Project Leaders
  • Content count

  • Joined

  • Last visited

  • Days Won


Community Reputation

176 Chomper


About ladyonthemoon

  • Rank
  • Birthday May 5

Profile Information

  • Gender
  • Location
    Observable Universe | Virgo Supercluster | Local Group | Milky Way Galaxy | Solar System | Earth
  • Interests
    Modding! and the Elder Scrolls world.

Recent Profile Visitors

5,464 profile views
  1. You are welcome here! I wish you the best with your modding projects.
  2. It's been a while I hadn't posted here! I'm still learning how to use Unity and to code; things begin to make sense, it's a slow process, very progressive but it's worth the trouble! In the mean time, I just bought this game: It's the fourth instalment of the series and it's made by one guy only named Knut Müller, with a fistful of actors and a video artist! This guy has been my hero ever since I played his first RHEM.
  3. Thanks for your efforts! Any idea who could be behind the hack attempt?
  4. Welcome to TESA!
  5. The spoiler tags are still screwed; they don't display correctly as soon as you use many of them in the same post. See this recent post of mine:
  6. @Hannaisse Here we go! The place is an inn.
  7. [Oblivion] Miscarcand Inn



    Miscarcand Inn by ladyonthemoon Description: Miscarcand Inn is an inn situated near the Ayleid ruins of Miscarcand, on the Gold Road: The inn belongs to Ojah and Ajah, two Argonian siblings. It's well frequented and offers a large and luxurious room for the player to rent: The price is quite expensive but all the food and wine that are stored in the room are also available for the player to take. Ojah also sells food and drinks. Installation: After downloading the archive, extract its content into the Data directory that you'll find in the main Oblivion folder. If you are using the Steam version of the game, it would be "C:\Steam\steamapps\common\Oblivion\Data". Launch the game and make sure the plugin is enabled, by clicking on "Data Files" and selecting the plugin in the list: Deinstallation: The archive contents: an esp (Elder Scrolls plugin), named lotmMiscarcandInn.esp, a sound directory containing the necessary sound and lip files Ojah will need to say her lines. If you want to remove this mod, remove both the lotmMiscarcandInn.esp and the sound folder. Make sure you do not destroy other content present in this sound folder that could belong to other mods! Thanks: To Bethesda Game Studio for their marvellous games!
  8. Ah, okay, thank you. I suspected it was the problem so I've devised another way; no need to generate lip files now.
  9. Hi, I'm trying to generate lip files but it doesn't seem to work. Both the mp3 and wav files are in the proper sound folder, the sound files play in the editor, I select "generate lip file from: wav file", I click on "generate" and nothing happens. What am I missing?
  10. Last update for Whitewater Farm; sound files for Allia added. See details here!


  11. skyrim

    Hi folks! Just uploaded a new archive for Whitewater Farm, containing the missing sound files for Allia. No need to set subtitles on when you ask her about your share of the benefits of the farm now!
  12. Yes! Make it hold!
  13. Thank you! I could do that for Skyrim too then? I edited pieces of dialogue that I added to Allia, the old woman who takes care of the vegetable garden in Whitewater Farm; I use them in my personal version of the mod but I haven't added them to the released version. Looks like Whitewater Farm will get a new update.
  14. The question is in the title: does Bethesda allow us to edit existing dialogue sound files and release the edited files with our mods? Thank you for your answers.