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Aysling

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Aysling last won the day on April 18 2015

Aysling had the most liked content!

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About Aysling

  • Rank
    Initiate
  • Birthday 01/26/1982

Profile Information

  • Gender
    Not Telling
  • Interests
    Gaming, jewelry design, web development & design, photography, reading, music, dogs, fish, ERs

Contact Methods

  • Website URL
    http://elenmir.etsy.com
  1. Aysling's New Gaming Rig

    Ok, so I'm looking at this motherboard now: http://pcpartpicker.com/part/asus-motherboard-maximusviihero
  2. Aysling's New Gaming Rig

    I'm going to check out the size of the case when it gets here, see if I can get a bigger mobo.
  3. Aysling's New Gaming Rig

    I wonder if I changed the mobo after changing the case then =/ Well, I think I got it from amazon, so I should be able to return it... Thanks for letting me know!
  4. The Lurker's Lair #38

    I wanted to post a couple pics =) One of the first pictures we have of Hallie - this was the day that she discovered that even though she doesn't like dirt or water, if you mix the two they're AWESOME. My all time favorite image of Hallie. She's usually terrified of cameras, hence the hiding under the bed. This was the first shot I took with my DSLR. Mr Aysling makes an appearance. Hallie had a hard day of stressing out about us moving boxes. Our first picture of Ty, taken right after I picked him up from the pound. One of my fav Ty pics. This was taken a couple days after we got him. He's 5 weeks, and 8 lbs. He's 7 weeks here. Hasn't gotten the hang of car rides yet. Hallie and Ty the first day we had him. Ty and Hallie when he's a couple months older. He's about 6 months here, I think. Ty is a year old here, Hallie is 3 or 4.
  5. Aysling's New Gaming Rig

    I'm used to laptops, and I'm not crazy about switching to a desktop, so I was trying to keep it as small as possible - that'll make it easier to travel with. I was eventually planning on adding a second GPU though. Sound quality isn't a huge concern for me, I've always been fine with onboard =) On pcpartpicker I built the base system (what you see here) and the 'I can't wait for Christmas' version with more ram, a second GPU, and a third hard drive. Everything should work OK with the mobo (according to PPP), but they didn't have the case in their parts list. Do you think it'll be an issue with the upgrades?
  6. Aysling's New Gaming Rig

    I'm pretty excited about the CPU and GFX card, as they're both significant upgrades over what I have now - a i7-3740 @2.7GHz and a GTX 670MX,
  7. The parts for this PC are getting delivered this week PCPartPicker part list CPU: Intel Core i5-4690 3.5GHz Quad-Core Processor CPU Cooler: Arctic Cooling ACFZ13 36.4 CFM CPU Cooler Motherboard: Gigabyte GA-B85M-DS3H Micro ATX LGA1150 Motherboard Memory: Kingston Fury Black Series 8GB (1 x 8GB) DDR3-1866 Memory Storage: Crucial BX100 500GB 2.5" Solid State Drive Storage: Seagate Barracuda 3TB 3.5" 7200RPM Internal Hard Drive Video Card: MSI GeForce GTX 970 4GB Video Card Power Supply: Corsair CX 600W 80+ Bronze Certified Semi-Modular ATX Power Supply Wireless Network Adapter: TP-Link TL-WDN4800 802.11a/b/g/n PCI-Express x1 Wi-Fi Adapter 4x Case Fan: Kingwin CF-012LB 40.0 CFM 120mm Fan Media Console and LCD Fan Control: DBPower Media Dashboard Case:SilverStone PS11B-W
  8. CK Basics: Lesson #2

    Ok, I was actually wondering about how close it needed to be for the NPCs to use the furniture? Also, is there any issue with some of the triangles overlapping? Thanks =)
  9. CK Basics: Lesson #2

    Here's my homework and extra credit:
  10. Homework

  11. Sweetwater Manor Development

    Images taken during the development of Sweetwater Manorl
  12. [WIPz][REQz] Sweetwater Manor

    Wow, NICE floor and columns. You've got some awesome stuff =) Is this your final project? I've got a couple textures I'm wanting to try out, and I've started some of the modeling projects. Just finished an (untextured) staircase, possibly for the entrance. If that chandelier model is available, I'd love to be able to use it with a few tweaks =) If not, don't worry about it. I don't want to use anything without permission.
  13. [WIPz][REQz] Sweetwater Manor

    Screenshots up =) BTW I'm hoping to make any new meshes/textures a modder's resource.
  14. [WIPz][REQz] Sweetwater Manor

    Just finished the first level of my player house, and I'm pretty excited about it =) It's got a few issues, but I wanted to get some feedback/critiques of the parts that have been completed. Dropbox Link: https://www.dropbox.com/s/wo8878fd8vvzqoa/Sweetwater%20Manor.7z?dl=0 Description: Sweetwater manor is a complete player home, offering a number of features. I'm trying to keep it as lore-friendly as possible, if you notice an issue, let me know! Currently Implemented: First Floor: Floorplan Basic Architecture Work in Progress: Second Floor (have floorplan) Master Suite (have floorplan) Basement (have floorplan) There are some items that need to be remodeled or retextured on the first floor so everything fits/meshes well: Entrance floor needs new mesh. Need new column mesh for entrance/chapel transition. Need to alter the mesh for the 'doors' (currently windows that don't open) in the merchant area. Need to alter the mesh for the wood walls to get a nicer looking column. Need to build a mesh for the stairs in the main hall, so I'm not using replicated floor tiles. Retexture wood walls so they don't look so dirty. Retexture plaster walls so they look nicer/less dirty. Retexture flooring in merchant area and kitchen. New greenhouse 'windows'? Something with the stairs? Known Bugs: Some areas have overlap, causing 'jittery' textures. Working on a fix. A few areas have tiles that don't fully meet - will be fixed in next update. Future Plans: My original idea for Sweetwater Manor came about because there were so few player housing mods that combined the features of a mod with the vanilla 'building' experience. I'm also extremely picky =) I run a bunch of mods, so I wanted something that would maximize compatibility, have a ton of features, look really nice, offer the vanilla 'building' experience, allow the player to feel like they've invested in their home, and spectacular views. I wanted to accomplish all this without the use of internal loading screens, and with real windows. As this is my first mod, the windows are probably quite a ways off, but I've got some ideas... Currently Planned Features: Obtained via quest. Once the player hits level 10, a courier will drop off a note starting the quest. The house will be in a major state of disrepair, and require time (not much!) and materials to get into a liveable state. (General quest outline complete). Certain areas have to be repaired in order, but most areas are optional. Repairing different areas unlocks more features! Location: Picked, but not linked yet. Interior Features/Rooms: Entrance Main Hall Promenade (with merchants). Chapel (all alters). Kitchen Pantry (possibly with respawning ingredients?) Greenhouse Servant Quarters (Houscarl, steward, cooks, maids) Up to 6 children's bedrooms (Hearthfire Multiple Adoptions compatible, but not required). Children's Playroom Nanny Library Bathhouse Atrium Ability to hire skill trainers? Trophy Room Armoury Training Room All crafting stations. Barracks? Exterior Features/Buildings Stables Barracks, if they don't fit inside Guest House Lots of decks Arbors Landscaping Additional servant quarters (grooms, gardeners ect). Barn Farmland Well Orchard Courtyard Garden w/ Standing Stones Labyrinth? Mine? Security Hireable guardsmen Walls Gates Watchtowers Merchants: General Goods - Player Spouse Blacksmith (works at forge in basement, lives with sisters in merchant quarters). Armour (sister) Weapons (sister) Bowyer (married to Hunter) Hunter (married to Bowyer) Alchemist Magical/Reagents Jeweler Fence (hidden in basement). Let me know what you think! If you'd like to help with testing, meshes, or texturing, let me know please =) Floorplans: Screenshots:
  15. CK Basics: Lesson #1

    Here's my homework:
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