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Valkyr81

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Valkyr81 last won the day on November 16 2010

Valkyr81 had the most liked content!

About Valkyr81

  • Birthday 03/25/1981

Profile Information

  • Gender
    Male
  • Location
    Cambridgeshire, England
  • Interests
    Modding
    Gaming
    Fanfiction

Valkyr81's Achievements

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  1. Been following this one quietly for what seems like forever. You and your Beta testers have put a phenomenal amount of time and effort into it. Many congrats on finally releasing, I can't wait to play it.
  2. Ohh these are getting good, I love you guys! HeyYou, that's a great idea. It's going in the pot in my brain. It'll broaden the scope of the mod quite a bit. Mr Bear, I agree it would be entertaining, but it's a little beyond the scope of what I'm aiming for with the jobs. Good idea though. As a side note, if I released this, would anyone be interested? I was originally making this just for myself, but if any thief-y type players out there would be interested, I would be happy to post it once I've got enough jobs set up for each city.
  3. Some good suggestions here, guys . I hadn't considered pickpocketing, thanks lonewolf_kai. It's things like your suggestions that I'm aiming for. Keep 'em coming guys, if anyone can think of a good victim and what you could lift from them, don't be shy, let me know.
  4. I'm working on a repeatable quest mod for the Thieves Guild. Very simple, you speak to one of the beggars in a city to find out if there is anything special worth stealing, they tell you what it is and who has it, you steal it, fence it, rinse and repeat. the items are not intended to be hugely valuable, but are worth more than regular clutter. What I need are suggestions for what the items could be. It doesn't have to be the Imperial Crown Jewels or anything, Just stuff the player can sell to fences. I'm aiming for 10 - 15 jobs per city, so any ideas will be appreciated. I have a working prototype up and running, so I wasn't sure if this belonged in the (WIPz) thread or not.
  5. Alrighty then, heres my entry for the final exam. I decided to go for the release option, so take a look. Here you go Many thanks for the course DarkRider. I hope this is an acceptable submission, be gentle with me, please.
  6. 47 downloads

    Name: Greenfield Farm Version: 1.0 Date: 24/11/2010 Category: Houses Author: Valkyr81 ================= Requirements: ================= Oblivion 1.2.416 Shivering Isles ================= Description: ================= My Release entry for the TESAlliance CS Basics Final Exam. ================= Details: ================= This pleasant little smallholding is situated just to the east of the Upper Niben. It consists of a moderately-sized cottage with basement, barn, vegetable plot and a small sheep fold. Please be sure to search the house carefully, you might find one or two useful items. ================= Installation ================= 1. Extract this archive to any folder and then copy the contents to Oblivion's Data folder. 2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s). ================= Un-Installation: ================= 1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). 2. Delete the files/folders associated with the mod. ================= Incompatibility: ================= None that I know of, I chose the cell to make sure it wouldn't conflict with any of the Unique Landscapes mods. ================= History: ================= 24/11/2010 - 1.0 Release Version ================= Contact: ================= Valkyr81 at TESAlliance ================= Credits: ================= Thanks to Bethesda for creating Oblivion. Thanks to InsanitySorrow for his ReadMe Generator this file is based on. Thanks to DarkRider for his highly useful and simple to follow CS Basics course. ================= Tools Used: ================= Insanity's ReadMe Generator Elderscrolls Construction Set TES4Edit ================= Licensing/Legal: ================= You can do whatever you want with this mod but all I ask in return is that you give me credit if you distribute any part of this mod. I would also like to know what mods are including my work.
  7. Valkyr81

    Help!

    Thanks for the advice guys. What I think I'll do is leave the chest unlocked for the first release, then update it later. Khettienna, your suggestion about the OnActivate script sounds the most useful, so maybe I'll go down that route. As I said though, it was the only thing holding construction up, and it wasn't of vital importance anyway. I'll just leave it as is, and finish the rest. Thanks again for the support.
  8. Valkyr81

    Help!

    The Ownership of the cell is set to "PlayerFaction". When you hover over the chest in-game, it doesn't seem to be locked, but everything is set up right in the CS. I was planning to make this my release entry for the CS basics final exam, and this one point is stalling its construction.
  9. Valkyr81

    Help!

    The save I'm using is a clean save just after the tutorial with only Shivering Isles loaded., so that shouldn't be causing any problems. I double checked the key, and it's the right one. I even deleted the reference and the base Chest object, saved and reloaded the mod in the CS and created and placed a replacement, but it still opens without needing a key, it's not even locked in-game. The only other thing i've got running is OBSE, OSR and Fast Exit.
  10. Valkyr81

    Help!

    I did that to start with, which is why I'm puzzled as to why it won't work in-game. Mind you, when I made the key, I edited the "TestKey" key, and made a new one with a different ID. Don't know if that makes any difference.
  11. Valkyr81

    Help!

    I'm not sure if this is the right place to post this, but I'm trying to set up a chest that will only open with a specific key, but no matter what I do, when I test it out in game, it opens without me needing to have the key in my inventory. Can somebody help me get the thing set up, it's driving me nuts!!
  12. Alrighty, here we go. The Watergarden Pathing round the house Footpathing (Geddit?) Internal Lighting (Ingame) Not sure about the last one though, looks a bit grey in the unlit areas to me, but that could be me second-guessing myself.
  13. Valkyr81

    CS Basics

    Screenshots from my construction set basics module.
  14. Here we go, for lesson 3: Underwater Landscaping Outside The Footpath And the basement with pathgrid: Here
  15. All these cookies, imma get fat. Many thanks, you lovely people.
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