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Dogrules23

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  1. This is in Quest Stages where it should be: SetObjectiveCompleted(5) SetObjectiveDisplayed(10) Alias_D23UlgronYulhhorn.GetReference().RemoveItem(Alias_D23BookLore.GetReference(), 1, False, Game.GetPlayer()) debug.notification("Book added")
  2. I did as you said and this is what I get now: Starting 1 compile threads for 1 files... Compiling "QF_D23HagnonQuest_02003456"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,0): variable Alias_D23UlgronYulhhorn is undefined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,24): none is not a known user-defined type C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\QF_D23HagnonQuest_02003456.psc(53,39): none is not a known user-defined type No output generated for QF_D23HagnonQuest_02003456, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on QF_D23HagnonQuest_02003456
  3. I just changed the script to what you said and I get the same error. With that code I want to give the book the NPC has to the player.
  4. Whilst compiling a script for my Skyrim mod, I get the following message: Starting 1 compile threads for 1 files... Compiling "TIF__0200A5FA"... C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script variable ::D23LoreBook_var already defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a get function defined C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0200A5FA.psc(19,14): script property D23LoreBook already has a set function defined No output generated for TIF__0200A5FA, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0200A5FA Here is my script: GetOwningQuest().SetStage(20) Alias_D23UlgronYulhhorn.GetReference().RemoveItem(Alias_D23BookLore.GetReference(),1,False,Game.GetPlayer()) debug.notification("Book added")
  5. Now I just need the script to get the NPC to hand over the book.
  6. I changed my idea a bit. Instead of the player just picking up a book, there will be a "random encounter" type of NPC that has the book. The player will have to find this person to get the book.
  7. I fixed that but now I need something to recognize when the book is picked up. I did find this: ScriptName SetStageOnPlayerPickUp Extends ObjectReference Actor Property PlayerREF Auto Quest property QuestToSet Auto Int Property iStageToSet Auto Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer == PlayerREF QuestToSet.SetStage(iStageToSet) GoToState("Taken") EndIf EndEvent State Taken ; Do nothing EndState I'm not sure where it goes though.
  8. I redid the scripting and it works now but it completes stage 5, getting the book, before you even leave the Bannered Mare.
  9. I can't do anything because the scripts that are there aren't loaded so I can't see what they say or said.
  10. It's so that after talking to the NPC you're sent to get the book I placed. I was trying to create it by double clicking the NPC and clicking on New in the Papyrus Scripts section.
  11. I couldn't even create the script correctly. I unpacked the rar to my Data>scripts>Source folder like one place said.
  12. I'm at the part where I need to do some scripting but I keep getting something that says, "The extends script does not exist, please pick one that does." I've tried everything I could find on google and none of it worked.
  13. I still can't figure out how to fix it.
  14. The start up is blank. I thought the start up would be when I talked to the NPC.
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