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selene310187

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selene310187 last won the day on July 20 2019

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  1. Today, I released a fix. These are the changes I made: - I added a dummy enchantment to the Sonic to prevent enchanting it in game. If you enchant it, the scripts won't recognize the Sonic anymore, so that its functions won't work. -- - Furthermore, I tweaked the Sonic's main script so that when the Torch Mod is turned on, the teleporting of the light source is only executed when the weapon is drawn. Before, if the Torch Mod was on and you sheathed the weapon, the disabled light source was still being teleported to you; this led to an unnecessary performance impact. You can find the fix as an update file on the download page (see first post; file name: Sonic Screwdriver of the 12th Doctor - v1.02 Update). Plans for the future: I plan to create a Doctor companion using the Doctor NPC of this mod as base. No CM Partner or similar. I want to make his personality as unique as possible. That's why I will write all companion dialogues and scripts myself. Maybe I will do a Skyrim version (and/or Fallout New Vegas version) of the Sonic Screwdriver as well. But before I do this I like to finish some unfinished projects first like the English version of Abyss Demon and a revised version of my first mod, the Island House (and that's how it's looking now: picture 1, picture 2). I put them off in favor of new modding projects and other games (like Enderal) for a long time. I'm still learning to prioritize.
  2. Do you like Doctor Who? Do you like the 12th Doctor? If you can answer all questions with yes, then I have something for you: 12's blue Sonic Screwdriver! But if you are not a fan of the Doctor Who series, that's not a problem. This little tool can still be useful for you ;). It unlocks/locks doors, pushes your enemies away, and much more I'm a fan of the British science fiction series called "Doctor Who" for many years. Someday, I felt the desire to wield a Sonic Screwdriver in Cyrodiil. It had to be the blue one of the 12th Doctor, who is my favourite Doctor, and which I recreated from scratch as a 3D model in Blender. The Doctor himself gives you the Sonic Screwdriver (abbr. Sonic). You can find him in the Mages Guild of Skingrad. His face is mostly based on my memories. You can watch a demonstration video of the different functions of the Sonic if you wish: The functions of the Sonic Screwdriver: Pressing the action key (default: V): Unlock/lock locks, information on the opponent action key + blocking: calls the Special Actions Menu. Here you can toggle the Torch Mode ON/OFF, open the Doctor's Purse (a remote sack to store your stuff), get a more detailed information on the opponent ("Deep Scan") if you stand in front of him, change the range of the Sonic, set the action key to a different key on your keyboard and recharge all weapons in your inventory Power effects: if you are in trouble, you can use them to get out of it. They are triggered by performing power attacks and work on all opponents within a defined radius. normal power attack: Paralyze (10 seconds) backwards power attack: transfer the weapons and arrows of your opponents to the Doctor's Purse power attack to the left: corrode all weapons and armour power attack to the right: Chameleon for 30 seconds (based on the Doctor's invisibility watch) forward power attack: push your enemies away For balancing reasons, the Sonic doesn't do any direct damage to your opponents because it's primarily for self-defence. Download Requirements: - Oblivion Version 1.2.0416 - Oblivion Script Extender (OBSE) v21 or higher - OBSE -Elys- Universal Silent Voice Recommended mods: - Oblivion Character Overhaul Version 2 (so that the Doctor's face looks like the picture) - An ENB mod of your choice (making the faces of the NPCs and the textures of the Sonic look better. I used my own ENB in the pictures which is the "Luminous Sky ENB" (All Natural Version)) How to install: Copy the "meshes", "sound" and "textures" folders, and the "12th Doctor Sonic Screwdriver".esp to your Oblivion Data folder. Activate the esp via Oblivion launcher -> Data Files, and launch the game. Credits: Thanks to Lanceor and Mr. V for the light source script which I used as base for my script Thanks to Outworldz.com for the "steel_galvanized_sheet2" texture Thanks to TextureX.com for the "Brushed Aluminum Metal Stock Alumimium" texture Thanks to wakaflockaflame1 for the "SRE-Design Texture test: Metal test 1" texture Thanks to the BBC for their fantastic Doctor Who series Thanks to Peter Capaldi for his outstanding impersonation of the Doctor Licensing/Legal: All models, textures, sounds and scripts can be used freely in non-commercial projects, as long as my name is mentioned in your Credits. If you use my edited version of the light source script (it's part of the script with the name "cbSonicScrewdriverScript"), please add Lanceor and Mr. V to your Credit list as well. The same applies to the textures; please mention the original authors of the textures which I used in modified form for my project, too.
  3. At the moment the mod is in its last testing phase. I made a new trailer for the mod
  4. selene310187

    Selene's Screens

    pictures of my characters and projects
  5. I finished the textures for the female characters; the first set of body textures is complete. While testing in game I also gave my character Beryl another look. Comparison screenshot
  6. The new textures under different lighting conditions: As I suspected the neck seam is slightly visible, but the transition from body to head is a lot better than in the previous version of the textures. It would be perfect if the body and face egt files (responsible for skin coloring during character creation) match better (the egt has an great impact on how the neck seam is displayed). There was a mod with improved egts for the Head06 head (the head my race uses) but it was taken down before I could download it (I only tracked the mod on the Nexus ).
  7. 2014 and the project is still progressing. I took a long pause from modding, played Fallout (3/New Vegas) and Skyrim, watched a lot of Youtube videos, until the motivation came back at the beginning of April, 2014. I simplified my sparring scripts, removed some quest bugs and tonight I beautified the place in the sleeping area with a small garden (before there was the only the tree standing on the green area). The emptiness on that place bothered me a good while but I haven't got any decent ideas. The brainstorm came at the dead of night The altered place in the sleeping area And finally I found a solution for making the neck seam (and the other body texture seams) less noticeable: Projection Painting in Blender. I already used Projection Painting for other projects but I never thought about using it for the neck seam problem. This is my second brainstorm this month, I feel happy . the body textures before reworking: and after: The improved version of the female body textures and the other race variants will follow.
  8. This mod gives your character a cyborg style gear. The Metallo Armor is based on one of my drawings. I named the figure Metallo, a cyborg, and that's how the armor got the name. And where do I find it? Look for the Metallo Transform Device. It's located on a table next to the door leading to the HELIOS One observation deck. When you equip the device a menu pops up. Choose "Initiate transformation" and the parts of the armor will be equipped. Screenshots cover front back side hand detail male and female version location of the device Download @ Mediafire Requirements: if you play a male character: Breezes New Vegas Males if you play a female character: Type3 Body Installation: Just copy the Metallo Armor.esp and the Metallo Armor.bsa to Fallout New Vegas Data folder and activate the esp. Recommended mods: Pipboy Readius Credits: Thanks to Breeze for the male body Thanks to dimon99 for the Type3 body Thanks to Akinuri for the metal texture Thanks to maxTextures.com for the metal texture Thanks to Wolfi for the metal texture (taken from http://www.nexusmods.com/oblivion/mods/32859/?) Thanks to ShadowRunner27 for the metal shutter grid texture Thanks to Limited-Vision-Stock for the metal plate texture Thanks to MilosAndric for the Sci fi Texure packs Permissions: You don't need to ask me for permission. Do what you want with it as long as it's for a non-commercial use and credit me as the as the original author of the armor. Have fun!
  9. You could try it with Blockhead. For the player you will need the CS FormID which is 00000007. I recommend reading the file's comments for further information. Edit: Now I see that your post was written in November 2012. I hope my answer is still helpful, at least for the ones who have a similar problem.
  10. I made a lot of progress since my last post. The main quest is finished !!! But there's more two come . Two things tie in with the Abyss Demon main quest: one thing deals with the abandoned marketplace, the other is an easter egg (I won't reveal any details yet). Before I start to work on these additions, I will finalize the daily schedules of the 19 inhabitants of the Abyss Demon sanctuary. And now, ladies and gentlemen, an overview about what I did in the last couple of months: (no thumbnails this time because there are a lot of pictures in this post and otherwise the page would take longer to load) September I built a tower from scratch in Blender. It's an hideout for an evil NPC. #1 #2 #3 Note: I placed the tower for testing purposes near Anvil; now it's located in its own worldspace. You will be able to fight against special creatures: centurion sphere #4 centurion spiders #5 The creatures come from the Dwemer Animunculi resource which I retextured, so they fit better to the surrounding area. October This was the month with the most progress. I created for example a worldspace for the first time and arranged a banquet with all inhabitants in the dining room. Some pictures of the banquet: #6 #7 and some of the NPCs: #8 #9 #10 November I completed the Abyss Demon main quest and started to work on the NPC's schedules. They will take a bath, do sparring, drink a beer in the evening at the bar, and other activities. A picture of NPCs sparring: #11 Furthermore, I improved the ground texture of the sanctuary (better scaling) and the lighting of the dining room. #12
  11. Hello, everybody! Here are some news about the project: - the dungeon is finished - and also scene 4 is done - working on scene 5 and 6 parallelly - the main strand of the plot is splitted up for the first time in scene 5. Regarding the first strand, scene 5 is finished but not for the second. - the Abyss Demon sanctuary is now inhabited by 19 NPCs plus the player who has his own bed as well the last picture of the dungeon: the faces which you can import later via Wyre Bash into your save to make your character look like one of them if you want I made a good progress in the last couple of months and I hope that things stay that way.
  12. I was really glad when Xantira reaches the sanctuary without any problems and finally I managed that the scripted conversations run smoothly (scripting can be a very tedious work). The player is warmly welcomed by Tera, the second Abyss Demon NPC. Here's a picture of Tera Last week, I started to work on the dungeon for the forth scene (the quest is divided into 10 scenes; see first post for more information). The basic layout is finished; now I'm in the process of decorating it. Here are some impressions:
  13. Do you mean the thingy in the middle of his forehead? It's a cybernetic third eye.
  14. I realized that playing New Vegas with males is a lot more fun. I tried a female one after my first character Damian but it didn't feel right in the game. So back to the boys :-D My new male character Serge
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