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Evandar

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  1. Thanks, but I found the problem. I have extracted all the files from the BSAs to a folder on my desktop to find the right files quicker, and I saved my edited texture in there. Apparantly that's what was wrong, because when I tried putting the mesh and texture in the OblivionData folder it worked prefectly.
  2. Yes, I have a Alpha channel, and, no, I only edited the colors, so the fire is blue.
  3. This is a texture replacer for the snow textures. I've never really liked the look of the snow, and when running around abit north of Bruma, I realized that I could change it myself. The textures that I have replaced are: OblivionDataTexturesLandscapeterrainsnow01.dds OblivionDataTexturesLandscapeterrainsnow01_n.dds OblivionDataTexturesLandscapeterrainsnowstone01.dds OblivionDataTexturesLandscapeterrainsnowstone01_n.dds Download link
  4. How are you supposed to do it? I edit a fire texture, save it with ABGR8 format, DXT3 compression, and I check the generate mipmaps box. But when I change the texture path in NifSkope, it the fire just becomes a white box. Am I supposed to save it with different settings?
  5. Thanks alot mate! Will test it right away! Edit: it works perfectly now! Thanks DarkRider!
  6. Yeah, I'm very sure. I only did what you wrote. The texture is in texturesclad in shadowscluttersignsbountyhuntersoffice.dds
  7. Yeah, here: http://www.mediafire.com/?oxmxmy2tyty
  8. I retextured a sign, edited the .nif file in Nifskope so it uses my texture, but in game, the sign falls to the ground... Like this: Anyone know why this is happening? I didn't touch anything except the texture...
  9. Thanks alot again mate!
  10. I have another question, I made a sewer tunnel that the player is going to walk/swim through, but when I try to UV map it, i can't do it without the texture getting all stretched and ugly, and it's really difficult to try to mark a seam on the mesh to UV map it that way. Anyone got any tips on how to make this easier?
  11. Hi, I got a sword made out of curves from a friend, is there a way to change the curves into vertices or somthing? Picture here.
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