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VanScythe

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VanScythe last won the day on November 21 2013

VanScythe had the most liked content!

About VanScythe

  • Birthday April 15

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    Male
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    United States

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    Caine VanScythe
  • XBox Live ID
    CaineVanScythe

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  1. There are less intelligent people there than I'd like. I spend more time explaining trivial things to them than I get answers to complex issues. I've found more help here in ways to get around the CK and Steam than I ever did on Steam itself. I'm not docking the suggestion, but I'm not very hopeful of the outcome.
  2. I'd like to know this as well. I'm a contributor for a fairly large mod, but the owner bailed and people keep asking me when I'm going to update it. He hasn't been online in a year or so, and lots of people are disappointed that it's now basically a dead mod. It would be great if we could get some help on this.
  3. I need help with a script I'm working on. So far it works flawlessly except for two things. It's a summon script that can only be used once per day, and summons three minions. The problem is that once summoned, they are not under my control (like a regular summon spell) and attack me (like a wolf in the wild). I need help changing this so that they are allies. I've tried setting them to PlayerFaction, but that hasn't helped. I need to either enter a new line in the script that changes them to friendly once summoned, or alter the base actor in a way that I have so far missed. The second problem is that I have not found a way to summon a copy of them, only the main trio. Because of this, any subsequent castings only summon corpses of their former selves. I need help finding a way to summon a copy of them (like summoning a Familiar or Atronach with a regular spell) instead of the base actor itself. Edit: I fixed it. It works the way it is supposed to now. I had to rewrite the entire thing, but it works now.
  4. Screw it, I'm just going to put it into a spell tome. No matter what I try, the script fails to compile. Thanks for the help guys.
  5. This is helpful information, but not what I need. I need to add a spell to the player that you actually cast, like flames or ice spike, not just an effect that is applied when you select the perk.
  6. Is this still being worked on? It sounds amazing, and I've got more than a few different ideas for it.
  7. To my understanding, there is only one hand in all of Tamriel. That the recruitment was so personal (face-to-face) in Oblivion/Skyrim was probably attributed to the simple fact that you were in the same province as they were. Example:
  8. How would one make it so that the player receives a spell upon obtaining a specific perk?
  9. I would like to request some scripting help. I need to know how to turn the player character invisible while they are sneaking. I would also like some help with how to apply a mage armor spell to the player when they enter combat, or unsheathe their weapon/spell. Any help would be greatly appreciated, and anyone that does help will be credited for doing so in the mod I am using them for.
  10. I'd advise to use BrettM's advice over mine. I'm still new to scripting, and he knows what he's doing.
  11. Use this: Scriptname MagicRingScript extends ObjectReference {Adds arrows to inventory when equipped.} ; --------------------------------------------------------------- ; Properties ; --------------------------------------------------------------- Actor Property RagnarRing Auto {Efficient reference to Item} ;if Actor not working use Armor Ammo Property RagnarArrow Auto {Type of arrow to be added.} ; --------------------------------------------------------------- Event OnEquipped(Actor akActor) ;if Actor not working use Armor if akActor == Game.GetPlayer() akActor.AddItem(RagnarArrow, 10, True) ; Add 10 arrows silently akActor.UnequipItem(Self) ; Remove ring endif EndEvent
  12. Is this being worked on any more? I can already design levels, but am no expert. A crash/refresher course would be exactly what I need to help me design and build one of my current projects.
  13. I've never seen a script use underscores before, that might be your problem. Try changing the names of the items in the object window of the CK so they don't have the underscores. Then try this script (copied from BrettM). Scriptname MagicRingScript extends ObjectReference {Adds arrows to inventory when equipped.} ; --------------------------------------------------------------- ; Properties ; --------------------------------------------------------------- Actor Property RagnarRing Auto {Efficient reference to player} Ammo Property RagnarArrow Auto {Type of arrow to be added.} ; --------------------------------------------------------------- Event OnEquipped(Actor akActor) if akActor == RagnarRing akActor.AddItem(RagnarArrow,10,true) ; Add 10 arrows silently akActor.UnequipItem(Self) ; Remove ring endif EndEvent
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