@Zu: Thank you very much for your offer.
I do know that some of the objects are static lamps, but I can easily fake the light they give off using the native light sources already in in the CS. Regarding weapons and armor, I will definitely keep your offer in mind - who knows, I may run into something in my asset collecting.
@InsanitySorrow: I definitely welcome your help here.
I ask that you give me a little time to sort out the textures before I link anything for you. Jmanowar created the set for Morrowind and all of his textures had underscores in the texture names as a word separator. Unfortunately, Oblivion doesn't like that naming convention, since it uses underscores for glow maps ( _g ) and normal map ( _n ), so I'm fixing that up.
Secondly, none of the original textures had normal maps, so I am manually generating them one at a time using Photoshop 6 and the NVIDIA plugin for it.
Finally, I also need to check the textures for the static book sets on the bookcases in case there are any original Bethesda Morrowind textures adapted for the book covers. If there are, then they need to be replaced with OB book cover textures or Modder created ones, which is easy enough to do.
The first issue is sorted out, although I have caught a couple items that were missed as I've been going along and generating normal maps. As for the normal maps themselves I'm about 3/5 done. I hope to have then last of the normals sorted out by tomorrow evening, then it just a matter of clearing up the books.
After all of that is finished, I will combine the nifs and textures into a 7z for you and get it online for you to download and work on.
Thank you both, very much! I'm hoping to set Privateer's Hold up as the first dungeon on my personal High Rock mod, to teach myself the art of dungeon design.