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Kevski

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  1. Well I tried using the tutorial, but when I try it in the CK it doesn't work ingame. I duplicated a working animated object (a dwemer fan) but my object sits tight a a rock... I'm about to give up on this, All I want is to make a ball move around in a circular loop but all I'm getting is a headache
  2. Hmm I did come across that tutorial but it doesn't allow me to use multiple animations in one static, which is what I want. I will try it later today, and see if I can get at least that to work but it isn't ideal to what I want. And to answer your last question: I got stuck after exporting the .blend to a .nif file. All animation data was lost, but that may have been because the way I animated it was wrong. Here is my blend file from blender 2.49
  3. Hello, I am currently trying to make an animated World Object for Skyrim, to make it clear what I want: I want to animate an Orrery like object. I've got the animations working perfectly in Blender 2.49 using path constraints, and I could export them succesfully from blender to a nif without getting any errors, but now I'm at a loss what to do. The mesh exported fine to a .nif but I does not have any animation information, and the .kf file doesn't have a mesh... I can't seem to find any tutorials out there which give instructions on creating a static mesh (and not an character animation) Any tips would be greatly appreciated! Here is a screen of both the .nif and the .kf: http://i.imgur.com/kvrRYGs.png Mostly When I ran into a problem a great tutorial on this site helped me figure it out, but now I'm at a loss Greeting, Kevski
  4. Wow this was a great guide! Way more ti the point then other guides I've used. I now have a working model with collison and everything, the CK just accepts it! The only thing That the .nif didn't have were the BSLightingShaderProperties, I copied the ones from the model I used as an example, but the textures aren't showing... Any idea how that could be fixed? EDIT: Maybe a more accurate description: My textures aren't showing, but there is a black shining hue over my model.
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