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markdf

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Layman

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  1. A new script question: I'd like for the player to be able to learn to create an enchantment by reading a book about it, rather than having to disenchant something first. Is there any way to teach the player an enchantment using a script? I can't find any mention anywhere of the enchanting table or how it works internally.
  2. I worked out a way to do what I needed using Actor.WornHasKeyword(kwd). So I guess this is solved? It would be nice to be able to copy script properties, but a solution is a solution. :-)
  3. I'm hoping for some help with a scripting issue. I have a bunch of different armors that all have the same script attached to them -- ArmorEquipScript. That script has a bunch of properties that are used to customize the armor. These armors all have the same enchantment assigned to them, with a scripted magic effect -- ArmorToggleEffectScript. What I would like to do is have ArmorToggleEffectScript access ArmorEquipScript's properties for the armor it is associated with. That way I can customize the behaviour of ArmorToggleEffectScript based on the properties that have been assigned to the armor. Does anyone know how to do this? Is it even possible in Papyrus? If I could even just access the keywords attached to the armor, that would be good enough. But I'm just not sure how to access the specific armor that is supplying the effect.
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