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About ladyonthemoon

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  • Birthday May 5

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  • Location
    Observable Universe | Virgo Supercluster | Local Group | Milky Way Galaxy | Solar System | Earth
  • Interests
    Modding! and the Elder Scrolls world.

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  1. New addition: - the children practice the bow Later, they should be able to hunt with their parents. I remember this hunter in Chorrol; he practiced his bow and then went picking up his arrows. To my knowledge there is no way to do that in Skyrim; I'll have to take a look at how it's done in Oblivion.
  2. Making the armour for the children In this project, I have two children; they are living outside, in a cold land, with their parents who are hunters, so I wanted them to wear fur clothes/armour. This kind of armour doesn't exist for children, I had to make them using the existing ones. Making the cuirass: 1) load "ArmorBanditCuirass", change its ID into "ArmorBanditCuirassChild", untick "Playable" and in "Models" double click on "BanditCuirassAA". Once done, click on "OK" and "Yes" in order to create a new form. 2) in the "BanditCuirassAA" form, change it's ID into "BanditCuirassAAChild". After that go to the right "Additional Races" column, deselect everything and select only the child races. Once done, click on "OK" and on "Yes" in order to create a new form. 3) Open the "ArmorBanditCuirassChild" you created at step 1) and in the "Models" box, delete the "BanditCuirassAA" form and add the "BanditCuirassAAChild" you created at step 2). Save. You now have a cuirass that is wearable by children. All you need to do is repeat the operation for the boots and gauntlets and create an outfit for your children. -----oOo----- Note: The children skeleton being differently proportioned, you won't be able to make hats or helmets for them using this method. -----oOo----- Creating the outfit and adding it to the children: 1) in the "Object Window", go to the "Items/Outfit" category and create a new one. Give it an ID. Once done, in the "Object Window" go to "Items/Armor", select the cuirass, shoes and gauntltets you made for your children and drag them into the outfit form you are creating. The outfit form must contain one cuirass, one pair of shoes and one pair of gauntlets. Click on "OK". 2) open the actor form you made for your child and add the outfit to it in the "Inventory" tab: That's it!
  3. Thank you guys for helping with the money; I wish I could contribute more...
  4. Version

    1 download

    Ring of the Pathfinder (compass remover) by ladyonthemoon ---ooOoo--- Description: This mod is for Skyrim Special Edition, not for the original edition. 1) On first use of this mod, a ring, the Ring of the Pathfinder, will be automatically added and equipped to your player. 2) Unequip the ring and the compass will disappear. 3) Equip the ring and the compass will reappear. 4) Lose or sell the ring and the compass will disappear forever. ---ooOoo--- Installation and removal: If you want to get it of this mod after playing with it and saving your game, EQUIP THE RING BEFORE REMOVING THE MOD. I know that this is unusual but if you unequip the ring and then remove the mod, you'll lose the compass. The ring not being enchanted, there is no risk in doing that. I hope you'll like it! ---ooOoo--- XBox One version: Ring of the Pathfinder (compass remover) Subscribe on (Click on the link several times until it actually gets you to the right page.) ---ooOoo--- Thanks: Great many thanks to Bethesda Softworks for creating this amazing game!
  5. Let's say that we want a basic place to be static instead of being playable because we want to use that static plate as a support for candles, like this: The first thing you could do is open the object in the CK, modify it's ID so that you do not modify all the plates in the game, and untick the "Playable" flag, but it would feel meh; the object would still have havok which could lead to unwanted behaviour in game. Let's make that basic place a static object instead. Open the CK: 1) load, Skyrim.esm and whatever mod you want to use this new static object in, 2) in the left column select "MiscItem" in the "Items" category. Find "BasicPlate01" in the list and open it. Once open, find the model and click "Edit". When the "Model Data" window opens, select the complete "Model File Name" and copy it. Close the windows by using the "X" button. 2) in the left column select "Static" in the "WorldObjects" category. Right click in the list on the right and click on "new". Give your new static object an ID, here "BasicPlate01Static". You'll see that the "Mode" is empty; click on "Edit". In the "ModelData" window that opens, you'll see that the "Model File Name" is also empty; click on "Edit" again. An Explorer window will open. -------oOo------- Important note: Make sure you have an existing "Meshes" folder in your Data directory; if it doesn't exist, create it. -------oOo------- In the Explorer window, paste the file name and click on "Open". Your new static object has now a model. Click on "OK" in the "Model Data" window. Click on "OK". Your new static object is now complete and you can put it wherever you want in the world.
  6. You

    What does this mod do?
  7. Hi @Seraphiel It's only now that I notice that you have ported your mod to the special edition. It's a pity you didn't upload it here. For those interested, here is the new version: Thank you!
  8. skyrim

    You'll find it attached to the quest of Boethia. These quests id begin "DA...".
  9. skyrim

    Hi @taliessin and welcome to TES Alliance. Unfortunately, the process you start when you press the "E" key is handled by the game engine which means that you cannot access the scripts in the CK to make changes. I think you would have more chances with that by actually using packages added to your follower. You should download followers mods that already exist, some of them let the followers use beds, and study how they were done. I cannot help more on this, sorry.
  10. The Adventurer's Sorrow, unique items: Hardened Ancient Nord Armour: level 1 to 6, + 12 % frost resistance, level 7 to 12, + 15 % frost resistance, level 13 to 18, + 17 % frost resistance, level 19 to 24, + 20 % frost resistance, level 25 to 30, + 22 % frost resistance, from level 31, + 25 % frost resistance. Helm of the Draugr: level 1 to 6, + 15 % frost resistance, level 7 to 12, + 30 % frost resistance, level 13 to 18, + 40 % frost resistance, level 19 to 24, + 50 % frost resistance, level 25 to 30, + 60 % frost resistance, from level 31, + 70 % frost resistance.
  11. The Adventurer's Sorrow, in game images - 2 The Nordic dungeon:
  12. The Adventurer's Sorrow, in game images - 1 The hunters' camp
  13. The Adventurer's Sorrow, layout images: The blue boxes are room bounds. Perspective view: Side view: Top view:
  14. Since I deleted the first album I made here about this project, I'm going to post images here. After moving to Skyrim Special Edition, i had to test The Adventurer's Sorrow, the first cave and dungeon I made for this project, again. It turned out that it was a lot too dark. After reorganising the lights and lighting templates, I eventually managed to make it as I wanted it to be: dark but not too dark. I still have some tuning to do but I can consider it done already. I took a lot of pictures today but I selected 18 of them, plus 3 of the cave layout in the CK, for upload. I'll upload them within spoiler tags so that you can choose to watch them or not.Obviously, I hope you'll like what you'll see!
  15. Progression, update: The Pale Pass world has reached 25 % completion. It's a slow progression since it the first world space I make; I'm not experienced in this. Here is what it looks like at the moment: