So, now that I have two characters, seeing them evolve during the game will be interesting and fun, I'm sure of that.
They will have common behaviour; none of them will be Dark Brotherhood or Thieves Guild material for example but it doesn't mean that they will be all goodie-goodie either!
To make things even, since using Morrowind Code Patch with the French version will probably be problematic, I've removed it from the English version. Both characters will use the same mods:
- Better Bodies,
- A Room in Town, v. 2 (I made this one; it adds an abandoned shack in Seyda Neen where the player can settle while finding their bearings and a room for the player in Caius Cosades' house underground in Balmora).
Note: talking about my room in town mod, I opened it in the CS and noticed that the piece of code that makes a key to be given to the player is simply missing. It's missing, so the result should be that the player doesn't get the key, shouldn't it? Well, they do... And no, it's not a "the script is burned into your save" case. If you download it from the link and open it in the CS and then look into the SpyMasterScript, you'll see that it's unchanged, no code about a key there. If you explore the list of all the scripts existing in the game, you'll see that none of them have been modified. Weird...