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Joebenz

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Layman

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  1. Hello people, I'm making quite a large mod that will add new spells. I want to make a concentrative spell version of the dragon fire breath and ice breath. I tested it but the breath animations, once it finishes, will just stop but the spell keep going on so the projectile becomes invisible so to speak. So i think the problem is that the animations of those projectiles aren't looped. Usually when i have a problem concerning modding or even anything in general, i always search the hell out of it and almost always resolve it no matter what the difficulty of the task is. But for this i'm lost. To get to the point i would like this projectile nif to be a loop. When comparing to the nifs i want to loop with another one who has a loop sequence (example "flames" spell projectile), i can pinpoint where it is happening in the nif using nifskope: NiControllerManager. In the loop version there are three NiControllerSequence branches: -Start -Short -Long But in the non looped nif, there is only one NiControllerSequence. Based on this i assume that this is where the deal is at. I searched everywhere on the internet for tutorials about this but found nothing. Seriously, absolutely nothing. I would have done it myself if i could but the lack of info makes this impossible for me. So i'm asking for a kind soul who knows how to make an animation into a loop if he or she could do this for me? I assume something like that would be simple for someone who knows how to handle those things. maybe. I would really appreciate it if someone could help me with this. It's been six months i've been searching for a solution.
  2. Is there a way of doing this without creating a quest or a perk in the perk tree? This is exactly what i am searching for but I would like this script to be applied to one spell in a the magic effect of the spell (papyrus scripts)
  3. Hello I just registered here as you guys seem to know what you are doing relating scripts. I intend to create a mod that adds dark type of magic. In fact Two types of dark magic. One is the mastery of an unnatural fire magic (green fire), the other is pure shadow magic. Maybe i'll be adding more types in the future but i don't know yet. There will be specific dungeons to loot these spells. There is also a backstory for the reason of their existance that i already started to make. I don't know anything about scripts in spells. I've seen some tutorials but they aren't quite helping for what i want to do. So these are the effects i would like on my spells: - spells to trigger certain effects for exemple 20% chance on each hit to freeze target or stagger or fear. - To create a custom fireball that has a chance to cast a second time without magicka cost. - A bomb type of spell: when casted, applies a dot on the target for 6sec and when it is over, explodes and instantly reapplies this spell on targets in a 15 feet radius. Yes it could cause a chain reaction on large pack of mobs that's why it's awesome. You'll thank me when the mod is released - And finally, i want certain fire spells to cause fire on the ground and can spread similar to the mod Fire and Ice Overhaul. The fire i will use will be entirely green. How can i make those spells? I know i ask a lot but if anyone can explain how to make at least one of those effects described i would be eternally grateful.
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