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taro8

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  1. Hi. I just did some testing and I have found out why any dodge mods are actually useless. You see even during the attack animations enemies still home in on you with makes it completely impossible to employ any kind of dodging. Would it be possible to make enemies commit to their attacks? I mean when they start their attack animation they are locked in direction they started it, without homing in on player. This would allow for more technical combat system like in Dark Souls where superior positioning and ability to anticipate and dodge enemy attacks is much more important then raw armor.
  2. Hey guys, I asked about spell teaching script. I came to conclusion that it does nothing. However me being total n00b at scripting skyrim I DID NOT COMPLE THE SCRIPT. Im pretty sure that the 2 scripts I mentioned do indeed handle the mechanics of learing spells. http://tesalliance.org/forums/index.php?/topic/4780-script-requests/?p=100182
  3. Hi guys. Im looking for a partner that would help me out with an armor Im making. I have HUGE problems with weighting the mesh. First of Im total noob when it comes to 3ds max, I can deal with some simple editing, but rigging is too much for me. I tried tutorials I found in the web, but either I cant get stuff working, or 3ds just crashes. So I would be grateful if someone could help me out. Its just the riggging, as I have textures ready and operations in NIFskope are not a problem for me.
  4. I will drop a quick first impression if you dont mind. AWESOME! I just started a game and got into a fight with 2 bandits I managed to headshot one and I quickly picked up his Steel Sword. Then a Bandit Outlaw jointed the battle. I just love how that duel turned out, lots of movement, looking for an opening, timing blocks, and quick combos when an opening appeard. This wasnt simple hack and slash like in vanilla. To be honest this little fight reminded me a lot of fights in Dark Souls. If a simple run in into outlaws gave so much satisfaction then I can safely say this mod is awesome. In the end I managed to knock down the bandind and hack her to pieces.... and then wolf came and owend me .
  5. Hey guys, I need a bit of help. I need to apply a magic effect to the player using dialogue papyrus fragment. The effect is called xgfPferdeKarrenRuf I would be really happy if you guys could help me out. SOLVED: I managed to get to work, the code requied was: Spell ID.Cast(Game.GetPlayer()) And you need to add parameter. Just saying in case someone needs it.
  6. No scripts at all. You only have "Teaches" bit. It seems that indeed, the spell teaching is done by the engine.
  7. No go, it really seems to be a false alarm. Whit is sad, I really wanted to make magic more special, secret thing. Similar to gothic. Thanks for help anyway.
  8. I think it was false hope. I tried to disable removal of spell tomes, but no luck. I may be doing something wrong, but it seems this indeed something hardcoded .
  9. I dont have any idea if thats it, but its worth a try. The code does seem to be responsible for adding a spell when reading the spellbook. BTW: Spellcheck is failing me today .
  10. Hi folks! Im not much of a coder (I prefer graphics ), but I got the idea that would change the magic system quite a bit and that in just small script edting (at least I think so ) Ok so I want to edit script that lets player learn spells from a spellbok, so there is a check to see if player has a perk defined by me. The perk will be added to player at mages collage (maybe a quest or something).. If you have that perk you will learn spell as normal. However if you do not have the perk, you get message: "You do not understand what is written here", you do not learn the spell and spell book is not removed. I found these 2 scripts: Scriptname SpellTomeScript extends ActiveMagicEffect Spell Property SpellLearned Auto Event OnEffectStart(Actor akTarget, Actor akCaster) akTarget.AddSpell(SpellLearned) EndEvent ^this is spell learning script Scriptname SpellTomeRemoveScript extends ObjectReference Event OnEquipped(Actor akActor) If akActor == Game.GetPlayer() akActor.RemoveItem(SpellTome, 1) EndIf EndEvent book Property SpellTome Auto ^This seems to be a script that removes spellbooks after learning spells. Could you help me out?
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