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IbsensGhost

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  1. Hi jamochawoke, That would be fantastic if you can help out. I'm familiar with some stuff you've done in the past so it's a no-brainer to welcome you to the team. If you can drop by our forums here, that would be ace. You will need to set up a profile if you're new to the site, of course. That's a wonderful portfolio btw. We could use you for all sorts but we're trying to hold back on some of our own ambitions and to prioritise things for purely practical reasons....and as you have indicated, it's best to take one step at a time and not overcommit. Therefore, quests remain the singlemost important things right now and that's where I think your talents would be best used. Just fyi, quests would be followed by a few bits and pieces of scripting. Thereafter, if you have the time, there are some very interesting projects to work on such as the Sload and Sarpa creatures. Koniption has wanted to get this stuff done for some time but has struggled to balance her workload with RL. Some things, however, we may have to leave out for the beta release. Personally, I'm more than happy with getting some more quests on the go so I'd be delighted and grateful to have you onboard. I hope to see you on our forums soon. I'll be back on there tomorrow. EDIT - Thanks to syscrusher for the encouraging comments too.
  2. You're clearly the voice of experience. We'd love to see you with us, Lanceor! Do take a note of how and where you can contact us once you're ready....and get well soon!
  3. This is just a quick message to request assistance for the impending release of Black Marsh beta. If you wish to find out more, please go check out our Facebook page here. We also have a TesNexus and Bethesda forums page and our trailer on youtube As some may already know, we have been trying to get a release over this year but sadly the small numbers of people in the team keeps pushing back the release date. We currently have over half a worldspace almost totally complete with around 98% interiors, 96% towns, 90% dungeons and a truly vast collection of new items that are completely unique to the mod, including creatures etc. Most of what remains of the physical modding I can handle myself but we are short or overworked in some crucial areas. As yet, we are most in need of quest modders, scripters and modellers to finalise plans besides needing someone to help out a little with establishing the in-game map. All scripts and models requiring completion are listed on our own forums and I am in the process of finishing the writing of the quest ideas already developed. If you can help or know of anyone who can assist, please send me a PM or get in touch via Facebook (preferred method) but please: no timewasters! We've had enough of them but even if your contribution is small, it WILL be credited and greatly appreciated.
  4. Thanks for referring this to me, DarkRider. I think the Black Marsh project are likely to use it. Furthermore, we're currently in our alpha phase so we'd like to start looking around for a few more testers if you know of any. However, there's still plenty more features such as finalising dungeons and finishing quests to put in there so it's not feature-complete yet.
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