Hey guys, I have a few ideas in my head of scripts that would make modding very interesting. I will stick with only one for now as it is most relevant to what I want to do.
In it's most basic form, I want a script that will choose a random cell for a set door (either at the beginning of the game, or when you first activate the door, whichever is more doable), and allow that door to take you to that cell, and only that cell during your current save-game.
As an example, lets say a dungeon I make has 5 (for ease of description I will call them Dungeon1, Dungeon2, ect) different versions I have made for replay purposes. When I select the door, the game decides randomly that it choose Dungeon3 for this playthrough. I can go in and out of that door as many times as I want with this save game, but it will only let me go to Dungeon3.
However, lets say I start a new game, and go to the same dungeon. This time the game chooses Dungeon1, and it's completely different than dungeon3 as it is it's own cell. I can, again, go in and out of that starting door all I want, but for this specific save game I can only access Dungeon1.
This would be my attempt at a "Random Dungeon" Ala Diablo 2. Each time I played Diablo 2 the maps seemed different. (Actually I think those maps are generated and thus a lot more random than what I am proposing however making a generator would be too much hassle I think.)
The reason I want to try this is pure replay value. A mods life would extend quite a bit with this feature. I would even love if other modders used this idea.