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hentai

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  1. It fibally works. Thanks guys I really apreciate your effort to help me.
  2. Thanks guys!!! I'm happy to have you. I'll try what you guys said as soon as I come home.
  3. Im sorry I was busy fixing serious problem with Hentaimania2 mod and couldn't catch up with you quickly Here's the pic Thank for your kindness and consideration
  4. It has script error like this http://blogfiles9.naver.net/20090910_184/radio_free_1252586841773_61H1e5_jpg/error.jpg I have loaded CS with obse newest version. and Can't save the script before I make the quest. Do I have to modify Talkytoaster's script?
  5. give you all a hug.

  6. I have tried a couple time as Critterman says. I sucessly saved but looks like didn't works in game. I think this has something to do with what TalkieToaster says in Script "To calculate someone's attack damage, set attacker to the attacker and target to 0. To calculate the damage that one actor would deal to another, set attacker to the person attacking and target to the person being struck. To calculate the damage that one actor would deal to another if their blow landed on a specific piece of armour, extrapolating the armour from that location to what their AC would be if they had a whole set of the armour, then set attacker and target as above, and Slot to the armour slot you want to extrapolate from. Then use ActivatorRef.activate Player 1, and get the damage dealt off it by using "set myVar to ActicatorRef.damage". The activator is set up to assume that the default attacker is the player." I tried figure out what he said means but couldn't Here's the link of esp files I made http://mfiles.naver.net/2ff41aced58ae0527915/20090909_22_blogfile/radio_free_1252482407546_3WYj5E_esp/DamageTEST.esp?type=attachment The script's name is "aaaCalcDamage" The cell name id "0000hentai" Sorry for bother you guys again and again. Thank you
  7. I'll check that out. Thanks and wish me good luck
  8. Ah i'll give it a shot. And can you tell me briefly how to activate that script on the CS? I mean Do I need to make a new quest to activate this script? or I have to link this script to every single weapons?
  9. I fail to activate that script again and again It has script error in this line "set ammo to aaaCore.arrowBase" Can you make a esp file of that script.
  10. Thanks Critterman Cause I have little knowledge about scripting I have to try this script on the games The purpose of my request is to show a damages on the screen So I tried to put the damages from enemy's reduced health. there could be another factors which can influence the damages like "modified damages from the user-made-mod" anyway I'll go test this script adn see if it works ok. Again... Thanks
  11. Thank you very much for considering my asking I have tried out figure the total damages but It wasn't easy here is the complete damage fomulas uesp.net hope it can help you The complete formula for Blades, Blunts and Bows is: Damage = WeaponRating * (Fatigue/MaxFatigue + 1)/2 * SneakMultiplier * PowerAttackMultiplier * OpponentArmorRating * OpponentWeaponResistance The WeaponRating (WR) for Bows is the WR for the Bow + the WR for the Arrow. Where WeaponRating is: WeaponRating = BaseWeaponDamage * 0.5 * ( 0.75 + Attribute * 0.005 ) * ( 0.2 + ModifiedSkill * 0.015 ) * ( WeaponHealth/BaseWeaponHealth + 1 )/2 BaseWeaponDamage is the damage value provided on this site for the weapon. WeaponRating is the damage shown for the weapon in your character's inventory. Attribute and ModifiedSkill are constrained between 0 and 100. Attribute is Strength for melee weapons; Agility for bows ModifiedSkill is your skill (Blade, Blunt, or Marksman) modified according to Luck. The equation is ModifiedSkill = Skill + 0.4 * (Luck - 50)). Skill includes any skill-altering magical effects (Fortify, Damage, Absorb, etc; in the form of spells, potions, enchantments, abilities, etc). Luck also takes into account any magical effects. SneakMultiplier is 1 unless your character is sneaking and undetected by the target in which case it is taken from the following table: Sneak Skill SneakMultiplier for One Hand Weapons SneakMultiplier for Bows 0-24 4 2 25+ 6 3 PowerAttackMultiplier is the additional damage possible if the attacker chooses to do a power attack instead of a normal attack. Normally the power attack multiplier is 2.5 If the attacker does a standing power attack and is at least apprentice level, then the power attack multiplier is 3 OpponentArmorRating is 1 if your character is successfully sneaking and has the Master Sneak perk, otherwise it is: (100 - CombinedArmorRating) / 100 CombinedArmorRating may not exceed 85. CombinedArmorRating is the sum of all pieces of armor the opponent is wearing and any boosting effects like Shield. The rating for each individual piece is: BaseArmorRating * ( 0.35 + 0.0065 * OpponentArmorSkill) * ArmorHealth/MaxArmorHealth OpponentWeaponResistance is the opponent's resistance to normal weapons; if using Silver/Daedric/Enchanted weapons it is always 1. Otherwise it is: (100 - NormalWeaponResistance)/100 Enchantments on the weapon are handled as a spell hitting the target. The SneakMultiplier is not applied to either Enchantments or Poisons.
  12. the answer is all enemies fighting with player. thanks
  13. Hello. This is Hentai Im working on Hentai Mania Episode 2 and need your help especially in script. I have been trying to mark total damages inflicted by any kinds of weapon-attack on the screen. Not from the enemy, From the player. I have used script fuctions of "GetAttackDamage" but it only indicate weapons base damage not the total damage. I know the Oblivion's damage fomula is extreamly complex So i thought It is better to use enemy's health info than player's attack damage. But the problem is that The only fuction I know about health is "target.getav health" If I can get the info kind of " enemy's current health - enemy's previoud health before the attack ", I can get the The total damages inflcted on the enemys by single attack. IF anyone can help me please semd me a mssage If you can kindly make a script for me I can send you HentaiMania2.esp files Thank you for considering me
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