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KatsuroKurotsuki

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  1. I'm working on a crafting mod that will utilize Game Setting sGenericCraftKeywordName09. As some may know 1-7 are used by Hearthfire while 10 is used by Dawnguard. Immersive Armors by Hothtrooper44 is a current mod I have, that utilizes 8. I followed this tutorial but found it to be rather vague - http://www.creationkit.com/Customizing_Crafting_Categories. I set up a keyword attached it to my items, added the keyword to the correct Object Id, and set the Label for the Game Setting. The items have crafting recipes in the Constructible Object tab of Creation Kit. In game when crafting all items appear under the Misc. category. In one case the item set doesn't even appear but I believe this to be a mistake on my part. The new category I created does not appear. I've tried other methods such as example 1 in the tutorial, but in that case the modded crafting category no longer appears. I've read several forum posts with other modders having the same problem but no solution. I have not found one such post on TESA. If there is one, a link will be appreciated. Further information will be provided as necessary.
  2. So no idea how to even analyze a script so I decided to try using nifskope and gimp to merge the textures and meshes into one file then add them to the game and create a new spell utilizing them. After a couple hours of trial and error I ended up with a simple error upon usage in game the spell lacks casting art and projectile art making it invisible. So I give up...
  3. Found a nice mod that creates combo spells works for all fire and forget type spells(firebot,fast healing), spell that require concentration(flames,healing) will only show a temporary spell animation and effect. If the combo ends in a concentration spell it may become glitched. I've yet to look into this mod to see if it uses scripts for now it's a start.
  4. So more questions... yay Can you make gmst activate only when a perk is gained? iMaxPlayerRunes to an edited version of Rune Master How to create an aoe version of Unrelenting Force centered on the caster? Again any help would be greatly appreciated, might have a lead on how to do the multiple fx
  5. Would it be possible if I used a script? Or entirely not possible?
  6. So I made a new spell in ck got it working effect wise. The spell basically combines the effects of flames frostbite and sparks. Under effects Flames is loaded first so it's animation appears when using the spell. My question is how to modify it so all the animations are present essentially overlapping which may look messy but is the overpowered type of thing I'd like. Also if possible how to combine the Maginvart so that the spell image is an overlay of Maginv shockspell fireball and icespell I'm lazy and have only skimmed the many tutorials on this site Any help would be appreciated, I've yet to find any specifics on how to get this working
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