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Hawke5781

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About Hawke5781

  • Birthday 12/31/1968

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  • Gender
    Male
  • Location
    Texas
  • Interests
    Oblivion, Horse, and Computers not necessarily in that order

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  1. Happy Birthday!!! :D

  2. IS Here is Lesson 04 and Homework, sorry it took so long ran into RL (not really ran into New Vegas) NPC Stats NPC AI Package NPC AI Package HW XMarkerHeading Stats XMarkerHeading Stats HW XMarkerHeading Stats Location Tab Target Ref Stats Target Ref Stats HW AI Package Train Archery AI Package Train Archery Target Tab AI Package Train Melee HW AI Package Train Melee Target Tab HW NPC AI Class 04 In Game Thanks for your time
  3. IS Here is lesson #03 with Homework NPC Stats NPC Stats HW NPC Eat Package NPC Eat Package HW NPC Sleep Package NPC Sleep Package HW NPC Wander Package NPC Wander Package HW NPC Service Package NPC Service Package HW NPC Location with merchant tab NPC Location with merchant tab HW Vendor Container Stats Vendor Container Stats NW This was a long one but I think I am finished, let me know if I missed anything. Thanks for your time.
  4. InsanitySorrow I have finished Lesson 2 and the homework, here are my screens Eat Package Sleep Package Wander Package Travel Package Travel Package Showing Location Tab A few questions if I may? 1. The Location radius is in game units Correct? 2. If I wanted to have a NPC confined to a cell what would I make the Location radius for say eat and sleep? (My Player is a Vampire and I have created cells to store his food source. I don't want to have to worry about always locking the cell door.)
  5. IS Here is Lesson #1 and Homework. Arlowe at House of Hawke Watch Her Hands Stat sheet with Inventory Open Bruma Chapel In CS In Game Thanks for your Time
  6. DR, I am done I think I may have taken to much creative license this time, I can see how this can really get addicting. Anyway I have submitted my House Colmir Manor (I hope this works) Had fun Thanks for your help..
  7. 41 downloads

    My first mod. This is the result of my final exam for the CS Basic course available on TES Alliance. I am a vampire so I built a Vampire type house, dark, and underground. There is a barracks that will house 6 thralls, I figured that I would need guards during the day. The players area has a block of cells available for your food storage (I am in the process of adding the food.) Let me know what you think.
  8. DR Alrighty then... Look like we have a working Hidden door. Thanks for your help DarkRider
  9. DR What wall piece should I be using with this Door
  10. DR I am still working on my final exam house, and I have run into a little snag so to speak. I am building a dungeon (Prison cells and Stuff) off of my players Living area. (ie Player is a vampire needs food) I planned on putting a few NPCs in there and making one of them be asleep at all times like another mod I once used. My snag is I would like to make the Prison Cell area a secret area. I found a Secret Door in doors but it doesn't do what I expected it to do in game. Any idea's how I can make a secret door using Underground/Basement Meshes. Thanks for your help.
  11. DR Here is the challenge and the rest of lesson 4. The new Barn Water Garden Water Garden Path around House Ext. Connected to the rest of the world Pathing for Horse Barn Sorry about all of the pictures being taken at night I am a little allergic to the day time. I tried to get a picture of the Slaughter fish but they would not smile for the camera.
  12. DR Kewl I am working on the garden and then I will upload pics and move on to final. Thanks for your time
  13. DR I am having an issue with cleaning the Mod. When I first run Gecko I get 6 ext cell in yellow 34,-25 34,-26 35,-25 aaDRCTutHouseExt02 35,-26 36,-25 aaDRCTutHouseExt 36,-26 When I toggle ignore on 34,-25 and 34-26 nothing changes like it should I made no intentional changes in those cells. But... Here's the rub, when I toggle ignore on 36,-26 and 35,-26 I go from this to this. According to CS all of that elevation change is in cell 36,-25, (using the B shortcut to show borders) any ideas or should I just leave it.
  14. DR Here is the fix for the light and the smoky fires. I tried to fix the grass but only made it worse. If I removed the offending texture I get the black ground bug you were discussing. Got rid of the uranium powered lights
  15. DR Here is the challenge I took some creative license. Trap Door added to House Ladder added 2 way Door animated added 2 way Door open A walk around my Basement A walk around my Basement2 Fire.. In a basement Another fire oh my I couldn't figure out to cut a hole into it The alter in all of its brightness I used too strong of light Path and cell list Thanks for your time.
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