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Leonardo

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Leonardo last won the day on January 16 2020

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  1. Leonardo

    Hi

    Welcome to TES Alliance! If you want to know how to do that then Arthmoor is the man who knows such things as he the mod author behind the Open Cities Reborn for Oblivion and Open Cities Skyrim. @DarkRider: It wouldn't hurt to merge this thread with another "Hi" thread and edit the topic title a litte then make it a sticky.
  2. If I were you I would start small, create a small mod based on a simple idea like my Skyrim Map Markers mod. When I began working my mod I had an idea of how to get rid unnecessary running through Windhelm from the city gates all away down to the docks just to take a boat to Solstheim. So, I asked how to place a map marker in the CK and the rest is history. Eventually, when I tested my mod in-game I realized that there was a lot of places that didn't had a map marker, which I think should have one so I added a few more and soon I had over 100 map markers. In 2018 I released the final version (1.9) and now I am satisfied with what I've accomplished.
  3. Arthmoor's Live Another Life mod does not bypass the MQ, instead it postpone the MQ and let the player decide when to start the MQ. Which is quite different from a mod that bypass the MQ, don't you think.
  4. That's a bad idea and from what I know it's hard to make it work. Because bypass the MQ could be tricky and perhaps even impossible.
  5. I suggest that you scrap everything and start over with only USLEEP/USSEP and one mod. Don't forget to manually delete every Skyrim related files. Also, this time don't use Vortex or NMM and only use Wrye Bash, just to see if there something wrong with Steam. If something is wrong with Steam then reinstall Steam and all games you previously had installed before reinstalling Steam.
  6. After I looked at the picture I think I know what's wrong. In order to download mods from Bethesda.net via the in-game mod manager you must have an account on Bethesda.net, but since you already have the Bethesda.net Launcher open then you must also link your Bethesda.net account with your Steam account. You also might need to reinstall SSE after you have linked both accounts (Bethesda.net with Steam) and that can be done via your profile on Bethesda.net while being logged in.
  7. You're welcome. Well, the COC command sort of disabling the existing fast travel system don't you think.
  8. You must have SSE installed on your laptop. That's impossible for SLE due using Steam Workshop while SSE doesn't use Steam Workshop, not I am aware of.
  9. True, but you can actually use the 'COC' console command to *fast travel* between an exterior cell and an interior cell. Even DarkRider used the 'COC' command (scroll down at the bottom) in the 1st lesson of the Skyrim modding school.
  10. Reposted from the Skyrim Mod Talk forum on Nexus
  11. It seems my login cookie is purged from the server hence for logging twice and that happen when I read a thread in the Hosted Projects forum. Has anyone else notice it or is it just me? Also, if it matters I haven't clear the cookies and besides I don't get the same issue elsewhere.
  12. I just clicked on the Home link and didn't logged out, so let see if this post will logout me after I submit it. Hmm... Still logged in and I waited at least a minute before editing this post.
  13. A couple of days ago I replied to a thread and now when I login I had a notification about being quoted. However, clicking on the link gives me "You don't have permission to view the content." message. Why can't I view the thread, I mean if I got a notification about it then I should be able to view thread?
  14. Using a spoiler tag is a lot better than a code tag. @Rizalgar You would have a better assistance with scripts over at GHF, so post your question here.
  15. The result I got surpised me a lot and I didn't thought I had 446.21 with 32 Gb RAM and three Seagate SATA (two 3 Tb and one 2 Tb). My monitor is a Philips 24' - 1920x1080 Full HD and the video card is a Nvidia GeForce GTX 750 Ti - 2 Gb GDDR5. The CPU is an old Intel i5 2.5 Ghz.
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