Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

Zquad1

Allies
  • Posts

    15
  • Joined

  • Last visited

About Zquad1

  • Birthday 04/28/1975

Profile Information

  • Gender
    Not Telling
  • Location
    Land of the used to be Free
  • Interests
    AVT's, Offroad Racing, Video Games, Game Modding.

Zquad1's Achievements

Novice

Novice (2/11)

0

Reputation

  1. Ah Thank you Hanaisse for your discretion . You know... I have tried the Outfit Studio & I personally can't make heads or tails of it, meaning I can't understand the tutorials. it does say convert any armor to ANY body But I have found that to be false it wont recognize the Body type I use, therefore I haven't been able to advance further into the tutorials, I won't use any other body type, it's just my preference & a very dear friend made the Demon Fet. & yes it is equip with Physics & most people I have ran into love the Physics & as I do too.. Like I said I am going to Study harder & try to understand your tutorial I just wished though there was a tutorial on specifically converting Gloves & boots, & there is absolutely nothing on the Net discussing these.
  2. Thanks Hanaisse, I am going through your tutorial again just to study up a bit more, because I was missing the connection somewhere, some of this stuff you were telling me wasn't clicking in my head. I am obviously not doing this right that's my mess up. as for the Body It's a custom made version of the Se7en Base Bombshell it's called Demon Fet. why is it a bad idea to convert using a body with HDT physics??? I have had no issues.... well that I know of when I convert outfits especially lingerie. I do thank you again for trying to help me. I won't be wasting any more of your time.
  3. I am about to give up on this I have no idea what I am doing wrong, because when I finally get the gloves into game it's totally separated from the arms or it's separated from the hands I only got it to work with another glove set by importing the Hand Bones & the Body Bones but I guess every mesh is different. & I know your time is valuable so I really hate to bug you about this but you seem to be the only one on the Net that I know of that uses Blender for Skyrim. this is what it looks like once I did it the way you mentioned. I am thinking of learning 3DSMAX Blender is becoming quite a pain & there is sooo much more I want to know like how to convert like open toe high heels. anyways I seriously thank you soo much for your time. Here are the files in question: Latex Gloves
  4. OK hanaisse for some reason you seem to have a Magic touch I must have Only imported the Hand Bones more then a dozen times & it would tell me I either had to many armatures or verticies were not weighted. so I tried it again like you said & it worked I am like "Really!!!!" LMAO BUT I still have an issue every time I convert gloves that cover the hands I get this----> & sometimes if it exports just fine it still has the same issue in game but it looks like Wolverine Claws
  5. Ok I tried converting a different Glove set from another armor & it worked flawlessly But the glove set you see in my pictures above seem, to have an issue I have converted them many times with the same out come it keeps telling me---> Multiple Bones with NPC L ForearmTwist2 [LLt2]': Probably you have Multiple Armatures, Please Parent all meshes to a single Armature & try again. so I have no idea why I can't Export them into a .Nif This is what I did to get the other Glove sets to work.. 1. Bone weight the Body to the Gloves & any additional Meshes that go with it. 2. Bone Weight the Hands to the Glove Sleeves. 3. Select the Hands Then Press AA to select everything. 4. Import the Hand Skeleton. 5. Select The Body then Press AA again to Select everything. 6. Import The Body Skeleton. 7. Delete the Body. 8. Select the Hand again & Press AA then Press Ctrl+A & select "Scale & Rotation to ObData". 9. Export into a .Nif that's how I got it to work. I am not sure about your methods & I not sure if the way I did it could work pretty much for any gloves. But again do you know what might be the problem why these gloves are not exporting?? if ya like I could send you my .Blend file if you have the time but if not that's ok too.
  6. OK I Bone Weighted the Body to the arm straps & the Sleeves 1st: NSFW then I bone weighted the Hands to just the sleeves 2nd, NSFW then I selected the Hands then pressed AA to select everything 3rd: NSFW Then I added the Skeleton for the Hands: NSFW Then I pressed AA & selected Scale & rotation to ObData & made the .Nif is that correct? or do I also need to add the Body Skeleton But if I do that it gives me an error saying ("Multiple Bones with NPC L ForearmTwist2 [LLt2]': Probably you have Multiple Armatures, Please Parent all meshes to a single Armature & try again") or Can I now delete the body? EDIT: The Gloves _0 Exported just fine But when I do the exact same thing to the Gloves_1 as I export to make a .Nif It gives me an error saying Can Not Export with Unweighted Verticies... then it shows me the Verts Not weighted: Any idea how I correct this??
  7. OK Hanaisse I have another question, I am wanting to convert long sleeve gloves How do I do the bone weight copy do I use the hands or the Body or both & if it's both.... HOW??? NSFW
  8. Hanaisse: You are correct, I finally figured it out First I had to delete the Body Mesh from the outfit in nifskope, then I had noticed that certain Slots in the CK only work for certain pieces of an outfit so I had to play around with the slots till now every piece of the outfit moves smoothly on the weight slider. so it had nothing to do with Blender or my conversions it all boiled down to nifskope & the CK.. Oie... I sure feel Dumb...but a whole lot wiser now too.
  9. ok when I Export My newly converted armor, I have to export it with the Body intact with the armor, Is there a way to export "Just" the armor & still have it show up in-game... This image is showing the original body mesh poking through the body from the converted armor in a poser shot, but I am not getting the distortion when I am not wearing armor at all. This shot shows the Flake like effect when I put the armor on, Now sometimes I get this with some armors & sometimes I don't with other armors.. does that better explain it??....Perhaps EDIT: I sorta got the armors to work with out the body attached to the armor but it still doesn't fix the issue, I would go into nifskope & delete the Body from the _0 & _1 armor Then save it, BUT unfortunately the down fall is that the weight slider for the armor doesn't work like say when I adjust the weight slider from 100% down to 0% My main body will adjust just fine BUT the armor stays still at 100%.... so like I said it works but doesn't. here is the example of what I mean... 100% 0%
  10. So with Blender Basically I need the Body in the armor? I get all kinds of distortions like a flake effect or like when I use a Poser mod & the arm bends, the original Body Mesh pokes through the armors body Mesh & looks Horrible.
  11. Hey there Hanaisse, I have another question for ya, How con I convert armors without the body being attached, I have tried several things like once the armor was ready to export from Blender I would delete the body & leave the bone weight & Skeleton all intact But that just shows no Body what so ever in Game, & I tried deleting it via nifskope.... again no Body in game. I know can be done because I see it all the time where the body was non existing from the armors in Nifskope but everything works as it should in game.?? do you know what I am saying??? I am not sure how to explain it.
  12. Hanaisse Oh my Gosh Thank you soo much that worked like a charm I haven't tried the Partitioning yet but I did a couple gloves that cover the hands & WOW I am sooooo happy now I can complete some armors I have been converting. Is what I did was Import the Original Gloves, Delete the Skeleton, & Deleted The Hand Mesh, Imported the Hand Mesh from the 7Base Body I am using, Delete the Skeleton again, Form fit the Glove to the New Hand, add the UV Maps, Then added Textures to the UVMaps, then deleted the Vertex groups for the Glove, but not the Hand, Then I did the Bone weight Copy, then Imported the Hand Skeleton, then Exported the mesh into a .nif & it worked great. You are the Best!!!!
  13. Hanaisse & Alurict........ You are AWESOME!!!! I'll give that a try, I had done it that way before & I even gave the Gloves the Hand & forearm Slots in the CK, But it still didn't come out looking right. But I'll check the Partitions out I haven't really messed with that before, so I'll look at your tutorial a little more closely because there are more gloves that go up the arm then the ones that don't so that's something I must learn, & that gives me some other ideas to experiment with... & I seriously thank you from the bottom of my heart for lending me your expertise on this. I can't thank you enough. oh & for the feet I mean the Femalefeet_0.nif is 249kb & the Femalefeet_1.nif is 245kb
  14. Hey Thank you soo much for the reply, replace the Body mesh with the hand mesh??? so you mean load the glove into Blender then the body mesh then load the Hand mesh then delete the body Mesh?? that doesn't sound right.. but I am not exactly sure what you mean?? ok is what I have been doing was load the Gloves into Blender, delete the Skeleton nodes from the gloves, & delete the existing Hand mesh that came with the original gloves, then load the Body Mesh, then load the Hand mesh, delete the Skeleton nodes from the freshly imported Body & Hand meshes, fit the hand mesh to the body then form fit the Gloves to the hand mesh. then add the UVmaps, then add the UV textures, then delete the Vertex groups from every single mesh EXCEPT the Body & do the Bone weight copy, then import the Body Skeleton, then Export it into the Nif. But I get screwed up when I have to delete the vertex groups from the Hand because I don't know how to add them again. Or am I going about it the wrong way?? & also is the FEET meshes from ohhh... say 7base body supposed to be the same file size? because my FEET mesh files sizes are different, The Body is the same file size as well as the hand sizes but the FEET are way offin file size.
  15. Hey there all I have a question, I have been converting armors for sometime now using Blender 2.49 BUT!!! I have been unable to convert Gloves that cover the hands & High heel shoes But my biggest concern is Gloves, could anyone give me some very useful information on how to convert gloves, I have asked alot of people but I am yet to find anyone willing to lend me their expertese. Please can anyone help me, PLEASE!!! BTW I love your Tutorials Very good work.
×
×
  • Create New...