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masamonae

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Layman

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  1. Finally uploaded my first mod!

    1. donnato

      donnato

      Yaayy Masa .. congratz.

    2. JayCrane

      JayCrane

      \o/ Congratulations

  2. Yes, I've looked at the existing one but came across a couple problems. 1) Its in a tight spot with a lot of various effects going on, so I tried to hide as much as I could and get to the core pieces but when I checked their references and active parents there weren't any. 2) There are roughly 3 triggers in that room (that I could see) and none of them seem to be related to each other or the altar all together. Mind you I just thought of it now, but there's a massive pink box surrounding the entire room, I don't know what that is but it might be the Molag-Bal dialog trigger that Willie mentioned. I'll look into it some more, cuz it'd be awesome if I could get my new NPC to start off trapped in it (Spoiler- its a ghost of a main character who definitely deserves to be imprisoned even after death... gotta love contracts that go beyond the living )
  3. Hi All! I'm new to modding and have been working on my first house (idk if you'd actually call it a house since its kinda massive and has a quite a few concepts I've smashed together- I got carried away for a first mod really). Anyways one cell I've got is a prison with a torture room going on and I have placed an Altar of Molag-Bal into it. I've used the furniture version and as far as activating it in game, characters cower at it, but I have no idea how to get the bars to come up and encase the player. I realize its probably a trigger event for it to happen, but I have no idea which one (Also have no idea what other parts I need. IE trigger + xmarker heading for mannequins). Also I don't know what needs to be connected to what (Which one to make the parent or reference to what). Any suggestions would be greatly appreciated. Thank you for your time. Cheers! ~Masa
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