Hello,
I am currently trying to make an animated World Object for Skyrim, to make it clear what I want: I want to animate an Orrery like object.
I've got the animations working perfectly in Blender 2.49 using path constraints, and I could export them succesfully from blender to a nif without getting any errors, but now I'm at a loss what to do. The mesh exported fine to a .nif but I does not have any animation information, and the .kf file doesn't have a mesh...
I can't seem to find any tutorials out there which give instructions on creating a static mesh (and not an character animation)
Any tips would be greatly appreciated!
Here is a screen of both the .nif and the .kf: http://i.imgur.com/kvrRYGs.png
Mostly When I ran into a problem a great tutorial on this site helped me figure it out, but now I'm at a loss
Greeting,
Kevski