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Jiggle

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Layman

Layman (1/11)

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  1. The picture above is from another user with a similar problem as mine, expect my blotches are red and only occurring, as far as I know, in anvil on what I think are vanilla placed structures. After a little more testing, and being slightly more awake, I realized I had never returned my lod folder back into oblivion/data. Once I returned that it came back with and without the beaming sunglare mod, so its something happening when TES4LODgen does its thing, at least I assume. As for the problem your having, that is an odd one. I've never experienced anything like that. If the problem has already been narrowed down to Faregyl.esp couldn't you just disable that mod? Or are you trying to keep it in your load order?
  2. The references would be very unspecific and cryptic when reading it, so basically if you hadn't played LS or Aylied steps, it would mean nothing. I wouldn't want to give away anything in either mod from something someone found in my mod. As for the map...wow. Seriously wow, I looked at that and my head about exploded from ideas pouring in. Where did you find specific locations like that? Simply from references in books and out of game lore? I obviously need to expand a tad from the wiki...
  3. I have only done some quick testing, but after removing a texture replacement for the sun the problem appears to have gone away. http://www.tesnexus.com/downloads/file.php?id=16533 This is the mod that I I believe to have caused the problem. It's a great mod that makes the sun actually be bright and hard to look into, but unfortunately also appears to make anvil expansion have a red castle and walls Like I said, I am not 100% if this is the only problem I have with textures, but appears to have fixed it for now. Edit: Just to be clear, I don't wanna discredit the above mod at all. It's a great mod and before reinstalling I used it without any problems.
  4. That is actually the exact problem I have been running into. I don't mind have room to create new ideas and lore, but with so little to go off I feel like I would just be making things up as I go. Which I suppose isn't exactly a bad thing. I think I refer quite a bit to mods that have added there own lore to the Ayleids, as the majority, especially lost spires, would have had a major impact on the Ayleids history. As for the Ayleid steps...I was looking back on the mod page to see if it had updated...any I don't think I ever completely finished the quest lol...may have to go and give that a go to make sure I understand it all. It could be cool to maybe add some "bonus" material in Ayleid Step exclusive ruins, I have to admit it was exciting to activate one and have no idea where you'd end up.
  5. What?! I was a Gemini before, now I am a Taurus?! I liked Gemini
  6. Ah figured about the shout box, makes sense, and yay a cookie! I really enjoyed the lost spires, but I had the same problem there, you were a grunt who carried objects back n forth. And you didn't have to really use your brain either. But basically it would start out completely free-form. Forcing the player to just explore ruins as they normally would, but actively searching for anything that could progress there research into Ayleid magic. No journal quest to guide them, just little bits here and there that when enough have been gathered could form a picture as to what they need to do next. Perhaps a ritual would have to be preformed, or something along those lines. All the details of what needed to be done to progress would be found in the bits of info gathered from ruins. The ritual would start an actual journal quest and from there it'd be fairly linear as you progressed towards some goal. I am still figuring alot out if you can't tell
  7. Hey everybody, I am new to the site and have just kinda been lurking around, but figured I'd post this to see if you guys had any thoughts on it. In oblivion, you read alot of books that talk about mages researching daedra, summoning them to interveiew them, or just researching things in general. You also hear mages at the arcane university discussing those exact things (actually thats about all they talk about...boring bunch...). But the closest the player ever comes to researching anything is in the mages guild quest: Vahtacen's Secret, in which you don't really research anything, you more just solve a ridiculously easy "puzzle". After the puzzle is solved you then return to being a grunt/delivery boy. I want to change that, at least with my own quest/roleplaying mod. The Ayleids once ruled over Cyrdiil and were supposed masters of magic, but yet all of this knowledge has simply disappeared. Or has it? Why can't the player, while exploring ancient Ayleid ruins find fragments of lost knowledge here and there? Perhaps an old stone fragment with scratchings on it, or an old statue, or maybe even a tomb full of ancient writings. There welkynd and varla stones have survived in place all these years, why wouldn't the rest as well? In, Secrets of the Ayleids, we see first hand that knowledge of Ayleid magic can be a very dangerous thing so why can't the player strive to control that power? Basically my idea is to add little bits of lore and info here and there, allow the player to find these and collect them. The majority would be relatively useless, being nothing more then art or stories, but others being the keys needed to unlock Ayleid magic. The mod would start out freeform, just kinda of operating in the background as the player explored and found fragments, but after the player fulfilled certain requirements the actual quest would appear and lead the player on a journey or something, haven't gotten that far yet... But the basic idea being that a person could RP a historian or a true researcher of magic that actually had to use there brain and consisted of more then just staring at a plain old Ayleid wall or just casting spells. And add a goal of trying to learn the secrets of Ayleid magic. I apologize for the very likely horrendous grammar, when I start typing I tend to ramble on with little regard to correct...anything... So...what do you guys think? Love it? Hate it? Any ideas or input? It probably won't appeal to the masses, but I think appealing to them in the first place was the problem. Edit: BTW, how do you type in the shout box? I feel like an idiot asking, but I cannot figure it out.
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