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gwynhefar

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  1. So I am having some major land tearing issues in Brise. Unfortunately I have no idea what mod is causing it - I have the ImpeREAL Unique Forts and Thievery in the Imperial City patches loaded, so it shouldn't be either of those. If anyone could help me figure it out I'd appreciate it. My mod list is below (I'm aware I have a ton, I regularly strain the 255 limit). Thanks so much, Gwyn Active Mod Files:
  2. @Hanaisse - I intend to. I've created the mod I wanted for my own purposes. Any more creative modding can wait until after I've learned the basics *g* Gwyn
  3. I tried esmifying Knights but that didn't work either. I know I've seen released mods out there that were based on the official plugins. How did they do it? Gwyn
  4. Yeah, for now it's just for my personal use. But eventually I'd like to figure out what's wrong in case I do want to start releasing mods. Gwyn
  5. Ok, so I actually figured out a way to make it work. First I make a backup copy of whichever esp I'm trying to tweak, in this case Knights, and save it to the desktop. Then I open CS setting the original Knights as an active file. I make my changes, and save it, so now the file called "Knights.esp" in my Data directory is actually my tweaked version. I go into the Data directory and change the name of the Knights file to whatever I want my mod to be called. Then I move the backup off the desktop and back into the Data directory. Voila! It now works! Not sure how well this method would work on more advanced mods, but for my simple purposes it seems to work fine. @HeyYou - I'm running Windows 7 so it's installed to the Program Files (x86) directory. Gwyn
  6. @Hanaisse - Yes, I'm familiar with WryeBash. I did exactly as the instructions say, esmified Knights, loaded Oblivion.esm and Knights.esm, but CS crashes when I go to save a new .esp, even when I haven't touched anything. I guess I'll leave it for now, go watch those tutorials, and maybe come back to it when I have more experience. @WillieSea - I'm only loading Oblivion and Knights, since the mod I was trying to create involves objects only found in KotN.
  7. Well, darn. Here I was hoping those would be the issue. Because saying 'yes to all' still results in crashing when I try to save. I even tried uninstalling *everything* keeping only my saved game data, and reinstalling Oblivion and Knights afresh. Still didn't work. *sigh* I have absolutely no idea.
  8. Hmm . . . esmifying didn't help, but I have error messages that might provide more clues. When I load Knights (either as an esp or as an esm) I get the following messages: "Editor ID 'TB' (01001BFD) is not unique, previous object (00096F09) is type REFR. Editor ID will be set to 'TBDUPLICATE000'." "Editor ID 'TestAyleid' (010028DA) is not unique, previous object (0007897B) is type REFR. Editor ID will be set to 'TestAyleidDUPLICATE000'." "Editor ID 'AyleidWorld' (010028E1) is not unique, previous object (00078986) is type REFR. Editor ID will be set to "AyleidWorldDUPLICATE000'." Any insight? Gwyn
  9. I'll check out the classes and tutorials - thanks. I'm a long-time gamer but I never really thought of modding until I bought Morrowind and then Oblivion. And then of course, as is my nature, I just rather jumped in. Thanks for the help! Gwyn
  10. Er . . . no. Did I mention I was rather new to modding? Thanks for the suggestion. That very well may be it, since all of the other mods I've made used Oblivion.esm as a base. I'll try that and see if it helps! Gwyn
  11. Hi - I'm relatively new to modding, so I suppose it's possible I'm missing something obvious, but the construction set crashes every time I try to save a mod that uses Knights.esp as a base. I can create mods using other bases, just not that one. I have the Oblivion Game of The Year edition running on Windows 7. I've tried reinstalling the entire second disk (with the Shivering Isles and Knights of the Night expansions on it). I've also tried uninstalling and reinstalling the construction set, but I still have the same problem. I've done several of the KotN quests in game with no problems so the file itself seems to be working. Any ideas? Gwyn
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