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Diriel

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  • Location
    UK
  • Interests
    The general... Modding, all that.

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  • Website URL
    http://www.vorix.net/

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  1. Right, I think I've found my problem then. I guess that's my fault for not fully reading the 101. I have created an alpha channel on the normal map and set to full white as a test, however now when trying to save the texture the Nvidia Photoshop plugin says that there are too many channels to export. Any idea why this is happening? --Edit; Eep, nevermind! I flatten image fixed it up. Okay, that must have been the problem. I've added a white alpha channel to the normal, seems to have fixed it up, although now it's full spec. I'll fix that up. Thanks for putting up with my idiocy in not rully reading. >_<
  2. Hello! Using a vanilla texture from Oblivion made lighting work on that surface. As you said I thumbed through the texturing 101, but it was more an overview of what each map does, not how each map should be configured, etc. I can't see anything I'm doing wrong. I've been using normal mapping with one or two engines for a while now. I'm using the same method with Oblivion. Would it be possible for you give me a brief run though of how to compile a working texture? Thanks again Reiko
  3. Hello! I've basically given myself a crash course in Oblivion modding, just a hobbyist. I mod in a few other engines, but that's straying off topic. I'm giving making an interior a shot, so far everything is fine, but I can't get my interior room to accept light. It's a custom model, and if I place it in worldspace it lights just fine, but when I place it in an interior it's just black. Changing the ambient lighting of the interior does effect the model, but it still doesn't accept light sources it's just flat lighting. Here's the model in NifSkope; and this is what I see in TES CS (and the game) (I included a door in there just to show that the light is working fine.) I have no idea what's causing this, I'm hoping that It's something I've done wrong in 3DS Max, and it's just a simple fix. If anyone could help me out I'd be all happy and such. Thanks Reiko
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