Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

cyberrend1

Allies
  • Posts

    1
  • Joined

  • Last visited

cyberrend1's Achievements

Layman

Layman (1/11)

0

Reputation

  1. Hi everyone, I'm new here, so I apologise if ive posted this in the wrong section. I'm looking to start a new mod project on a stand alone transformation... but im all hung up over the animation aspect... SO the idea it's self is simple, I want to make a mod that transforms the player into the grim reaper... I can put a model together no problem and i have an idea of how to make a basic transformation spell... the problem is I'd like the "grim reaper form" to levitate much like the vampire lord does but also be able to use melee attacks not magic (because he uses a scythe always) So the first thing i thought was... 'thats a question of animations!" but obviously we cant add new animations... only overwrite existing ones So id like to ask anyone kind enough to offer in sight into this, what would be the best way to achieve my goal of getting a scythe wielding levitating grim reaper into the game? Should I take a levitating creature like the vampire lord, replace all the anims and give them all a 2h weapon just so this can work... or is there another way?? Also, even if i did this would it work or would the weapon have its own animation requirements (animations in skyrim are not my strongest point as you can see) Help pls!
×
×
  • Create New...