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Duck

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Layman

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  1. Ok well ill retake some of the screen shots through the creation kit, instead of the game and once it is done ill edit this, reply i am doing https://www.dropbox.com/s/lumco1b23qex1vd/ScreenShot1.png https://www.dropbox.com/s/8hv8zzwwxop9z53/ScreenShot2.png https://www.dropbox.com/s/04bdi5o6ih5aupn/ScreenShot3.png https://www.dropbox.com/s/j5lwt4q3vcm0cy0/ScreenShot4.png
  2. HI I edited, this time with working links. https://www.dropbox.com/s/w69ulimjclgm3yh/Female%20Robes%20and%20Gloves.jpg https://www.dropbox.com/s/o0fnnj2jnc7bb6a/Hue%20%26%20Saturation%20Boots.png https://www.dropbox.com/s/ir9ruql7mwyrs89/Hue%20%26%20Saturation%20Female%20Gloves.png https://www.dropbox.com/s/mxhd89ygdwof964/Hue%20%26%20Saturation%20Female%20Robes.png https://www.dropbox.com/s/292ibbz0mpauauy/Hue%20%26%20Saturation%20Male%20Gloves.png https://www.dropbox.com/s/0ymefjuebr1c1ab/Hue%20%26%20Saturation%20Male%20Robes.png https://www.dropbox.com/s/lssmhv2n482q627/Male%20Robes%2C%20Gloves%2C%20%2B%20Unisex%20Boots.jpg https://www.dropbox.com/s/6leh7rbkd07lvwl/Saving%20%20Boots.png https://www.dropbox.com/s/fepeobwz90pevhl/Saving%20Female%20Gloves.png https://www.dropbox.com/s/ywja5cb81qs4pby/Saving%20Female%20Robes.png https://www.dropbox.com/s/xfupv7gn8b310ki/Saving%20Male%20Gloves.png https://www.dropbox.com/s/hag9bnu89hpk9rj/Saving%20Male%20Robes.png
  3. Hi i want to start doing these lesson i have all of the stuff i need but recently my photoshop has gained a bug, i need to know if there is anyway to fix this, basically as soon as i open up the DDS it is basically copied continuously like this https://www.dropbox.com/s/5lf1y2f1ogc4wkq/Glitch.png, do you know how to fix it please i really want to do these lessons.
  4. Hi I am new to scripting and having a friend to help me with a few of my scripts so far, but i am not sure how to actully cause a button to enable, lets say a npc that is already there, than when the button is pressed again the npc vanishes and so forth, it is for a player house i am working on and so if a room gets to full of npcs the floor can vanish and or flame traps to be enabled and burn the npcs alive Well made the script i was waiting took a while looking at different scripts but this is what i came up with Event OnActivate(ObjectReference akActivator) ; Function to change bard to enabled or disabled If (Bard1.IsDisabled()) ; if parent marker is disabled Bard1.Enable() ; enable bard Else Bard1.Disable() ; disable bard EndIf EndEvent Actor Property Bard1 Auto Than for my fire traps i made this one criptname DuckEnableScript2 extends Form Event OnActivate(ObjectReference akActivator) ; Function to change Traps to enabled or disabled If (Trap1.IsDisabled()) ; if Trap1 is disabled Trap1.Enable() ; enable Trap1 Else Trap1.Disable() ; disable Trap1 EndIf If (Trap2.IsDisabled()) ; if Trap2 is disabled Trap2.Enable() ; enable Trap2 Else Trap2.Disable() ; disable Trap2 EndIf If (Trap3.IsDisabled()) ; if Trap3 is disabled Trap3.Enable() ; enable Trap3 Else Trap3.Disable() ; disable Trap3 EndIf If (Trap4.IsDisabled()) ; if Trap4 is disabled Trap4.Enable() ; enable Trap4 Else Trap4.Disable() ; disable Trap4 EndIf If (Trap5.IsDisabled()) ; if Trap5 is disabled Trap5.Enable() ; enable Trap5 Else Trap5.Disable() ; disable Trap5 EndIf If (Trap6.IsDisabled()) ; if Trap6 is disabled Trap6.Enable() ; enable Trap6 Else Trap6.Disable() ; disable Trap6 EndIf If (Trap7.IsDisabled()) ; if Trap7 is disabled Trap7.Enable() ; enable Trap7 Else Trap7.Disable() ; disable Trap7 EndIf If (Trap8.IsDisabled()) ; if Trap8 is disabled Trap8.Enable() ; enable Trap8 Else Trap8.Disable() ; disable Trap8 EndIf If (Trap9.IsDisabled()) ; if Trap9 is disabled Trap9.Enable() ; enable Trap9 Else Trap9.Disable() ; disable Trap9 EndIf EndEvent ObjectReference Property Trap1 Auto ObjectReference Property Trap2 Auto ObjectReference Property Trap3 Auto ObjectReference Property Trap4 Auto ObjectReference Property Trap5 Auto ObjectReference Property Trap6 Auto ObjectReference Property Trap7 Auto ObjectReference Property Trap8 Auto ObjectReference Property Trap9 Auto They Both work fell free to use them when you want to
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