Hey everybody, I am new to the site and have just kinda been lurking around, but figured I'd post this to see if you guys had any thoughts on it.
In oblivion, you read alot of books that talk about mages researching daedra, summoning them to interveiew them, or just researching things in general. You also hear mages at the arcane university discussing those exact things (actually thats about all they talk about...boring bunch...). But the closest the player ever comes to researching anything is in the mages guild quest: Vahtacen's Secret, in which you don't really research anything, you more just solve a ridiculously easy "puzzle". After the puzzle is solved you then return to being a grunt/delivery boy.
I want to change that, at least with my own quest/roleplaying mod.
The Ayleids once ruled over Cyrdiil and were supposed masters of magic, but yet all of this knowledge has simply disappeared. Or has it? Why can't the player, while exploring ancient Ayleid ruins find fragments of lost knowledge here and there? Perhaps an old stone fragment with scratchings on it, or an old statue, or maybe even a tomb full of ancient writings. There welkynd and varla stones have survived in place all these years, why wouldn't the rest as well?
In, Secrets of the Ayleids, we see first hand that knowledge of Ayleid magic can be a very dangerous thing so why can't the player strive to control that power?
Basically my idea is to add little bits of lore and info here and there, allow the player to find these and collect them. The majority would be relatively useless, being nothing more then art or stories, but others being the keys needed to unlock Ayleid magic. The mod would start out freeform, just kinda of operating in the background as the player explored and found fragments, but after the player fulfilled certain requirements the actual quest would appear and lead the player on a journey or something, haven't gotten that far yet...
But the basic idea being that a person could RP a historian or a true researcher of magic that actually had to use there brain and consisted of more then just staring at a plain old Ayleid wall or just casting spells. And add a goal of trying to learn the secrets of Ayleid magic.
I apologize for the very likely horrendous grammar, when I start typing I tend to ramble on with little regard to correct...anything...
So...what do you guys think? Love it? Hate it? Any ideas or input? It probably won't appeal to the masses, but I think appealing to them in the first place was the problem.
Edit: BTW, how do you type in the shout box? I feel like an idiot asking, but I cannot figure it out.