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Cliffworms

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Everything posted by Cliffworms

  1. Thank you very much for this utility, IS! It saved me a lot of time to come up with NPC names. What's more, I used Tamriel Rebuilt's name generator and I found it unfortunate that it did not have Daggerfall's names or Skyrim's. My NPC names are much more varied. Thanks!
  2. I have several new screenshots, showing dialogue. There are around 800 dialogue entries, most of those being rumors and greetings spoken only in taverns. Drunks share ridiculous rumors and adventurers talk about artifacts. All the new NPCs don't really like to be bothered while they have a drink. If you greet them and their disposition is less than 30, they will get annoyed and their disposition will drop. The more annoyed they get, the more they'll insult you. Patron slightly annoyed by the player greeting him Orc barbarians tend to be slightly aggressive Nords can also have a bad temper A patron sharing a ridiculous rumor Minstrels don't like being interrupted while they play Just a typical nobleman recommending a good bottle of wine Paying 5 septims to a minstrel leads to quest-related rumor Another minstrel sharing a quest-related rumor One of the regulars' greeting
  3. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  4. Cliffworms

    Oblivifall Picture Gallery

    Contains the latest screenshots from the Oblivifall project!
  5. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  6. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  7. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  8. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  9. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  10. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  11. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  12. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  13. Another question if I may. %r works great. No problem there. What's wrong in my script is that the variables do not reset correctly once the Messagebox closes. Even if I specify that the variables are set to 0, they do not get reset. The message closes and they stay at the same value. Here is the script: scn OCAMinstrelTales short Button short TaleSelection short TaleContinue Begin GameMode If TaleSelection == 0 return elseif TaleSelection == 1 If TaleContinue == 0 MessageBoxEx "Some patrons stop talking as they turn their head towards the minstrel, ready to listen to the story. %%r ''There is a story about the Thieves Guild Master and the skull that is probably fiction, but highly amusing. The Master used the skull on her enemy, creating a clone of him to fight. |[Continue]|[Leave]" set TaleContinue to -1 set button to -1 elseif TaleContinue == -1 set button to getbuttonpressed if button == -1 Return elseif button == 0 MessageBoxEx "After defeating the original, the clever duplicate snatched the Skull from the Master and used it on her. Although the cloned enemy could not directly attack the Master, it could use the Skull to create a duplicate Master. %%rThe two clones jointly ruled the Thieves Guild for years." moddisposition Player 2 set TaleSelection to 0 Set TaleContinue to 0 set button to -1 elseif button == 1 moddisposition Player -2 set button to -1 set TaleSelection to 0 Set TaleContinue to 0 return Endif Endif Endif End
  14. I tried the BR at first. I believe it only works in Skyrim's message boxes. %r did the trick! Thanks.
  15. Greetings! I could not find information on this. Is it possible to make paragraphs in Message Box or does it just format itself automatically? I'd like to split some text so that it can be read much better. Thanks!
  16. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  17. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  18. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  19. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  20. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  21. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  22. From the album: Oblivifall Picture Gallery

    Part of Oblivifall's Last Call! Module. A tavern overhaul adding 1600 NPCs, fistfights, drinking games and, most importantly, minstrels.
  23. Thank you DarkRider! It's been such a long time. And when I think about it, I joined TESA no less than, what, 6 years ago? Oh my! Last Call has been sitting so long for all those 7 years that it's about time I complete it. And it's on the right way, thanks to having worked on it from time to time during these 7 years.
  24. Time to make a comeback and finish that tavern mod for Oblivion. Hello to all!

    1. Show previous comments  2 more
    2. vometia
    3. Cliffworms

      Cliffworms

      Thanks! It's been almost..what.. a year or two? Glad to be back. :)

    4. Jheuloh

      Jheuloh

      Hey dude, it's been forever man.

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