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bradleyh

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About bradleyh

  • Birthday 11/18/1969

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  • Gender
    Male
  • Location
    Euless,Texas,U.S.A.

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  1. Since I voted for Snowy Ocean View, If your project will be a long crawl through multiple worlds, there are quite a few Vanilla Caves that could act as an entrance to the "Worldspace" of the mod. There is quite a bit of land along the Northern Coastline of Haafingar Hold that is scenic, but Bethesda placed an ugly shipwreck (Orphan's Tear) that is visible from most of the Coastline from Solitude to Northwatch keep. There is an existing part of a Nordic Tomb (Skytemple Ruins) directly North of the College of Winterhold that could make an entranceway.
  2. I dislike Ulfric, but the Stormcloaks are the faction most of my characters play. I can not support the Empire as it is in Skyrim. I hope that Legate Rikke will survive the Official history, She does not deserve the end She recieves in the end of the Stormcloak questline. I would like to have an option to let her live out her life in Skyrim.
  3. My ideal area for a home is a small cabin on the pond to the side of the Black Road, past Chorrol.
  4. This is a mod I will be using for a long time. I enjoy being able to ride Buster into the cities of Cyrodil.EDIT Now at Version 1.0
  5. I do not use Roberts for females, but did you overwrite the textures for a female hand?
  6. I will have to go with Kvatch, for the same reasons everyone else has stated. The fact that Kvatch is on a plateau that could be easily defended gives the city an alternate way of providing food. The Imperial City itself would be the second easiest, but is vulnerable to disease. The sewer exits would have to be sealed to defend it properly. If Lake Rumare is just a large Lagoon with brackish water, a siege could end very quickly in favor of the attacking army. Bravil has the same weakness as the IC, and a criminal element that could be easily bribed. Bruma is easy to isolate and starve. The other cities are vulnerable because of bad location. Skingrad,Chorrol, and Anvil have too much high ground that could be used by an invading army.
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