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Diara

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  1. Hello everyone, I hope this is the correct forum. I am a first time modder and inspired by all the great mods on this site I decided to make one myself, a house mod. I made all the rookie mistakes (I copied an interior cell with all its issues, I overloaded my house with all the great content from other mods, etc.). But despite all this, given tedious hours of reworking it, with the help of the awsome tutorials on this site, I was finally able to get it to work in the CK :-) Unfortunately, despite it working fine in the creation kit, it crashes in Skyrim :-( and I can't figure out why. I can access the exterior just fine; i can use all the workbenches, but as soon as I try to enter the interior, the game crashes. Here are the things I've done so far to try to get it running in Skyrim as well: - checked every added content for missing meshes/textures, etc. It's all in the separate folders of the mod, as far as I can tell - cleaned the mod with Tes5edit (fixing errors, cleaning it, etc.) and Tes5edit says its fine - Checked for depedancies or problems with other mods, there don't seem to be any - Checked that containers are not overlapping, and activators are not angles at 0, 90, 180, 360 degrees - checked that the doors are both unique and linked correctly (I can jump between them smoothly in CK; both have unique ids and settings) - put my mod last in the load order - enabled papyrus logs, hoping it would tell me what exacty it is that is crashing the game, but I can't work out what it is - The interior cell is headed by #M 214,90% (337,39MB/157 MB) but I learned on the internet there are cells with higher values and they work just fine Is there something obvious that I am missing? If so please let me know. If it isn't obvious what else can I do the find out what the problem is? If you can help, I would greatly appreciate it. Thanks in advance! Diara
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