Jump to content

DOWNLOAD MODS

Are you looking for something shiny for your load order? We have many exclusive mods and resources you won't find anywhere else. Start your search now...

LEARN MODDING

Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders...

JOIN THE ALLIANCE

Membership is free and registering unlocks image galleries, project hosting, live chat, unlimited downloads, & more...

grandescoisa

Allies
  • Posts

    4
  • Joined

  • Last visited

  • Days Won

    1

grandescoisa last won the day on January 20 2016

grandescoisa had the most liked content!

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

grandescoisa's Achievements

Layman

Layman (1/11)

2

Reputation

  1. Thanks guys! I think I've got a good panorama about modding from your answers. And I believe I learned that even if there are ways beyond the CK to mod, they are probably beyond my skills. Can I ask another question here or should I start a new thread? It's a more concrete question, the one that was behind the question on this thread (sorry if you think I should've asked from the start..). I'll write it here anyway in case it can be asked here: the things I wanna do are not retexturing objects, creating weapons, making dungeons or designing quests; I'm interested in making some tweaks to the interface/gameplay. Mods like Jaxonz Positioner, Immersive HUD and RaceMenu, for example. I'd also like to understand how spawning and despawning (both items and NPC) work, and how can I tweak it. That's the reason why I'm asking if I should really use the CK, or at least which features from CK I should learn for the purposes I want, because the tutorials I started reading/watching focused on placing objects, creating places, this kind of thing. So, where should I start and/or focus? (PS: I'm not a native english speaker, so if I ever sound rude, please let me know)
  2. So, are you saying the only way modders ever worked was through a software given by the developers? Were counter-strike and DOTA created that way? If not, that's what really picks my interest. How did people do that? Is is too complicated for programmer newbies?
  3. Hello, everyone at TES Alliance! I'm completely new to modding, and I wanted to ask for some guidance. Yes, I know there's a lot of good tutorials for beginners here, but I believe my questions are even more broad. Let me get to the point: there are tutorials on the creation kit, for example, but do every mod need the use of the creation kit? I understand the kit is a piece of software created by the developers themselves, but do modders always need this help from the developers? I believe not, I'm assuming people with programming skills probably learned how to modify the game. So I think what I'm asking is how to learn the data structures, where and how the data are stored, how to access it. I hope I not being too ambitious asking those things. I'm not a programmer or anything, but I know some C, and with good guidance I believe I can learn. And please don't get me wrong, I'm not criticizing the creation kit, I just want to know exactly what can I learn to do, so I can choose when to use the CK and when not. (I'm really sorry if someone already asked something like this, I searched but haven't found anything)
×
×
  • Create New...