ladyonthemoon

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Everything posted by ladyonthemoon

  1. Hi @Seraphiel I just tried your strings directly in the special edition. They work except for one thing:
  2. There it is! For PC: https://bethesda.net/en/mods/skyrim/mod-detail/3956341 For XBox1: https://bethesda.net/en/mods/skyrim/mod-detail/3956550 And now for PS4: https://bethesda.net/en/mods/skyrim/mod-detail/3960098
  3. Version

    18 downloads

    This mod is another attempt at completing the unfinished job and bringing the Lunar Forge weapons into the game. _______oOo_______ Lunar Forge Weapons by ladyonthemoon _______oOo_______ Introduction: The Lunar Forge is situated at the top of the Silent Moons ruins, North-West of Whiterun: During the day, this forge can be used to make any weapon you can make at any other ordinary forge: At night, between 9 pm and 5 am, things are different. On the nearby workbench, you'll find a book that describes the effects the forge applies to weapons made, and used, during the night, "when the moons are out": The Lunar Forge enchantment: As described in the book, the Lunar Forge enchantment absorbs a (relatively) small amount of health from the target. This enchantment is levelled: 10, 20 or 30 points during 3 seconds per hit. The enchantment being apparently given by the Moons themselves, it cannot be learnt. For the same reason, the weapons never need to be refilled; their charge is constant. Crafting the weapons: The level of enchantment applied to the weapons depend on the player's level at smithing: under 30, you'll make weapons that absorb 10 points of health from the target during 3 seconds, between 30 and under 60, you'll make weapons that absorb 20 points of health from the target during 3 seconds, from level 60, you'll make weapons that absorb 30 points of health from the target during 3 seconds. Examples in images, using war hammers (the same apply to the other weapons, of course): Improving the weapons: The weapons made can be improved at any sharpening wheel, even if you don't have the Arcane perk. Examples in images, using war hammers (the same apply to the other weapons, of course): Pros and cons of using these weapons: It's up to you to decide which is a "pro" or a "con": the weapons can be made at the Lunar Forge only, between 9 pm and 5 am, any day, the enchantment apply to iron and steel weapons, one handed and two handed; bows excepted, the enchantment cannot be learned at an enchanting table and applied to other weapons (the reason is that this enchantment is added by the moons and exists outside the scope of scholarly knowledge), the enchantments are constant: no need to use soul gems to recharge the weapons, the enchantment works at night between 9 pm and 5 am. The weapons created are lighter and faster than their counterparts. Comparison: Iron weapons: Iron Battleaxe: weight 20, speed 0.7, Lunar Forge Iron Battleaxe: weight 18, speed 0.8, Iron Dagger: weight 2, speed 1.3, Lunar Forge Iron Dagger; weight 1.5, speed 1.4, Iron Great Sword: weight 16, speed 0.7, Lunar Forge Iron Great Sword: weight 14, speed 0.9, Iron Mace: weight 13, speed 0.8, Lunar Forge Iron Mace: weight 12, speed 0.9, Iron Sword: weight 9, speed 1.0, Lunar Forge Iron Sword: weight 8, speed 1.1, Iron War Axe: weight 11, speed 0.9, Lunar Forge Iron War Axe: weight 10, speed 1.0, Iron War Hammer: weight 24, speed 0.6, Lunar Forge Iron War Hammer: weight 22, speed 0.7. Steel weapons: Steel Battleaxe: weight 21, speed 0.7, Lunar Forge Steel Battleaxe: weight 19, speed 0.9, Steel Dagger: weight 2.5, speed 1.3, Lunar Forge Steel Dagger; weight 2.0, speed 1.3, (speed unchanged) Steel Great Sword: weight 17, speed 0.7, Lunar Forge Steel Great Sword: weight 15, speed 0.9, Steel Mace: weight 14, speed 0.8, Lunar Forge Steel Mace: weight 13, speed 0.9, Steel Sword: weight 10, speed 1.0, Lunar Forge Steel Sword: weight 9, speed 1.1, Steel War Axe: weight 12, speed 0.9, Lunar Forge Steel War Axe: weight 11, speed 0.9, (speed unchanged) Steel War Hammer: weight 25, speed 0.6, Lunar Forge Steel War Hammer: weight 23, speed 0.7. Side notes: I added a tanning rack near the forge; it had always bugged me that there was no tanning rack there. The vanilla broken Lunar Forge weapons that were laying around near the forge and inside the ruins have been disabled and replaced by new ones. Incompatibilities: Any other mod that handles the Lunar Forge weapons or modifies the place. Installation: Extract the content of the archive into C:\Program Files\Steam\steamapps\common\Skyrim\Data. Launch the game and make sure the esp is selected in the launcher "Data Files". Enjoy! _______oOo_______ I'll never thank Bethesda Games Softworks for their marvellous games!
  4. What does it have that Photoshop Elements 9 doesn't? Also, it's for Windows XP maximum. https://helpx.adobe.com/creative-suite/kb/cs2-product-downloads.html?promoid=19SCDRQK#
  5. Well, "normal" would be "in order" according to my definition of "order", which would be me feeling comfortable when I use my computer.
  6. Due to my current gpu being dead, I must buy a new computer. I need a computer for using Unity, the game engine, playing, maybe trying Skyrim Special Edition, if everything is okay, updating my main mod for Skyrim SE, and activities of this type. I spent hours and hours looking for the "perfect" laptop at the "perfect" price and I eventually came up with this one, which matches my requirements, in terms of quality/price ratio: http://www.ldlc.com/fiche/PB00221957.html Does anyone have experience with Asus laptops? Are they reliable? Do they last more than five years? Thank you for your advice!
  7. Great! After assigning them to the GPU in the control panel of the Nvidia card, it appears that both the Creation Kit and Unity are using it. Phew... Doing this for Skyrim doesn't work though and I don't understand why. These problems notwithstanding things are coming close to normal now.
  8. Things look definitely better on this computer:
  9. That was my point: 7 and 9 are barely different. Same settings for the three images, except for the ugraidstoload, of course.
  10. You train your wagon? There is a spot I use to compare between ugridstoload 7 and ugridstoload 9; it's just outside Rorikstead in the direction of the Robber's Gorge. I just made the comparison and it appears that ugridstoload 9 is not worth; 11, on the other hand... uGridsToLoad=7 uGridsToLoad=9 uGridsToLoad=11 I'm back to uGridsToLoad=7.
  11. It's a desktop I guess.
  12. Hey now that I have a more powerful computer, maybe I could get back to a ugridstoload of 9? I used it a long time on my previous machine but I had to renounce in time. Never encountered any issue either, whether on 9 or 7. My opinion is that Skyrim doesn't need any graphics mod, it just looks better on better machines, I'm afraid, which is kinda unfair I suppose. I'm slowly getting used to the new machine but I'm frustrated that I cannot have the ck run on the GPU instead of the integrated. I'll probably have the same problem with Unity. The heat bothers me a bit too.
  13. Graphics selection is probably coded. I'm playing with a ugridstoload set to 7, no graphics mod, no enb involved if that's what you're asking. I'm using my own mods plus the ones described in my profile here.
  14. I wish it were true, whatever I do, Skyrim starts on the integrated graphics. Actually, what happens is that anything running under Steam starts on the integrated graphics. It happens that I've been playing and old version of Skyrim for months now, due to the lip sync bug. This version is legitimate of course, it's mine; apparently I saved a complete intall of 1.8.151.0 once, for some reason I don't remember of and I found it a day I decided to do some cleaning in my hard drives. Lucky me, I've been able to escape the horrendous lip sync bug! So, when I launch that version, the selector finds the GPU and uses it instead of the integrated, choosing ultra settings. After half an hour playing, temperature rose to 61° C (~142 °F) for the GPU and never went above 60°C for the CPU. Doesn't look too bad, what do you think? A few images of Skyrim (First Edition, not the Special one - I hate to have to write this each time) on my new laptop?
  15. I found the origin of the problem: it happens that a process belonging to Intel drivers is hijacking Steam. It's best described here: https://communities.intel.com/thread/108730
  16. What platform? Once I've managed to sort out the problems I have with Steam right now, I'd be able to upload it to Bethesda.net.
  17. Did you ask the followers mods authors to add this to their mods?
  18. I managed deleting the folder in safe mode. Phew!
  19. I'd rather use a good old console command. Do you know one that would shred the damn thing?
  20. Well, I still have difficulties with the colour profile but things are better on that front. But... I have an enormous problem, not related to the new computer: I cannot uninstall the Creation Kit for the special edition. I uninstalled it through the Bethesda.net launcher but a load of crap remains in the Skyrim folder. When I try to delete them, I get an error message saying that I need a permission from ... myself ... to do so! Being the admin of my computer, this shouldn't happen. I even uninstalled the launcher, to no avail...
  21. Well, the images MSI put online show very well what it looks like.
  22. Ha! Never...
  23. Thank you! Of what?
  24. My computer and I have spent the week-end getting better acquainted. I managed to make a colour profile in which greys are real greys, not brown, using MSI's True Color tool and Intel's card tool; it took hours though until I found a solution that would fit all the uses I'm going to make of that computer. I'm feeling better now; I was really worrying about that.
  25. All right, I managed updating one of my mods to Skyrim SE. You don"t even need to launch the ck to do so, all you have to do is find the "Archive.exe" (in Steam\steamapps\common\Skyrim Special Edition\Tools\Archive) and make a new archive manually. Enabling the mods and setting the load order must be made in game though; it's not very complicated but it takes some getting used to. I"ll upload my updated mod here, after I've tested it. Edit: done! Whitewater Farm is fully working in Skyrim SE. On a side note, I wasn't that impressed by Skyrim Special Edition. It definitely does look good and it has a lot more grass than the first edition; I've seen admirable sights too but I never felt comfortable in it. I just relaunched Skyrim first edition and there I felt home! I'm not sure that I'm going to release Whitewater Farm for SE.