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emma

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emma last won the day on July 30 2023

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About emma

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    http://lovkullen.net/Emma/index.htm

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  1. The spirit of modding is sharing. In order to grow in quality rather than in quantity, modding has to be a labour of love, not a labour for money.

    1. Tamira

      Tamira

      Let's keep alive the true spirit of modding: free for all, sharing and helping each other

    2. vometia

      vometia

      I thought that the true spirit of modding was remaining positive in the face of relentless clutter fatigue. :D

  2. Can I just re-post some thoughts I have posted on ES-boards and in my own forum here? This seems like an obvious place for good discussions
  3. Screenshots and download: Solve a short quest, gain a home with a handy location on the Imperial Isle, suitable in particular for a new character but also for the more experienced adventurer. As soon as I saw Stroti's Tiny house model, I felt it would be perfect as a first home for a new character. Maple Cottage is located on the Imperial Isle, south of the bridge to Weye. In order to "earn" it, you will first have to do a little quest - talk to Nerussa at Wawnet Inn about "A good place to stay". Maple cottage is lorefriendly and furnished to be spacy in spite of its small size. There is also a small garden with flowers and vegetables. Two versions - purist and comfortable There are two esp-files included - one purist version and one for the player who prefers a little extra comfort. The purist version only includes the house with a small basement, but thanks to a bedroll that can be activated, there is space also for a companion. The comfortable version has a larger basement with a good livingroom. You can at any point switch esp without uninstalling/reinstalling the mod. Just make sure that you move the items stored in the basement you are abandoning. Should you still forget to move the items, use the console command coc emtinybasement2 resp. coc emtinybasementpurist to get to the alternate basement.To return to the house, use the console command coc emtinyhouse. Companionfriendly The cottage is fully path-gridded. The purist version has a bedroll that can be activated in order to make space for a companion. The comfortable version has aditionally two beds in the basement room. In a small chest on the drawer upstairs you will find "companion keys". Put a key in your companion's inventory, an this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outside, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients). Special Features The cottage includes the following facilities: - Crafting facilities: - you may craft leather armor from pelts - you may craft jewels from gold- and silver nuggets or silver items - smelter facility in the garden. - you may craft lockpicks from smelted metal items. - extensive crafting manual is provided in the cottage. - you may make your own soup or stew in the cooking pot at the main room fireplace. - you may make your own coffee by using the coffee pot at the main room fireplace - you may light/extinguish out the fires by activating the wateringcans placed next to them. - you may make your own alchemy potions by activating the alchemy equipment in the basement. - you may repair your equipment by activating the basement anvil. - you may pour beer and wine from the kegs in the basement. Please use the appropriate pitchers and tankards for this purpose. - you may cure yourself at the Mara statue in the bedroom. - you may activate/deactivate the extra bedrolls by clicking on the yellow bedroll in the shelf next to the dining table. - you may give your companions additional orders while in the cottage. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer upstairs. - daylight will automatically vanish during the night hours. - the containers are non-respawning, with one exception: the "Companion Key chest RESPAWNS" upstairs COBL-addon A COBL-addon is provided for COBL-users. It will add the following features: - The Luggage - is located upstairs, close to the bed, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located in the basement, regardless if you use the purist or the comfortable version. - Dinnerplate is placed on the dinnertable. - One of the kegs in the basement will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Lakeside home, else many of the COBL-functions won't work. Unique landscape patch is provided in the download section for this file
  4. emma

    Maple Cottage

    Version 1.03

    177 downloads

    Name: Maple Cottage Version: 1.03 Date: 2012-01-25 Category: Quest with a playerowned house as reward Requirements: Oblivion Author: Emma Contact e-mail: emma9158@hotmail.com, emma@lovkullen.net Web-site: http://lovkullen.net/Emma/index.htm ========================================================================= Description =========== Solve a short quest, gain a home with a handy location, suitable in particular for a new character but also for the more experienced adventurer. As soon as I saw Stroti's Tiny house model, I felt it would be perfect as a first home for a new character. Maple Cottage is located on the Imperial Isle, south of the bridge to Weye. In order to "earn" it, you will first have to do a little quest - talk to Nerussa at Wawnet Inn about "A good place to stay". Maple cottage is lorefriendly and furnished to be spacy in spite of its small size. There is also a small garden with flowers and vegetables. Two versions - purist and comfortable ===================================== There are two esp-files included - one purist version and one for the player who prefers a little extra comfort. The purist version only includes the house with a small basement, but thanks to a bedroll that can be activated, there is space also for a companion. The comfortable version has a larger basement with a good livingroom. You can at any point switch esp without uninstalling/reinstalling the mod. Just make sure that you move the items stored in the basement you are abandoning. Should you still forget to move the items, use the console command coc emtinybasement2 resp. emtinybasementpurist to get to the alternate basement.To return to the house, use the console command coc emtinyhouse. Companionfriendly ================= The cottage is fully path-gridded. The purist version has a bedroll that can be activated in order to make space for a companion. The comfortable version has aditionally two beds in the basement room. In a small chest on the drawer upstairs you will find "companion keys". Put a key in your companion's inventory, an this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outside, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients). Special Features ================ The cottage includes the following facilities: - Crafting facilities: - you may craft leather armor from pelts - you may craft jewels from gold- and silver nuggets or silver items - smelter facility in the garden. - you may craft lockpicks from smelted metal items. - extensive crafting manual is provided in the cottage. - you may make your own soup or stew in the cooking pot at the main room fireplace. - you may make your own coffee by using the coffee pot at the main room fireplace - you may light/extinguish out the fires by activating the wateringcans placed next to them. - you may make your own alchemy potions by activating the alchemy equipment in the basement. - you may repair your equipment by activating the basement anvil. - you may pour beer and wine from the kegs in the basement. Please use the appropriate pitchers and tankards for this purpose. - you may cure yourself at the Mara statue in the bedroom. - you may activate/deactivate the extra bedrolls by clicking on the yellow bedroll in the shelf next to the dining table. - you may give your companions additional orders while in the cottage. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer upstairs. - daylight will automatically vanish during the night hours. - the containers are non-respawning, with one exception: the "Companion Key chest RESPAWNS" upstairs COBL-addon ========== A COBL-addon is provided for COBL-users. It will add the following features: - The Luggage - is located upstairs, close to the bed, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located in the basement, regardless if you use the purist or the comfortable version. - Dinnerplate is placed on the dinnertable. - One of the kegs in the basement will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Lakeside home, else many of the COBL-functions won't work. Unique landscapes ================= A patch for Unique Landscapes IC Isle is provided. Install ======= Just drop the bsa-package as well as one of the esps (remove its subfolder first) in your Oblivion/Data folder. Don't forget to check the mod when starting the game! Credits ======= Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture, containers and items that I have used for furnishing the cottage and garden. (modders resources) Jbvw - for planters originally belonging in his Vaernlor Manor mod (modders resource permission) MEO - for the modular fireplaces and the watering-cans, the bookset, the wine crates and some of the food containers. (modders resource) Xiamara - for the bedroll bags. (modders resource) Shawn Dworshak - for the alchemy desk script (modders resource) Phaedra - for the planters (modders resource) Lycanthrops - for the tanning rack, the Mara statue and the chamber pot (in the bedroom drawers). CDCooley - for the Smelter scripts.
  5. Yes, I really liked the crafting in Skyrim and wanted to bring it over to some of my housemods for Oblivion. I'll probably upgrade Red Rose Manor with further crafting soon - statues, lockpicks, metal armor and weapons. Today I uploaded a new version of my Aleswell Cottage and there I have all these features. all of these features in Aleswell, apart from the statues, are also in my recently updated Lakeside Home,
  6. Thank you, both Using the anvil for repair is something I do in all my housemods - I agree that it makes a lot of sense. What is new and so far unique (well, at least among my mods) for Red Rose Manor is the crafting of leather armor from pelts and the crafting of jewelry. Crafting of clothes was there already in ver 1, and I have it also in my Aleswell cottage. Now, I have just upgraded Red Rose Manor to ver 2.01. The reason was that a world model (gnd) of one of the silver amulets wouldn't show up correctly in the previous version. Now you can display also this amulet on a table if you like. At the same time I corrected a tiny mistake which made the gold ingots look like silver ingots ingame.
  7. Red Rose Manor ver 2.0 - now with Skyrim-inspired crafting and “real†roses Screenshots and download: Description Solve a fairytale-like mini-quest, gain a lovely medieval-style manor. It was love at first sight when I found Stroti's wonderful modders resource "Ravenhorst Manor", and ever since then I have wanted to make a medieval style player abode with a fairytale-like quest. The Red Rose Manor is the result of ten days intense work. The Red Rose Manor is located on a hilltop on the road between Weye and Skingrad. But, in order to gain access to it you have to talk to the female mages at the Skingrad Mages Guild, who will know more about the house and about the secret it has been holding for more than hundred years... The Red Rose Manor is lore-friendly and furnished in medieval keep style. Apart from the main cell with mainhall, master bed suite, attic and basement, there is also an additional underground cave with a natural waterpool suitable for swimming. The mod also includes two display-cases and 101 non-respawning containers (many of them "mini-barrels) as well as one respawning trash-bin and three respawning wool barrels. . New in ver 2 - Skyrim-inspired Crafting has been added. You can now convert pelts into leather and make your own leather armor, you can smelt gold- and silver nuggets as well as misc silver items like spoons, urns etc to get ingots, and with the ingots you can craft your own jewelry. Additionally, you can enhance gold- and silver jewelry with various gems before you sell them or enchant them. An ingame Crafting Manual has been added - you'll find it both at the basement workbench and in bookshelves, as well as in a couple of other places in the manor. - added a simple stable - added an outdoor privvy. - Last but not least - thanks to Lycanthrops, Red Rose Manor now has "real" roses instead of the ones I made using ivy-leaves and recolored dogwood bushes. New in ver 1.1 - added a hedge with flower-shrubs in the backyard - added an enchanting station in the attic. - in addition to the companion keys (see below) there are now also companion amulets, this in order to make things smoother for those who use keychain mods. - adjusted some pathgrids. - added little "shelves" at the windows on second floor; hopefully this will keep the planters from falling down. Several new interactive features: - you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels. - you may use yarn to make your own cloth bolts in the loom. - you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel. - you may make your own coffee from the coffee bin in the kitchen next to the bread tin. Companionfriendly The manor is fully path-gridded and has five persistent beds (one doublebed and four singlebeds). On top of that, there are two bedrolls that you can activate and de-activate. I.e. you can live here comfortably with up to seven companions. In a small chest on a drawer in the attic you will find "companion keys". Put a key in your companion's inventory, and this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outdoors, or swim in the underground pool, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients). Special Features Crafting and cooking: A crafting manual can be found in the manor, on the workbench in the basement as well as in bookshelves and other places. This is the content of it: Smelter -In the smelter, located at the rear of Red Rose Manor, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots. Simply put the nuggets or items in the smelter. Use the bellow to light/extinguish the fire. Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need ingots from the smelter in order to do so. Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready! Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems. Tanning - At the Tanning Rack you can craft leather of your bear- lion- or wolf pelts. Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Use the hammer placed on the forge (activator) for this purpose. Repair - You can repair your armor at the basement anvil. Wine making - Use the Wine Maker to brew your own wine. You will need grapes in order to do so. You will find enough grapes to start the production in the basement handcarts. You can pour yourself a bottle of wine or beer from the kegs in the basement and in the kitchen. Spinning - Use the Spinning Wheels to spin your own yarn. Wool can be found in one container in the basement and one in the attic. Note that the woold will respawn over time, allowing you to spin more yarn. Weaving - Use the loom in the attic to weave you own bolts of cloth. Note that you will need yarn for this purpose. Sewing - There is a Sewing Chest in the attic. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose. Baking - You can bake your own bread in the bread tin at the kitchen fireplace. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread). Soup - You can make your own soup with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose. Coffee - You can make your own coffee in the kitchen. There is a coffee jar placed next to the Bread tin. Alchemy - Activate the mortar on the alchemy station in the attic in order to brew your own potions. Spellmaking and Enchanting - There are spellmaking and enchantment stations available in the attic. Others The manor includes the following facilities: - you may make your own soup in the cooking pot at the main hall fireplace. - you may bake your own bread in the bread tin at the main hall fireplace kitchen area. - you may litght/turn out the fires by clicking on the watering cans placed next to them. - you may make your own alchemy potions by activating the mortar on the alchemy desk in the attic. - you may make your own spells at the spellmaking station in the attic. - you may repair your equipment by activating the basement anvil. - you may make your own wine in the basement winemaker. - you may pour beer and wine from the kegs in the basement and in the main hall. Please use the appropriate pitchers and tankards for this purpose. - you may heal and cure yourself on a daily basis by praying at the altar on the drawers to the left of the fireplace in the master bedroom. - you may teleport to the major cities in Cyrodiil by activating the statue in front of the mirror in the cave below the basement. In order to use the teleport facility, you will have to find the hidden magic crystal ball. - you may activate/deactivate the two extra bedrolls in the attic if the beds aren't sufficient for all your companions. The yellow bedrolls are placed at one of the walls. - you may give your companions additional orders while in the manor. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer in the attic. - daylight will automatically vanish during the night hours. - the containers are non-respawning, with two exceptions: the "Companion Key chest RESPAWNS" in the attic and the "Trashbin RESPAWNS" barrel in the basement. Install Just drop the bsa-package as well as the esp in your Oblivion/Data folder. Don't forget to check the mod when starting the game! Credits Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture and items that I have used for furnishing the manor. (modders resources) Lycanthrops - for the lovely roses; the indoor climbing roses and roses in vases, the outdoor rose bushes and the leaves on the outdoor climbing roses. Also for the tanning rack and the stable, and for testing, troubleshooting and valuable suggestions. Jbvw - for furniture and items originally belonging in his Vaernlor Manor mod (modders resource permission) Mr_Siilka - for the spinningwheel originally belonging in Castle Seaview (modders resource permission) MEO - for the modular fireplaces and the watering-cans. (modders resource) Korana - for the loom. Xiamara - for the wine racks and bedroll bags. (modders resource) MagicNakor - for the unicorn tapestries. (modders resource) Shawn Dworshak - for the alchemy desk script (modders resource) Washington - for the sawing horse (modders resource) Phaedra - for the rose flowers that climbs on the exterior walls (modders resource, rose bouqets -additional readme included) CDCooley - for helping me preventing npcs from jumping off the balcony (adding subspace box). DeFothers, Amgepo, Blockhead - playtesting, troubleshooting and valuable suggestions Loriel - proofreading My daughter Maja - valuable suggestions on storyline and furnishing. ADD-ONS COBL-add-on The following COBL-features have been incorporated: - The Luggage - is located in the attic, next to the stairs, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located together with the alchemy desk in the attic. - Grinder - is located on the alchemy desk. - Two dinnerplates are placed on the dinnertable in the mainhall. - One of the kegs in the basement will give water if you are using a survival mod. - both the basement well and the well in the garden will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Red Rose Manor, else many of the COBL-functions won't work. Vilja in Red Rose Manor - NOW VER 1.2 If you are running ver 1.0 of this add-on you should upgrade in order to make Vilja's "Cozy evening at home" topic work properly! Requires: Companion Vilja ver 3.0.1 or higher Red Rose Manor ver 1.0 or higher If you are using my Red Rose Manor and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Red Rose Manor or in the area right outside it - and it also gives her a number of new things to do while you are staying in the manor. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate your home with (not as many as in the Aleswell add-on, though, as there aren't many places in the manor that I find suitable for the purpose). She will also help out in the garden, bring you a bottle of beer, go shopping and actually return home with some goods. And you can ask her to sit down with you at one of the fireplaces or at the dinnertable. A number of tasks she will also perform spontaneously, without you having to ask her. These occations are based on random 100 and will probably not happen every day. She will also have additional chatter and comments related to the manor, and if she is with you while you are doing the quest for the manor, she will comment on this as well.
  8. Hi there

    How goes it and I hope you're well. See you around. :)

  9. Well, as you are asking... None of my mods are listed there, except for my newly released Red Rose Manor, but in your list this mod is said to be a manor located outside Bruma by the author Versa??? Your link to it is dead, so I don't know if there maybe once upon a time existed another Red Rose Manor at Bruma by this author. My other 11 Oblivion mods, all released during 2009-2011, are not in the list, although most of them are on the top 100 list for their respective cathegories on Nexus (i.e. they are neither exceptionally newly released, nor exceptionally unknown). I notice that there doesn't seem to be any companion-cathegory in your list (the npc&companion list doesnt' seem to include much companions and none of the more used ones, like Vilja, CM Partners, CSR, Ruin-Tail, Viconia, Neeshka, Ramys Enfant are mentioned), and I'm not sure how Immersion mods are labelled? I notice that one of my favorite Cheydinhal houses, Amenthala's Well House by Khetilenna, is listed as a tent and an unicorn in the Heartlands by Pedro Barusso?? One of my other favorite houses, the groundbreaking Millstone Farm by Korana, released in 2009, is not on the list. I'm sorry if this sounds negative... it's a massive task to try to provide a comprehensive list of mods that covers all cathegories.
  10. Thank you I have just finished a little Vilja-addon for the manor, I will upload it as well as a COBL-addon. EDIT: I also realized I hadn't added the ver 1.1.1 version of the mod here - it has also been updated now.
  11. Heh, it was probably my Morrowind donkeys you used - as far as I know, I made the only Morrowind packdonkeys, using Cait's lovely models. Hope these bunch will be equally useful!
  12. Screenshots and download: Name: Red Rose Manor Version: 1.1.1 Date: 2011-03-31 Category: Quest with a playerowned house as reward Requirements: Oblivion Author: Emma Contact e-mail: emma9158@hotmail.com, emma@lovkullen.net Web-site: http://lovkullen.net/Emma/index.htm ============================================================================ Description =========== Solve a fairytale-like mini-quest, gain a lovely medieval-style manor. It was love at first sight when I found Stroti's wonderful modders resource "Ravenhorst Manor", and ever since then I have wanted to make a medieval style player abode with a fairytale-like quest. The Red Rose Manor is the result of ten days intense work. The Red Rose Manor is located on a hilltop on the road between Weye and Skingrad. But, in order to gain access to it you have to talk to the female mages at the Skingrad Mages Guild, who will know more about the house and about the secret it has been holding for more than hundred years... The Red Rose Manor is lore-friendly and furnished in medieval keep style. Apart from the main cell with mainhall, master bed suite, attic and basement, there is also an additional underground cave with a natural waterpool suitable for swimming. The mod also includes two display-cases and 101 non-respawning containers (many of them "mini-barrels) as well as one respawning trash-bin and three respawning wool barrels.. New in ver 1.1.1 ================ - added a hedge with flower-shrubs in the backyard - added an enchanting station in the attic. - in addition to the companion keys (see below) there are now also companion amulets, this in order to make things smoother for those who use keychain mods. - adjusted some pathgrids. - added little "shelves" at the windows on second floor; hopefully this will keep the planters from falling down. Several new interactive features: - you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels. - you may use yarn to make your own cloth bolts in the loom. - you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel. - you may make your own coffee from the coffee bin in the kitchen next to the bread tin. Companionfriendly ================= The manor is fully path-gridded and has five persistent beds (one doublebed and four singlebeds). On top of that, there are two bedrolls that you can activate and de-activate. I.e. you can live here comfortably with up to seven companions. In a small chest on a drawer in the attic you will find "companion keys". Put a key in your companion's inventory, and this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outdoors, or swim in the underground pool, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients). Special Features ================ The manor includes the following facilities: - you may make your own soup in the cooking pot at the main hall fireplace. - you may bake your own bread in the bread tin at the main hall fireplace kitchen area. - you may light/turn out the fires by clicking on the wateringcans placed next to them. - you may make your own alchemy potions by activating the mortar on the alchemy desk in the attic. - you may make your own spells at the spellmaking station in the attic. - you may repair your equipment by activating the basement anvil. - you may make your own wine in the basement winemaker. - you may pour beer and wine from the kegs in the basement and in the main hall. Please use the appropriate pitchers and tankards for this purpose. - you may heal and cure yourself on a daily basis by praying at the altar on the drawers to the left of the fireplace in the master bedroom. - you may teleport to the major cities in Cyrodiil by activating the statue in front of the mirror in the cave below the basement. In order to use the teleport facility, you will have to find the hidden magic crystal ball. - you may activate/deactivate the two extra bedrolls in the attic if the beds aren't sufficient for all your companions. The yellow bedrolls are placed at one of the walls. - you may give your companions additional orders while in the manor. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer in the attic. - daylight will automatically vanish during the night hours. - the containers are non-respawning, with two exceptions: the "Companion Key chest RESPAWNS" in the attic and the "Trashbin RESPAWNS" barrel in the basement. New in ver 1.1:- you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels. - you may use yarn to make your own cloth bolts in the loom. - you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel. - you may make your own coffee from the coffee bin in the kitchen next to the bread tin. COBL-addon ========== The following COBL-features have been incorporated in the optional COBL-addon: - The Luggage - is located in the attic, next to the stairs, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located together with the alchemy desk in the attic. - Grinder - is located on the alchemy desk. - Two dinnerplates are placed on the dinnertable in the mainhall. - One of the kegs in the basement will give water if you are using a survival mod. - both the basement well and the well in the garden will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Red Rose Manor, else many of the COBL-functions won't work. Vilja in Red Rose Manor addon ============================= If you are using my Red Rose Manor and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Red Rose Manor or in the area right outside it - and it also gives her a number of new things to do while you are staying in the manor. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate your home with (not as many as in the Aleswell add-on, though, as there aren't many places in the manor that I find suitable for the purpose). She will also help out in the garden, bring you a bottle of beer, go shopping and actually return home with some goods. And you can ask her to sit down with you at one of the fireplaces or at the dinnertable. A number of tasks she will also perform spontaneously, without you having to ask her. These occations are based on random 100 and will probably not happen every day. She will also have additional chatter and comments related to the manor, and if she is with you while you are doing the quest for the manor, she will comment on this as well. Install ======= Just drop the bsa-package as well as the esp in your Oblivion/Data folder. Don't forget to check the mod when starting the game! Credits ======= Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture and items that I have used for furnishing the manor. (modders resources) Jbvw - for furniture and items originally belonging in his Vaernlor Manor mod (modders resource permission) Mr_Siilka - for the spinningwheel originally belonging in Castle Seaview (modders resource permission) MEO - for the modular fireplaces and the watering-cans. (modders resource) Korana - for the loom. Xiamara - for the wine racks and bedroll bags. (modders resource) MagicNakor - for the unicorn tapestries. (modders resource) Shawn Dworshak - for the alchemy desk script (modders resource) Washington - for the sawing horse (modders resource) Phaedra - for the rose-planters (modders resource -additional readme included) DeFothers, Amgepo, Blockhead - playtesting and valuable suggestions Loriel - proofreading My daughter Maja - valuable suggestions on storyline and furnishing. If your name should have been listed here, please let me know! I have worked so intensely on this that I have had to back-track which resources I have used, and I don't feel fully confident that I haven't forgotten something. Usage =============== - The main home of this mod is on my web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod from any other source it may not be the latest version!! - Please do not upload any versions, current or altered, of this mod anywhere without my knowledge and agreement. - Please do not include this mod in any compilation without my knowledge and agreement! - Should something happen so that the mod is no longer available on the net, please try and contact me. In case you have been unable to reach me for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Elder Scrolls download sites. Please send an e-mail or PM to me to notify on this! - Emma
  13. emma

    Red Rose Manor

    Version 2.01

    367 downloads

    Solve a fairytale-like mini-quest, gain a lovely medieval-style manor, now with Skyrim-inspired Crafting facilities. Name: Red Rose Manor Version: 2.0 Date: 2011-12-09 Category: Quest with a playerowned house as reward Requirements: Oblivion Author: Emma Contact e-mail: emma9158@hotmail.com, emma@lovkullen.net Web-site: http://lovkullen.net/Emma/index.htm ============================================================================ Now with Skyrim-inspired crafting and "real" roses. Description =========== Solve a fairytale-like mini-quest, gain a lovely medieval-style manor, now with Skyrim-inspired Crafting facilities. It was love at first sight when I found Stroti's wonderful modders resource "Ravenhorst Manor", and ever since then I have wanted to make a medieval style player abode with a fairytale-like quest. The Red Rose Manor is the result of ten days intense work. The Red Rose Manor is located on a hilltop on the road between Weye and Skingrad. But, in order to gain access to it you have to talk to the female mages at the Skingrad Mages Guild, who will know more about the house and about the secret it has been holding for more than hundred years... The Red Rose Manor is lore-friendly and furnished in medieval keep style. Apart from the main cell with mainhall, master bed suite, attic and basement, there is also an additional underground cave with a natural waterpool suitable for swimming. The mod also includes two display-cases and 101 non-respawning containers (many of them "mini-barrels) as well as one respawning trash-bin and three respawning wool barrels. New in ver 2 ============ - Skyrim-inspired Crafting has been added. You can now convert pelts into leather and make your own leather armor, you can smelt gold- and silver nuggets as well as misc silver items like spoons, urns etc to get ingots, and with the ingots you can craft your own jewelry. Additionally, you can enhance gold- and silver jewelry with various gems before you sell them or enchant them. An ingame Crafting Manual has been added - you'll find it both at the basement workbench and in bookshelves, as well as in a couple of other places in the manor. - added a simple stable - added an outdoor privvy. - Last but not least - thanks to Lycanthrops, Red Rose Manor now has "real" roses instead of the ones I made using ivy-leaves and recolored dogwood bushes. New in ver 1.1 ============== - added a hedge with flower-shrubs in the backyard - added an enchanting station in the attic. - in addition to the companion keys (see below) there are now also companion amulets, this in order to make things smoother for those who use keychain mods. - adjusted some pathgrids. - added little "shelves" at the windows on second floor; hopefully this will keep the planters from falling down. Several new interactive features: - you may use wool from the wool barrels (respawning) to make your own yarn at the spinning wheels. - you may use yarn to make your own cloth bolts in the loom. - you may use any cloth bolt (not folded cloth) to sew your own outfits by using the equipment in the Sewing Kit Chest in the attic close to the wool barrel. - you may make your own coffee from the coffee bin in the kitchen next to the bread tin. Companionfriendly ================= The manor is fully path-gridded and has five persistent beds (one doublebed and four singlebeds). On top of that, there are two bedrolls that you can activate and de-activate. I.e. you can live here comfortably with up to seven companions. In a small chest on a drawer in the attic you will find "companion keys". Put a key in your companion's inventory, and this will give the companion additional options. You will be able to tell the companion where to go in the house, or to take a walk outdoors, or swim in the underground pool, or to do some small tasks for you (like sweeping the floors, raking the garden or collecting ingredients). Special Features ================ Crafting and cooking: ==================== A crafting manual can be found in the manor, on the workbench in the basement as well as in bookshelves and other places. This is the content of it: Smelter -In the smelter, located at the rear of Red Rose Manor, you convert silver and gold nuggets to ingots. You can also melt silver items like urns, vases, spoons in order to get ingots. Simply put the nuggets or items in the smelter. Use the bellow to light/extinguish the fire. Crafting Jewelry - Use the small hammer (activator) on the red cloth on the workbench to craft your own jewelry. You will need ingots from the smelter in order to do so. Enhancing Jewelry - Use the small tongs (container) on the red cloth on the workbench to enhance your gold jewelry with gems. You will need gold or silver jewelry and appropriate gems (rubies, sapphires, emeralds or diamonds) in order to do so. Put one gem and one piece of jewelry in the container. Close the container and re-open it - your enhanced jewelry is ready! Note that you can not make silver diamond jewelry and that you cannot make any jewelry using flawed gems. Tanning - At the Tanning Rack you can craft leather of your bear- lion- or wolf pelts. Leather Armor - After you have converted pelts into leather, you can create your own leather armor. Use the hammer placed on the forge (activator) for this purpose. Repair - You can repair your armor at the basement anvil. Wine making - Use the Wine Maker to brew your own wine. You will need grapes in order to do so. You will find enough grapes to start the production in the basement handcarts. You can pour yourself a bottle of wine or beer from the kegs in the basement and in the kitchen. Spinning - Use the Spinning Wheels to spin your own yarn. Wool can be found in one container in the basement and one in the attic. Note that the woold will respawn over time, allowing you to spin more yarn. Weaving - Use the loom in the attic to weave you own bolts of cloth. Note that you will need yarn for this purpose. Sewing - There is a Sewing Chest in the attic. You can use it to make your own outfits. Note that you will need bolts of cloth for this purpose. Baking - You can bake your own bread in the bread tin at the kitchen fireplace. Note that you will need flour for this purpose (and further ingredients if you want to bake other than common bread). Soup - You can make your own soup with beneficial effects in the cooking pot at the kitchen fireplace. Note that you will need the appropriate ingredients for this purpose. Coffee - You can make your own coffee in the kitchen. There is a coffee jar placed next to the Bread tin. Alchemy - Activate the mortar on the alchemy station in the attic in order to brew your own potions. Spellmaking and Enchanting - There are spellmaking and enchantment stations available in the attic. Others ====== - you may light/turn out the fires by clicking on the wateringcans placed next to them. - You may pour yourself a bottle of wine or beer from the kegs in the basement and in the kitchen. - you may heal and cure yourself on a daily basis by praying at the altar on the drawers to the left of the fireplace in the master bedroom. - you may teleport to the major cities in Cyrodiil by activating the statue in front of the mirror in the cave below the basement. In order to use the teleport facility, you will have to find the hidden magic crystal ball. - you may activate/deactivate the two extra bedrolls in the attic if the beds aren't sufficient for all your companions. The yellow bedrolls are placed at one of the walls. - you may give your companions additional orders while in the manor. In order to do this, make sure that they each carry a "companion key" which can be found in a small chest on a drawer in the attic. - daylight will automatically vanish during the night hours. - the containers are non-respawning, with two exceptions: the "Companion Key chest RESPAWNS" in the attic and the "Trashbin RESPAWNS" barrel in the basement. Install ======= Just drop the bsa-package as well as the esp in your Oblivion/Data folder. Don't forget to check the mod when starting the game! Credits ======= Stroti - for Ravenhorst modder resource as well as a huge part of the statics, furniture and items that I have used for furnishing the manor. (modders resources) Lycanthrops - for the lovely roses; the indoor climbing roses and roses in vases, the outdoor rose bushes and the leaves on the outdoor climbing roses. Also for the tanning rack and the stable, and for testing, troubleshooting and valuable suggestions. Jbvw - for furniture and items originally belonging in his Vaernlor Manor mod (modders resource permission) Mr_Siilka - for the spinningwheel originally belonging in Castle Seaview (modders resource permission) MEO - for the modular fireplaces and the watering-cans. (modders resource) Korana - for the loom. Xiamara - for the wine racks and bedroll bags. (modders resource) MagicNakor - for the unicorn tapestries. (modders resource) Shawn Dworshak - for the alchemy desk script (modders resource) Washington - for the sawing horse (modders resource) Phaedra - for the rose flowers that climbs on the exterior walls (modders resource, rose bouqets -additional readme included) CDCooley - for helping me preventing npcs from jumping off the balcony (adding subspace box). DeFothers, Amgepo, Blockhead - playtesting, troubleshooting and valuable suggestions Loriel - proofreading My daughter Maja - valuable suggestions on storyline and furnishing. If your name should have been listed here, please let me know! I have worked so intensely on this that I have had to back-track which resources I have used, and I don't feel fully confident that I haven't forgotten something. Usage =============== - The main home of this mod is on my web-site,http://lovkullen.net/Emma/index.htm. If you have received this mod from any other source it may not be the latest version!! - Please do not upload any versions, current or altered, of this mod anywhere without my knowledge and agreement. - Please do not include this mod in any compilation without my knowledge and agreement! - Should something happen so that the mod is no longer available on the net, please try and contact me. In case you have been unable to reach me for more than one month, please feel free to upload this mod IN ITS CURRENT STATE to one of the public Elder Scrolls download sites. Please send an e-mail or PM to me to notify on this! - Emma Add-ons: COBL-addon The following COBL-features have been incorporated: - The Luggage - is located in the attic, next to the stairs, but is only available if you have found the original Luggage in Anvil. - Alchemy sorter - is located together with the alchemy desk in the attic. - Grinder - is located on the alchemy desk. - Two dinnerplates are placed on the dinnertable in the mainhall. - One of the kegs in the basement will give water if you are using a survival mod. - both the basement well and the well in the garden will give water if you are using a survival mod. I have choosen to make a COBL-add-on instead of a full COBL-version. My main reason for this is that I tend to continue to tinker on and improve my mods, and then I don't want to have to alter two esps. Obviously, the add-on has to load AFTER Red Rose Manor, else many of the COBL-functions won't work. Vilja in Red Rose Manor ver 1.3 If you are using my Red Rose Manor and have Companion Vilja by me and CDCooley in tow, you might want to use this add-on. It adds new dialog to Vilja - dialog that will only be available while you are in Red Rose Manor or in the area right outside it - and it also gives her a number of new things to do while you are staying in the manor. Among other things, she will take up painting, and if you let her paint ever so often, she will now and then actually complete a new painting that she will be happy to decorate your home with (not as many as in the Aleswell add-on, though, as there aren't many places in the manor that I find suitable for the purpose). She will also help out in the garden, bring you a bottle of beer, go shopping and actually return home with some goods. And you can ask her to sit down with you at one of the fireplaces or at the dinnertable. A number of tasks she will also perform spontaneously, without you having to ask her. These occations are based on random 100 and will probably not happen every day. She will also have additional chatter and comments related to the manor, and if she is with you while you are doing the quest for the manor, she will comment on this as well.
  14. I have updated this mod to ver 1.1, as it turned out that the three donkeys were a bit, well, overly unpredictable... In this version 1.1, the command Wait will make the donkeys wait exactly where they are, and they will behave like reliable packdonkeys. One further command, Relax has been added. With this command, the donkeys will behave like previously, i.e. wander around, occasionally stalking npcs who happen to carry carrots or apples and be generally unreliable but hopefully also a little bit amusing (those accustomed to the old behaviour has actually asked me to keep it as an option, so I guess it means there is some charm with a donkey who has some personality and shows sign of border-line-criminal behaviour )
  15. GIVE A GIFT - VER 1.2 ===================== Author: Emma Flower resource: Phaedra Candy resource: Xiamara Candy boxes: Korana Teddy bears: Xiamara and DhKoster Perfume bottles: Jbvw, Vaernlor Manor Honestly, when did you last give a flower or a bottle of perfume to your loyal CM Partner? When did you cheer the poor Weye fisherman up with a bottle of wine or a candy? When did you give the hungry beggar a loaf or bread or a pair of decent shoes? When did you give the poor guard a teddybear to cuddle? Probably never... As it hasn't been possible. Not until now, that is. Give A Gift is a simple immersion/roleplay mod that adds a new topic, "I have a gift for you" to all non-hostile npcs in Cyrodiil. In this ver 1.2, there is a variety of gifts that you can give them, for instance: a bouquet of flowers a candy- or chocolate box chocolate/candies, jewelry a bottle of wine a bottle of perfume or aftershave a teddybear food and clothes for the beggars You will find the various kind of gifts all over Cyrodiil, in the appropriate stores. So, it's a good idea too look for flowers, teddybears and chocolate boxes as well sorted general stores, whereas you'll visit an alchemist store or the Mages Guilds alchemists in order to find perfume or aftershave. Chocolate pieces and wine you'll find at most inns. And so on. The amount of available gifts varies depending on where you are - the Skingrad trader, for instance, will have plenty of flowers, whereas you will only find a few at the trader in the cold Bruma area. He on the other hand has more chocolate- and candy boxes for you. By giving a gift you can show your appreciation and gain a tad bit bonus disposition from any npc. But beware, they'll often respond logically. A beggar will not appreciate flowers when he is asking for money to feed his children, the male city guard might be quite surprised if you are a sturdy male nord warrior and try to hand him a bouquet of orchids... Responses are also partially based on random 100. Naturally, you can now also show all your companions some extra appreciation by giving them a gift. For a cheap sum, you can buy Companion amulets from various merchants. These, you cannot give away as gifts. Instead, you can put them in the inventory of your companions (not Vilja, see below). This will ensure that the companions won't give the "wrong" kind of replies - after all, you do not want your male companion to say that he is going to give his lovely bouquet of flowers to his wife? Non-companions also will be very reluctant to accept jewelry from you, unless their disposition towards you already is very, very high. I'm sure no-one is surprised to hear that Companion Vilja will have her own set of dialog. First thing that happens when you start this mod is that a new amulet is added to your inventory. It's called "Put In Vilja's Inventory" so I guess it's obvious what you should do with it (if you are using the Companion Vilja-mod. If you aren't, just get rid of the amulet). It will work as a dialog filter, so that if it is Vilja you are talking to and she has the amulet in her inventory, she will actually reply with her own, often unique, voiced entries, whereas everyone else have silent dialog. You can now also give beggars food and some decent clothes (vanilla Oblivion clothes) to wear. They will indeed put on the new outfits, but not while you are watching. However, the next time you return, the poor beggar asking for a coin might be dressed in your fancy upper class robe and blue suede shoes. Download
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