Hello guys.
I have some problems with creating a weapon (a battleaxe) for Skyrim.
I use Blender 2.70a for modelling and 3D Coat for texturing.
I absolutely new to modelling so it seems for me that i miss some important thing that i should know in modelling..
So i created an axe with blender. i set a material (actually, first question is should i set material for model?)
I make UV mapping. and everything seems fine. As i said I use 3d Coat for texturing. So i made textures, export them to .dds format.
When i tried to export my model to Nifscope, i have noticed that my model is absolutely dark grey, with no lighted parts, so it looks like i cant see any egde or face...
Using your tutorial to import textures I had the main problem. When i apply textures in Nifscope model looks black with some "holes".. none of the textures (color, specular, normals) is show correctly. What is the problem? What did i do wrong?
Here how it looks in Nifscope: http://s30.postimg.org/u3rmg6odt/1111111.jpg
I'm sorry asking such stupid questions, but i m absolutely new to modelling, so i dont understand most of the things, so i hope maybe you could help me...
Also another stupid question: should I bake my models to use them in games, Skyrim for instance...