume my install simply can't handle it and go do something else. On the upside, I've probably fixed a ton of issues I didn't know existed in trying to get this working
  6. Righty. I plugged everything back into the Wine install, got Wrye Bash and BOSS running, rejigged my load order [and discovered, bizarrely, that the Unofficial patches had all vanished from my Data folder], unchecked the stuff known to conflict and that wasn't really needed... and got CTDs. Bummer. I've now eliminated everything that could possibly be causing a conflict, except things I consider game-essential [and which the game plain wouldn't load without] and I've rechecked oblivion.ini. Sancre Tor absolutely will not darned well load. It just won't. I either get a freeze or a CTD when entering the door, every time, under every combination of mod and load order. Unless I'm missing something really painfully obvious, this just doesn't want to work. The rest of the game is running blissfully [except Battlehorn and Frostcrag: the buyables refuse to be successfully bought.] I cannot figure this out.
  7. Taking those two out was the first thing I tried, but to no avail. Of course it may help if I go do something else in-game for a while then come back to it when everything's had a chance to update.... Worth a try After making the above post I cunningly read the html readme and added the appropriate files to oblivion.ini *And* I just realised that I hadn't activated the Battlehorn DLC at all. Ever. Oops. FInally, occurred just now that I can reinstall Oblivion with my Skyrim wrapper and use Wrye Bash / BOSS from there. It won't launch the game itself, but I may still get a good load order out of it. Will report back when I've made everything slightly less broken.
  8. I'm having a fairly brutal issue here: I can guide to the door of Sacre Tor, but it then freezes on the load screen at zero progress. I'm playing a Steam install transfered into a Cider wrapper, and as such have no access to tools such as Wrye Bash & BOSS. my load order is as follows - edited via the plugins.txt file. I've tried disabling a few other mods, but the problem remains the same. Any help would be greatly appreciated DLCFrostcrag.esp DLCHorseArmor.esp DLCMehrunesRazor.esp DLCOrrery.esp DLCShiveringIsles.esp DLCSpellTomes.esp DLCThievesDen.esp DLCVileLair.esp Knights.esp Vampirequest.esp Unofficial Oblivion Patch.esp Oblivion_Character_Overhaul.esp nVidia Black Screen Fix.esp Natural_Habitat_by_Max_Tael.esp Natural_Vegetation_by_Max_Tael.esp Natural_Water_by_Max_Tael.esp Natural_Weather_HDR_by_Max_Tael.esp UOP Vampire Aging & Face Fix.esp UOPS Additional Changes.esp Oblivion Citadel Door Fix.esp ImpeREAL City Unique Districts - All the Districts - Merged.esp #DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag - Unofficial Patch.esp DLCHorseArmor - Unofficial Patch.esp DLCMehrunesRazor - Unofficial Patch.esp DLCOrrery - Unofficial Patch.esp DLCSpellTomes - Unofficial Patch.esp DLCVileLair - Unofficial Patch.esp Knights - Unofficial Patch.esp Blades Ceremonial Armour.esp bladesfactionmod.esp Blades Armor Upgrade.esp javbs_mod.esp DBShadowSet.esp Heavy Thief.esp Imperial City Dark Brotherhood Headquarters By ssj4goku111-7285.esp Less Annoying Oblivion.esp Spells No Lighting.esp _burning_kvatch.esp _darker_nights_for_nat_env.esp _darker_dungeons.esp better lights.esp Better Torches.esp HouseMapMarkersOnlyBought.esp Better Dark Brotherhood Sanctuary.esp BDBS - Chapel Memorial.esp ReclaimSancreTor.esp Leonick -- Vampires.esp
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