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Stromgarde

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  1. Thanks very much for investigating and confirming.
  2. Ysne58 - just wondering if you ever got a chance to look at this or if you need any more information? Thanks much for your efforts.
  3. Thanks for the details. If it is a problem, until a patch is available I suspect a workaround would be to temporarily disable the LMR altar with the console, then enable it again after picking up the item from RST.
  4. Yes, Losing My Religion is linked in the top post of this thread. The KotN patch is also available there.
  5. In case it's helpful, here's a screenshot from TES4EDIT showing the interaction between Knights, RST 1.05, LMR, and the LMR-Knights patch around the default altar. When looking at things in game, it looks like the Altar of Arkay added by LMR and the Altar of the Nine added by RST are overlapping each other, as their coordinates are identical. That may or may not be a problem, since depending on where the mouse is on the altar you can select either the Altar of the Nine or the Altar of Arkay object to activate it. Given that, I just don't have enough of an understanding about how RST is supposed to work to know whether things will work as they should at the appropriate times, so I appreciate the support you guys are offering.
  6. DarkRider - just wondering if you ever had a chance to look at this and whether you think there will still be an issue with 1.0.5?
  7. Based on the feature list for RST 1.0.5, I know RST 1.0.4 has a conflict with Knights of the Nine in the Cheydinhal chapel that 1.0.5 resolves. In looking at the 1.0.4 ESP with TES4EDIT, I can also report that version has a conflict in the same location with Oblivifall: Losing My Religion (LMR): http://tes.nexusmods.com/downloads/file.php?id=31668 LMR alters all of the chapel interiors to make each of them unique to a specific god. There is a patch provided in the LMR archive for Knights of the Nine as it had a similar conflict in Cheydinhal with the altar, since both of them touched the altar. Based on the 1.0.4 ESP and the recommended BOSS load order, TES4EDIT reports the following taking place in the chapel: 1) Knights touches the altar 2) RST adds its references to the altar 3) LMR disables the altar and replaces it with its own custom altar of Arkay 4) The Losing My Relgion-Knights patch restores the altar with its Knights of the Nine reference to a separate location in the chapel, in order to provide Knights of the Nine compatibility. Since I'm not sure exactly how you changed things in this location for 1.0.5 I figured I should go ahead and report it, since any changes to the altar itself will likely continue to conflict with Losing My Religion. Thanks.
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