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longpinkytoes

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Everything posted by longpinkytoes

  1. yes yes yes. exactly an enclave series to bring in more traffic from fo4 modders needing a leg up.
  2. i'm getting into modding again, and currently wondering what happened to the niftools discord and irc but along the way i got over my paranoia about logging in to Bethesda (aka Big Brother) just to mod my local game. i would be very willing to give my time, and take direction to convert the ck series into a set of challenges for fo4. good idea?
  3. i would like to express a lot of interest in this class especially height-mapping and setting variables for cells in order to make a space as large as the skyrim map [or max map size for creation]
  4. i'm out of school and throwing rent at my credit cards... but as soon as i get hired, i'll pitch in what i can
  5. Welcome~ come keep the chat alive
  6. it turns out i was asking the wrong question all along~ what i would like to know is if there is a way to configure the frustum in creation engine and also to configure the shape of the game window to be 3 monitors wide. it seems like there might be something like this possible with scripting in Unity... http://answers.unity3d.com/questions/729327/manipulate-camera-frustum.html https://en.wikipedia.org/wiki/Viewing_frustum#/media/File:ViewFrustum.svg this last image isn't the most accurate for some of my friends, they have close to 180 degrees horizontal with one eye. (flat noses ) but what i really want to do is put peripheral vision into the game. just changing the fov won't work, the frustrum needs to be wider...
  7. i have a character that can has water breathing and would like to make beds work under water. i replaced a static bed with a furniture bed and changed it to PlayerBedOwnership that didn't work so i tried adding keywords for LocTypeDwelling, LocTypeHouse, and LocTypePlayerHouse but i feel like i'm missing something really key is there a tick box that says Can't Sleep that i'm missing? activating the bed returns the error can't sleep in this location. :/
  8. hay it's 10 months into 28 months of school, my head is finally above water, and tesa is more or less up and running again... how far along am i? my points seem low.
  9. hwaii-tingg mage~ hope they fix it
  10. words of wisdom: The latest paid modding situation caused Bethesda to start messing with the Creation Kit and then abandon their plans half way through when the scheme had to be pulled from the workshop. This led to there being some extra steps which may need taking before you start scripting that older videos don't cover.
  11. the price i pay for not being able to afford a subscription... all of my pictures are either fully public or for friends only. the blank script is viewable with the script manager pulldown or by browsing externally to view the /Scripts/Source folder. bhspLightSwitchScript01
  12. following the steps in the ck wiki or the df video [identical] a new script is created. is not added to the object reference. does not show in the add script pop up window [can't add it] but it does show up in the papyrus manager pulldown.
  13. http://tesalliance.org/forums/index.php?/gallery/image/31261-scriptingfail01-2015-07-04-20-24-29/ http://tesalliance.org/forums/index.php?/gallery/image/31262-scriptingfail02-2015-07-04-20-26-18/
  14. From the album: my only album

    random ck-block by pop-up window
  15. longpinkytoes

    my only album

    all of my pics in one big heap. >_<
  16. From the album: my only album

    ck wiki page with instructions
  17. disclaimer: i had no idea what this might have been called as an existing topic, let me know if this is a duplicate and i'll remove it pitfall 1 - assuming the scripts are actually in /Data/Scripts after an install. there are still tutorials around with Step 1 being anything at all but unpack scripts.rar pitfall 1b - assuming that there is an easy-to-find gui unzipping app for linux i will post a screencap of the command-line method for unzipping pitfall 2 - attempting to create a new script in the reference window for an activator [this is a unique problem that i am the only person to have ever encountered?] if this your first scripting attempt, you are likely a fragile modder and these can break you.
  18. The concept for the house was to have a place to store one of everything that you find in-game. Originally that was to make it easy to find objects affected by mods, for making mod review videos. Now it's just nice to have a manageable list length for containers without using SkyUI or something, and also you can get down to zero encumbrance without waiting for the stores to open too. ^__^
  19. Version 1.1

    87 downloads

    Breezehome for Multikid. Serious storage capacity. relies on Multikid to adopt more than the first 2 kids. ^__^ Replaces all the standard upgrades that come with breezehome so you need to bring farengar his stone, and give proventus his 5G but you don't need to get lydia, since her bed and a strongbox are all that get added. she will sleep in her bed not creep you. talk page mid-game adoption kickstart courtesy of TMPhoenix [use extreme discretion please] [epic game-breaking potential]
  20. hey tesa~ i'm applying to three programs for september just to increase chances of getting accepted. what i need is a few pointers about making digital landscapes. i won't have access to a drawing tablet until after i get accepted. :/ for fun here's the master list: 3 digital landscape paintings 4 digital art pieces [char_concept/3d_model/video_edit/photos/graphic] 1 interior perspective drawing 1 shaded hand drawing 2 more [landscape/life_drawing/sculpture/sketchbook] 5 full body figure drawings 2 hand drawings 1 portrait drawing 1 still life 1 room drawing 1 digital image [paint/draw/retouch] 1 page oc designs, facial expressions, full body poses 3 more [3d/sculpture/animation/painting/life_drawing/char-environ_designs/sketchbook]
  21. paaz shul grind gmus... welcome
  22. not sure if... it seems like lesson 4 gets split up for posting purposes
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