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Ziyaddin

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Layman

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  1. thanks, guys! When i imported it as 3ds, it seems like everything is fine.. I'll also try to use nifskope 1.1.0, just to check what the difference will be..
  2. Hanaisse, well I just export as .obj file in Blender 2.70, and then just import it to nifscope as per tutorial on this website... You think it is only because of the version, that doesnt support nifscope version?
  3. Hanaisse, I tried to flip normals and face normals, but it didn't help. by the way i decided to look into UV editor in nifscope, and i found out that nifscope didnt import UV map properly.. in Nifscope it looks like this: http://s27.postimg.org/p5gr09mnn/UVmap.jpg SpectralDragon, i know, i can use blender 2.49, but it seems for me a bit different from the newer version. I really want to try it with the version i already use rather than switch to the older one... I still think that it is not an issue of blender version... it is just me doing something wrong..
  4. Hello guys. I have some problems with creating a weapon (a battleaxe) for Skyrim. I use Blender 2.70a for modelling and 3D Coat for texturing. I absolutely new to modelling so it seems for me that i miss some important thing that i should know in modelling.. So i created an axe with blender. i set a material (actually, first question is should i set material for model?) I make UV mapping. and everything seems fine. As i said I use 3d Coat for texturing. So i made textures, export them to .dds format. When i tried to export my model to Nifscope, i have noticed that my model is absolutely dark grey, with no lighted parts, so it looks like i cant see any egde or face... Using your tutorial to import textures I had the main problem. When i apply textures in Nifscope model looks black with some "holes".. none of the textures (color, specular, normals) is show correctly. What is the problem? What did i do wrong? Here how it looks in Nifscope: http://s30.postimg.org/u3rmg6odt/1111111.jpg I'm sorry asking such stupid questions, but i m absolutely new to modelling, so i dont understand most of the things, so i hope maybe you could help me... Also another stupid question: should I bake my models to use them in games, Skyrim for instance...
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