Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

AlexPej79

Allies
  • Posts

    101
  • Joined

  • Last visited

Everything posted by AlexPej79

  1. Hello Kinja, welcome to TESA.
  2. PositionWorld 65003.6758, 144509.093, 39218.5156, 176, Tamriel Is facing the door entrance to frost crag tower. You don't even have to move to enter. Thanks all again.
  3. @ critterman, thanks for helping me, but since I am clueless in scripting. I am confused by that script. When I made this script or it was given to me long time ago (don't remember). scn Teleport_Script Begin ScriptEffectStart PositionWorld 65003.6758, 144509.093, 39218.5156, 176, Tamriel End When I added it to spell and cast it, it would teleport me to the door, I assume looking at the door, I have not tried in a while. What would happen if I didn't use the last number where would I be facing at? Once again critterman I am clueless in scripting, most of the one I made are examples from the game.
  4. Thanks and Duh again to me, I forgot. I made that long time ago. So I should put that in when I make teleport to the other spots? Assuming 0 is north and 180 is south.
  5. Yes, Yes, thanks! 2 Question more. Should I add 20points to Z so I am not in ground but will fall to ground? Why in my teleport spell in my post 1 has 4 numbers and these are 3 which makes sense(X, Y, Z)? scn Teleport_Script Begin ScriptEffectStart PositionWorld 65003.6758, 144509.093, 39218.5156, 176, Tamriel ^ 1 ^2 ^3 ^4 End Thanks again. take one
  6. Duh stupid me, I went back to the map the one grond gave me, apparently there is 2 locations at the 3 cities, I wrote down the wrong coordinates. These question I still haven't figured out yet. Another question. On a book with choices how many buttons allowed max?
  7. I came back to re-read this, Bruma and Cheydinhal were the 2 out of 3 that had the chest sticking halfway out the door. Unless I made a mistake in entering X, Y, Z of the object. Ok gonna go try later again maybe I messed up.
  8. Ok I went into CS and verified the coordinates. Only Bruma, Cheydinhal and IC left me at door, so I found new points. Bruma: 30148, 148350, 25800 / Chey...: 112224, 92224, 7168 / IC 17783, 64339, 3000. What I did is put a chest and changed numbers and saw where it went. 2 Question. Should I add 20points to Z so I am not in ground but will fall to ground? Why in my teleport spell in my post 1 has 4 numbers and these are 3 which makes sense(X, Y, Z)? scn Teleport_Script Begin ScriptEffectStart PositionWorld 65003.6758, 144509.093, 39218.5156, 176, Tamriel ^ 1 ^2 ^3 ^4 End Thanks again. take one
  9. Nice picture, I wouldn't mind this being my house.
  10. Thanks InsanitySorrow, grond and critterman for answering my questions and if I have any others I will ask but none that I can think of right now.
  11. Ok, I can learn how to do a quest script, but for now I am looking at another idea. Can I make an item (say a book), I read it and the items will be added to my inventory? Place the book on the floor in the map, find it and read it. The script that I will put in the book would be the same you gave me InsanitySorrow? The quest script, I know I will screw it up.
  12. WOW, I didn't know, thanks. That script what do I add it to or do I just make it and that's it?
  13. As for the ItemID, the game will say it's 01000CE6 but if the mod is in the 8th position it will be 08000CE6? So that means in the script has to be 01000CE6 or 08000CE6? Maybe I don't know what I am talking about but usually when I put additem 01000CE6 1 in console command it's not there and I have to change the second digit.
  14. Ok, I guess for now I am 80% sure that I will not make leveled item to go on NPC, but use the 20% to figure something else about the items. Thanks As for the skill script to put on book, I see you agree on that. My question was either use console command or the skill book. I will go with the book. Thanks So thats 2 questions answered so far: the Coordinates and skill book. Now another question how do I make items add to my inventory when I start a save? You know when you get the official DLC and load your game, keys and journal update automatically come you.
  15. Thanks a lot, that takes care of the coordinates question.
  16. WOW, awesome link very much appreciated, so if I use: Grateful Pass Stables Tavern Location: Tamriel (-74012, 4150, 5701) Where will I be placed?
  17. Ok, when I go back to playing Oblivion on PC from playing OB on PS3, I want to make a mod(s). Ok, first I am going to advance my skills and level with either console cheats or a skill book. Which should I do, console cheats or a skill book? Below is a script that I was helped at Bethesda forum, I am sure WillieSea helped me with it a long time ago. I also have make a spell script that increase skills, but I would have to have 21 spells of them. ScriptName MasterSkill_script short button1 short button2 short button3 short button4 short readOnce Begin OnEquip messagebox "Increase which Skill?", "Combat", "Stealth", "Magic", "Cancel" set readOnce to 1 end Begin MenuMode if readOnce == 1 set button1 to getbuttonpressed if button1 == 0 set readOnce to 2 elseif button1 == 1 set readOnce to 3 elseif button1 == 2 set readOnce to 4 elseif button1 == 3 message "Action Cancelled!" set readOnce to 0 endif endif endif end if readonce == 2 messagebox "Increase which Skill?", "Armorer/Endurance", "Athletics/Speed", "blade/Strength", "Block/Endurance", "Blunt/Strength", "Hand to Hand/Strength", "Heavy Armor/Endurance", "Cancel" set readonce to 5 end Begin MenuMode if readOnce == 5 set button2 to getbuttonpressed if button2 == 0 If player.GetBaseAV Armorer < 100 ModPCSkill Armorer 1 set readOnce to 0 endif elseif button2 == 1 If player.GetBaseAV Athletics < 100 ModPCSkill Athletics 1 set readOnce to 0 endif elseif button2 == 2 If player.GetBaseAV Blade < 100 ModPCSkill Blade 1 set readOnce to 0 endif elseif button2 == 3 If player.GetBaseAV Block < 100 ModPCSkill Block 1 set readOnce to 0 endif elseif button2 == 4 If player.GetBaseAV Blunt < 100 ModPCSkill Blunt 1 set readOnce to 0 endif elseif button2 == 5 If player.GetBaseAV HandtoHand < 100 ModPCSkill HandtoHand 1 set readOnce to 0 endif elseif button2 == 6 If player.GetBaseAV HeavyArmor < 100 ModPCSkill HeavyArmor 1 set readOnce to 0 endif elseif button2 == 7 message "Action Cancelled!" set readOnce to 0 endif endif endif end if readonce == 3 messagebox "Increase which Skill?", "Acrobatics/Speed", "Light Armor/Speed", "Marksman/Agility", "Mercantile/Personality", "Security/Agility", "Sneak/Agility", "Speechcraft/Personality", "Cancel" set readonce to 6 end Begin MenuMode if readOnce == 6 set button3 to getbuttonpressed if button3 == 0 If player.GetBaseAV Acrobatics < 100 ModPCSkill Acrobatics 1 set readOnce to 0 endif elseif button3 == 1 If player.GetBaseAV LightArmor < 100 ModPCSkill LightArmor 1 set readOnce to 0 endif elseif button3 == 2 If player.GetBaseAV Marksman < 100 ModPCSkill HandtoHand 1 set readOnce to 0 endif elseif button3 == 3 If player.GetBaseAV Mercantile < 100 ModPCSkill Mercantile 1 set readOnce to 0 endif elseif button3 == 4 If player.GetBaseAV Security < 100 ModPCSkill Security 1 set readOnce to 0 endif elseif button3 == 5 If player.GetBaseAV Sneak < 100 ModPCSkill Sneak 1 set readOnce to 0 endif elseif button3 == 6 If player.GetBaseAV Speechcraft < 100 ModPCSkill Speechcraft 1 set readOnce to 0 endif elseif button3 == 7 message "Action Cancelled!" set readOnce to 0 endif endif endif end if readonce == 4 messagebox "Increase which Skill?", "Alchemy/Intelligence", "Alteration/Willpower", "Conjuration/Intelligence", "Destruction/Willpower", "Illusion/Personality", "Mysticism/Intelligence", "Restoration/Willpower", "Cancel" set readonce to 7 end Begin MenuMode if readOnce == 7 set button4 to getbuttonpressed if button4 == 0 If player.GetBaseAV Alchemy < 100 ModPCSkill Alchemy 1 set readOnce to 0 endif elseif button4 == 1 If player.GetBaseAV Alteration < 100 ModPCSkill Alteration 1 set readOnce to 0 endif elseif button4 == 2 If player.GetBaseAV Conjuration < 100 ModPCSkill Conjuration 1 set readOnce to 0 endif elseif button4 == 3 If player.GetBaseAV Destruction < 100 ModPCSkill Destruction 1 set readOnce to 0 endif elseif button4 == 4 If player.GetBaseAV Illusion < 100 ModPCSkill Illusion 1 set readOnce to 0 endif elseif button4 == 5 If player.GetBaseAV Mysticism < 100 ModPCSkill Mysticism 1 set readOnce to 0 endif elseif button4 == 6 If player.GetBaseAV Restoration < 100 ModPCSkill Restoration 1 set readOnce to 0 endif elseif button4 == 7 message "Action Cancelled!" set readOnce to 0 endif endif endif end Here is the Spell Script: scn Spell_Skill_Script Begin ScriptEffectStart If player.GetBaseAV (skill) < 100 ModPCSkill (Skill) 1 Endif End Now I want to make a teleport spell because I don't want time to be used. I guess I was helped in the script as well but don't remember. I want to know if the teleport spells are ok? In the script location is on the steps to frostcrag tower, I don't know if I found those coordinates or was given to me. I want to know also how can I get the coordinates to the other cities, location by the stables? Script to the teleport script. scn Teleport_Script Begin ScriptEffectStart PositionWorld 65003.6758, 144509.093, 39218.5156, 176, Tamriel End Last question for now. I want to make items and how can I make them leveled and carried by enemies? Once again thanks in advanced.
  18. I was at work in a GM car dealership. I remember that day perfect, I was installing a hood (bug) deflector on GMC Yukon when they talked about the first hit. That day felt like slow motion. Everybody was shocked and there was a customer who took the day off to bring her SUV in. She was crying a lot and took lots of people to calm her down. She had lots friends of course that worked. Then after work, at Bergen County Park which is a hill in Garfield, NJ. I was able to still see smoke from NY, all I have to say is that day was (I can't explain), so I will never forget that day.
  19. C Glaedr didn't say anything b/c the name in c looks familiar.
  20. I have one. Which sigil stone doesn't exist? A: Absorb Agility w/ Fortify Agility B: Burden w/ Feather C: Damage Health w/ Fortify Health D: Fire Damage w/ Chameleon E: Shock Damage w/ Night Eye Someone should make a board game on this. D is correct PacificMorrowind
  21. Glaedr got it right. As for quotes, I couldn't quote it because it was already a quote, the way I did it was easier to me that way. I will come up with new question tomorrow. Take for now
  22. 1. Whats level gives you a Latent Sigil Stone? A: 5 B: 8 c: 9 2. Who gives the quest "The Battle for Castle Kvatch"? A: Martin B: Savilian Matius C: Berich Inian 3. Who is the sacrifice in the quest "Dagon Shrine"? A: Harrow B: Jeelius C: You are 4. Who is Glarthir? A: A guard B: Priest C: Loose Nut 5. When you complete the quest "The Killing Field" your rewars is? A: Enchanted bow B: Enchanted blade C: Enchanted ring I think to make a better challenge remove the multiple choice. What do you think? View PostPacificMorrowind, on 26 August 2009 - 02:27 AM, said: p3q2: B p3q3: A p3q4: C AlexPej79, on 25 August 2009 - 09:24 AM, said: 3. Who is the sacrifice in the quest "Dagon Shrine"? Jeelius Quote 5. When you complete the quest "The Killing Field" your rewars is? Enchanted blade Arthmoor got q 3 and 5 right. Question 1 is still left.
  23. Thanks HeyYou and Arthmoor, I had a mod (cheezy) from the older version and now I know what to do.
×
×
  • Create New...