Hey All!
I am quite new to Skyrim modding, I am following this tutorial: ()
wiki.tesnexus.com/index.php/Creating_an_armour_for_Skyrim._Part_1
I have finished everything stated in it - carefully - , but there was a difference that occured: in the step when exporting the things from blender to .nif, after I opened the new .nif I got this way, there wasn't any "Scene Root node", instead there were everything else normally, just how they should look like inside the "Scene Root node".
So I continued, leaving out the step: deleting the "Scene Root node".
Everything seemed normal, but when I tried using my .nif file in the Creation Kit, it crashed... And every single time afterwards too.
You should also know, that I made some extra steps while working in blender:
- After importing the basic .nif file into Blender 2.49b, I saved that .blend file, then opened it up in Blender 2.7a.
- I made changes on the mesh, assigned a material, made my UV map, then made a new .dds texture (plus its friends: n&m ).
- I exported what I made to .obj.
- Then I imported the .obj into Blender 2.49b, and continued the process normally, as in the tutorial.
I am using Blender since a year now, and like it much much, so I really don't want going off to 3ds Max.
Please help me if you can, I am open to a nice explanation
BTW, here is my file:
https://docs.google.com/file/d/0B2mg8nscLY4rXzdoTHVtMTRSbUE
Thanks for Your time and help!