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IronBlockGames

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Everything posted by IronBlockGames

  1. That's what I mean I don't want to flood this place with threads by me. Makes me feel like the only one around here and being a massive burden.
  2. It sucks that they can't by defaulkt. Really who thought that be a good idea to have them just stand around in place all day? Anyho.. I have like two more questions to ask (unrelated) I don't reasly want to flood this place with my topics x.x
  3. Yeah the chat room is kinda meh for me as well. Every time I gone in and seen others in as well it's just dead quiet. No one chats. I wasn't here for the shout box but I think it would have better use. People can post quick message,s ask simple questions that don't need a forum post to ask, and such. Just never seen the chat room being well.. used even when people are in it.
  4. Yeah I use AFT but I never see them use any markers.
  5. Ah thanks. I totly missed that bit when they spoke of locations in the basic lessens as well. Now I feel dumb.
  6. I guess while I wait for my 4th class to be graded.. I'll start on these. Also how do you do the spoiler tags? The Underbuilding Trap door with link and nav mesh update. Said we could decour the basement how we wanted right? I opted to go off center to make a divide to split the room. I also extended it a bit further; Saw the well bit and couldn't resist playing with it. Full nav mesh. Lighting The Crafted Sidebar http://i.imgur.com/xdlYQJ9.jpg I went with a very dainty outdoor dinning area. Some potted plants to brighten up the place, as well as the hanging light. (I dimmed it a bit after this shot was taken) Navmesh updated. Now to wait for lessen 4 to be graded and I can do the shack.
  7. See once again, How do I make XMarkerHeading into a horse maker?! Just placing the marker alone does zip, zero, nada. I can't find a means to tell it to link to the horse! I just want it so when you fast travel with your horse it don't appear right on top of you or beside you. I've been pushed into the ground or had the horse clip through a wall from being to close in some locations. I've seen it before where you travel to one spot and your horse spawns in its own little area (if you're not mounted).. even if it ends up running back to you at least it's not smushing you into the ground.
  8. The horse marker one didn't seem to help.. that's designed if you're adding a new horse into the game to already be there. But your existing horse to say port into the stables when you fast travel? Or maybe even head there when you dismount near by? While the tutorial is great... I can't link a horse to the marker sense I'm not using a custom horse. Also that kinda meh.. I was hoping followers would use markers if you just stood around. Guess I can still add some for people who use the mods that can make any place a home. See that is what I keep finding, but nothing says HOW to. As I said before, I see no way to link it to your horse. All I read on sites about it is you nuse XMarkerHeading. But nothing has gone into saying how you link it to your horse. I see nothing for it under any tab that even mentions a horse.
  9. Two questions for this: One, is there away to make a follower use idle markers you place around? Like if you have a dog they may use the laying idle, or a human follower use like warm hands and so on? I've placed idle markers here and there but there never used. So far the only thing I seen on using idle markers is with basic npc's and linking them. Last... is there any marker for your house? Like if you are not mounted and you fast travel, is there away to say "your horse goes here" vs it popping in right beside/on top of you and clipping you around? I read you use an XMarkerHeading for it, but I don't see a means to link it to your horse. There is a HorseMarker but I don't think it's used.
  10. Man this makes me wish Fallout4 would run for me. It gets as far as starting a new game then loads a bit and quits. Video drivers are up to date, tried in full screen and windowed, lowerd all settings to lowest or off, nada. game wont run.
  11. oh that's how you make objects spawn based on lv? I dunno how to do the whole lv lists thing outside applying an existing list to a dummy.
  12. What's the benafit of having two CK's open at once? Are you able to copy and paste stuff from one to the other with out issues? For me with how often the CK crashes it don't feel worth running two.
  13. If you are just trying to spawn in your custom book, why not grab it from the item list and place it in instead of using a dummy book?
  14. Sorry it been a while. RL issues and nonsense going on. Post Before and After screens of your lighting under color spectrum view That is how my lighting came out first shot. In game it's a nice dim look, saw no need to change anything. Post a screencap of your custom light The widdle light that could. Post screens of your exterior NavMesh Did it with out deleteing anything, though it left much to be streched and a massive amount of shifting to avoid overlap. (Note no nav mesh added to the side porch as I see making that areas one of the extra lessens, so that's to be done) Post screens of your interior and exterior green NavMesh finalization markers You can see the outside one in the other screeny. Add a Dragon Perch to your exterior How about two, as nothing foils a dragon attack than just standing on the side he cant face. Create a new location for your exterior based on HalfmoonMillLocation Ta da... Post Screens of your Mod Cleaning skip this for nowThink this needs to be updated badly. Complete at least two of the course Credit ChallengesWill be done. Quick question on the Navmesh part... I find often I have no choice but to delete parts of the mesh. Rather there is no 'hole' already there to shift around, or if there is it ends with mesh that is stretched and either clipped into the ground or floating high over a dip in the land. I know it's alright to have the mesh a little below the ground if needed, but when we are talking half or a full character's height above or below clipped I don't really know. How badly will something like that effect a follower? What's a good work around if you don't want to delete any of the mesh? Edit: *watches tumbleweed roll on by*
  15. I think the ears are attached to the mesh... if you know how to use blender or such you could edit the ears of the redguard head to give it pointy ears.
  16. You manually nav meshed or did you use it to generate one?
  17. Ahhh.. so there to spawn a random book in that place vs just grabbing one manually and placing it. I getya. I should go that path vs trying to sort out what books to place manually So one last thing I think... bookshelf containers... how do I set it so books are already inside one? Do I link ref to the container or do I need the book floating there like I would with weps?
  18. Ash, can I hug you? One extra question. I've noticed in a few cells they have 'dummy' markers placed on some thing's.. like DummyBook. I noticed them when I stumbled onto the wearhouse cells. There's also ones for bottles and weapons. How are these used? Are they used like this?
  19. I think the only stuff to be packed are custom stuff. Making a static uses whats already in game and called. There's no going looking for the niff file and moving it or what not. You're just calling an existing object in game and making a new instance of it as a static object, just as I said. There wont be anything to 'pack' sense it's not a new niff file. Just find the object you want in the object window and double click it. Say like, GlazedCup01Nordic , there'll be a model path, Clutter\GlazedCup01.nif copy that path. http://i.imgur.com/Puqy3X3.png Under world objects> static right click and select new. Under model hit edit, then edit again, and when it ask's for a file path paste in your path while in the default mesh folder. Bam it'll load up the mesh from the skyrims files. Give it a custom ID and you now have a static version of that object. http://i.imgur.com/YewC3rA.png That's what I did to make a non movable version of these cups to stuff in my kitchen shelving. There's nothing extra to pack sense you're using skyrim's default, just under a new flag.
  20. Well I can tell you right off the 'Don't Havok Settle' don't mean the object won't fall. If you are using an item that will havok, then it'll always be effected by gravity. Don't Havok Settle is designed so two or more havoc objects can rest against one another and not fling each other across the room. Pretty much they wont 'settle' unless a player touch's them. But they are still effected by gravity so you can't make a havoc object float in the air. Like you put a plate on a table, and tell it to not havoc settle so if its say part way in the table, or has something on top, it wont react to the other objects until the player pokes it. What you want to do for that is double click the object in the list (not the cell) you're trying to use and locate the nif file path and copy it. Then under STATIC right click and create new, paste in the path, give it it's own ID, and bam, a static, non moving version of the object that will float where ever you set it. That is the only bit I know of.. outside the music and that are you sure your music's not turned off? theres also times where music wont start right off when you enter a cell. least I've seen that for my tower home. it takes a chunk of time for it to start.
  21. Over head shot of my tower showing a small fishing dock.
  22. Back view of the tower.
  23. The front steps and light post. Safe storage under the steps.
  24. A tower player home aimed at magic users.
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