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horatiocaine

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Layman

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  1. Problem was solved. I had to remove the material data while in 3ds max THEN export to .nif THEN put the material back in via nifskope.
  2. Hello and thanks for reading. I'm trying to export a mesh from 3ds but it crashes. The mesh in question is essentially 2 horns on a headmesh. Right now, the horns are 2 different meshes which are skinned to the same headmesh. But, I want to attach the 2 horn meshes and export them as 1(I intially had 1 horn, then cloned copied it to have an eventual symmetrical mesh). However, no matter what, 3ds doesn't like this. I've tried removing the skin/BSdismemberskin then attaching the 2, reskin/BSdismemberskin the now 1 mesh, no good. I've tried attaching the 2 horns without removing the skin/BSdismember skin, didn't work either. I have imported, modified an armor mesh then exported it sucessfully, so I do have an idea of what I'm doing. I'm using 3ds max because eventually I would like to try my hand at animating, which AFAIK blender doesn't support. I've already spent several hours trying to figure this out and google isn't revealing anything useful with my specifc situation(attaching 2 meshes and exporting).
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