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About longpinkytoes

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  1. Welcome~ come keep the chat alive
  2. chatty is down again?
  3. Good night, my new friend. See you tomorrow!

  4. it turns out i was asking the wrong question all along~ what i would like to know is if there is a way to configure the frustum in creation engine and also to configure the shape of the game window to be 3 monitors wide. it seems like there might be something like this possible with scripting in Unity... http://answers.unity3d.com/questions/729327/manipulate-camera-frustum.html https://en.wikipedia.org/wiki/Viewing_frustum#/media/File:ViewFrustum.svg this last image isn't the most accurate for some of my friends, they have close to 180 degrees horizontal with one eye. (flat noses ) but what i really want to do is put peripheral vision into the game. just changing the fov won't work, the frustrum needs to be wider...
  5. i have a character that can has water breathing and would like to make beds work under water. i replaced a static bed with a furniture bed and changed it to PlayerBedOwnership that didn't work so i tried adding keywords for LocTypeDwelling, LocTypeHouse, and LocTypePlayerHouse but i feel like i'm missing something really key is there a tick box that says Can't Sleep that i'm missing? activating the bed returns the error can't sleep in this location. :/
  6. hay it's 10 months into 28 months of school, my head is finally above water, and tesa is more or less up and running again... how far along am i? my points seem low.
  7. hwaii-tingg mage~ hope they fix it
  8. words of wisdom: The latest paid modding situation caused Bethesda to start messing with the Creation Kit and then abandon their plans half way through when the scheme had to be pulled from the workshop. This led to there being some extra steps which may need taking before you start scripting that older videos don't cover.
  9. the price i pay for not being able to afford a subscription... all of my pictures are either fully public or for friends only. the blank script is viewable with the script manager pulldown or by browsing externally to view the /Scripts/Source folder. bhspLightSwitchScript01
  10. following the steps in the ck wiki or the df video [identical] a new script is created. is not added to the object reference. does not show in the add script pop up window [can't add it] but it does show up in the papyrus manager pulldown.
  11. http://tesalliance.org/forums/index.php?/gallery/image/31261-scriptingfail01-2015-07-04-20-24-29/ http://tesalliance.org/forums/index.php?/gallery/image/31262-scriptingfail02-2015-07-04-20-26-18/
  12. From the album my only album

    random ck-block by pop-up window
  13. From the album my only album

    ck wiki page with instructions
  14. disclaimer: i had no idea what this might have been called as an existing topic, let me know if this is a duplicate and i'll remove it pitfall 1 - assuming the scripts are actually in /Data/Scripts after an install. there are still tutorials around with Step 1 being anything at all but unpack scripts.rar pitfall 1b - assuming that there is an easy-to-find gui unzipping app for linux i will post a screencap of the command-line method for unzipping pitfall 2 - attempting to create a new script in the reference window for an activator [this is a unique problem that i am the only person to have ever encountered?] if this your first scripting attempt, you are likely a fragile modder and these can break you.