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Arkngt

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  1. Thanks for the tip! I'll do that. EDIT: The Vyper sent the skeleton.nif and it works fine so that definitely seems to have been the issue. Thanks for all the tips! Great forum.
  2. Yes, it only happens with armored skeletons. Would that be hard to fix? Anyone willing to take a look? I think we're talking about 3 or 4 creatures.
  3. Yes, I've had that - but then you get infinite "lines" as Hanaisse said. These guys look fine until they are killed - only then are body parts prolonged and not infinitely. They are using their own skeleton.nif (meshes\oe\creatures\skeleton variants\skeleton.nif). Sounds like it very well might be it. I'll check out how it works in game. Thanks!
  4. [Also posted on the Bethesda forums but I get no response there so I'll try here as well.] Certain WarCry creatures stretch out on death so you get abnormally long legs etc. What might cause it? Should be some nif issue I guess but I'm not knowledgeable enough to know what to look for. Would be nice to fix for the next WarCry update - I think it's the only issue left with it. I can provide screens and nifs if it would help.
  5. Not sure what sets a plugin tagged as being loaded, but the load order is simply based on the time stamps. As you can see in plugin.txt, the plugins are in alphabetical order there rather then in load order.
  6. Thanks. And thanks for moving the thread as well - I was unsure where to put REQs.
  7. Thanks for the tip. I love her work and have her site bookmarked already.
  8. IIRC, I made a REQ when playing Morrowind and it was something about the helmet that made it all but impossible to rig or something like that. I sort of had an idea about a Gigerish quest but wanted a helmet somewhat like that.
  9. A somewhat odd and ill timed REQ, but I've always wanted Giger inspired stuff, such as the helmet and robe on his mage: Magierin. Would something like it even be possible?
  10. Cool. Like it a lot. I wonder how it would look with a flickering, faint, red light?
  11. There are reference pictures of the Dragonborne armor in the original post. Just tell me if you need more detailed oones or anything. Not sure which reference pictures to use for the "tribal" staff. EDIT: Seems like we have it rolling now so there will be a WIP thread shortly.
  12. Thanks! I'll do that. Thanks! Will do. I'm not really the perfect guy on the post for this as I'm not so much for knightly stuff to begin with and not a huge fan of the Dragonborne Cuirass above to be honest. And I also think that the Templar Longsword perhaps should be swapped as well (meaning one more 1H sword...) - preferably renamed (Dragonborne Longsword?) and perhaps with Akatosh signs (as on the shield/septims) instead of crosses? Anyway, I'm very much for keeping Oscuro's decisions/visions as well so perhaps the sword should be left as it is. But the theme should be black I guess - and the Akatosh sign is cool as well. And the Red Dragon on the Elite Insignia is also cool. So blackish with Akatosh sign/Red Dragon as theme? And weapons that are ornate just as the Templar Longsword but with Akatosh signs?
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