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WhoGuru

TESA Team II
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WhoGuru last won the day on March 4 2018

WhoGuru had the most liked content!

About WhoGuru

  • Birthday 12/12/1971

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  • Gender
    Female
  • Location
    Seattle
  • Interests
    Writing, gaming, reading, Coffee, modding, coffee.

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    WhoGuru

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  1. P’urza peered around Red’s shoulder curiously. “How does one enter such a door? P’urza sees no lock nor handle.” Red tugged off her gloves, tucking them away in her belt, and rested her bare palm against the warm stone. “Like this.” She felt the rough texture of the daedric carvings against her skin. There was a soft pulse of some sort of power against her fingers and the stone began to move. It irised open in a shower of red dust, revealing a dark tunnel and stairs leading down. “P’urza did not bring torches for you no-tails.” P’urza gave a hissing laugh. “Khajiit have no need of such things in the dark.” She stepped ahead of Red, tapping her claws on the thief’s shoulder. Red rolled her eyes and put a hand back to stop Fin before he could pull a torch from one of the saddlebags. “We won’t need them. Daedric ruins are dangerous but each of them is dedicated to one of the princes.” She drew her longknife and gestured P’urza down the stairs. “That means so-called holy fires lighting the place up.” “Convenient,” Fin muttered, following the women into the ruin. “But hardly comforting.” He was no more than five steps down when the door closed suddenly behind him with a rumble. “It will open again should we decide better of this, yes?” Red chuckled. “Yes.” “How many of these have you been in?” Fin asked softly as they followed P’urza’s silent footsteps down into darkness. “A few.” Red blinked as red fires burst to life in braziers at the bottom of the stairs, outlining the khajiit before she turned out of sight and made her nervous. “P’urza, wait.” The khahiit slowed, tail twitching, and listened. She cocked her head and tuned out the sound of her two companions. Her sensitive hearing picked out the fall of dust and rock from the curiously tilted walls and ceilings, the scuff of heavy boots on uneven stone. Somewhere more distantly, she could hear the sound of scrabbling claws and the deep, heavy breaths of something sleeping… or waiting. She inhaled deeply through her nose and sneezed lightly at the acrid, burning smell of molten rock lacing the air along with the odors of living things and dead. “Many call this place home,” she whispered when she felt Red and Fin at her back. “P’urza smells them.” She looked back to her companions with a rumble of her own name. “There will be much sweet and shiny in this place for P’urza to borrow.” Red chuckled at the khajiit’s toothy grin and shook her head. “We stay together. A daedric ruin is a bad pace to split up.” She huffed out a breath and ducked her head. “And be careful what you pick up.” She tugged the shoulder of her leathers and shirt down, turning so the other two could see the tip of a jagged scar on the back. “I plucked the wrong gem from an offering plate in one of these places once.” “What did that?” Fin asked and glanced behind them nervously. Red shrugged her leathers back into place. “I don’t actually know. It hit me from behind and I barely escaped.” She waved a hand dismissively. “So, we’ll be very careful of what we actually pick up.” She looked at P’urza and quirked a brow. “I mean it, P’urza. Don’t let your sticky claws get us all in trouble.” P’urza bared her teeth at the Imperial. “This one has no fear of things that sparkle.” Fin ran his tongue along his teeth. “Perhaps we could explore the deadly ruin without trying to get ourselves killed messily.” He shrugged at Red’s laugh. “Only a suggestion.” “This way, short-tails.” P’urza caught Fin’s wrist in a loop of her tail and gave him a tug. “P’urza smells sparklies this way.” Fin huffed a laugh and uncurled the khajiit’s surprisingly soft tail from his arm as he followed her with Red at his back. “I wasn’t aware they had a smell.” It was not lost on him that he found himself in a likely daedra-infested ruin with a thief in the lead and another at his back. He wondered briefly if he had taken leave of his senses and realized if he had, it had happened the moment they had stepped from the snowy wastes of Solstheim into the stifling warmth of Vvardenfel’s swamps in the blink of an eye. “Now would be a bad time to go off in your own head, Bosmer,” Red said with a smile when she walked up beside Fin and saw the far-a-way look in his black eyes. “Just wondering,” Fin replied easily. His ears picked up a sound from further down the tilted corridor they walked at the same moment P’urza stopped ahead of them. “Something ahead,” he whispered.
  2. WhoGuru

    Chastia Boronius

    Please inform her she can sing me a song anytime.
  3. WhoGuru

    Nonie Jastal

    OMG I love her soooooooooooo much! Lol Actually, the first thing I thought when I saw her was Jordan from 'Real Genius'. I'm still not disappointed.
  4. WhoGuru

    The Sky at Night

    Just stunning, love. Absolutely beautiful! Straight to my desktop rotation. Lol
  5. WhoGuru

    Red's Characters

    Screenshots of my various characters.
  6. WhoGuru

    Red's Scenics

    A collection of scenic screenshots from around Cyrodiil and beyond.
  7. Version 1.0.0

    13 downloads

    == Gray Fox Retreat v1.0 by WhoGuru == The Gray Fox was a title passed from generation to generation in the Thieve's Guild of Cyrodiil. Those who managed to survive their tenure, retired to the shores of Lake Honrich in Skyrim and a small, unassuming house on her shores not so far from the lost stronghold of the Nightingales; a handy location for forays into Riften, escape across the lake, and a few treasures left behind by former Foxes. Be sure you take a close look at the model of a Dwemer ruin's entrance. It is said the model was 'borrowed' from an Aldmeri museum and holds a secret entrance to another location. ------------------ The Gray Fox Retreat is located due West of Riften on the south shore of lake Honrich and just East of Heartwood Mill. The front door is locked but any self-respecting thief won't have a problem with that. There is also a horse should you need a mount. Savior is a cheerful boy, happy to thump mobs alongside you. == Requirements == TES V: Skyrim == Installation == Extract the GrayFoxRetreat.esp, Meshes, and Textures folders to your Skyrim/Data Directory then enable GrayFoxRetreat in the Oblivion Launcher == Uninstallation == Remove the following files and folders from your Oblivion directory: GrayFoxRetreat.esp Data/Meshes/Red/GrayFoxRetreat Data/Textures/Red/GrayFoxRetreat == Changelog == v1.0 -Public Release == Bugs/Incompatibilities == None Known == Credits == *Darkrider - Without who's patient tutelage I would not be the modder I am today. *TES Alliance for the brilliant Creation Kit Basics courses that helped me brush up on old skills and learn what had changed since Oblivion. == Resources Used == - Orient Set 1.0 by garnet18 - Wicker Set 1.0 by garnet18 - InsanitySorrow's Dwemer Telescope from the TESA Resource Kit == Contact == Contact WhoGuru on TES Alliance for prompt support. == Permissions == As everything in my mod is either vanilla content or a resource, you may do with it as you wish. If you use any resources from this mod, be sure to give credit in your readme to their authors.
  8. ROFL Dammit, IS. No. No puzzle. Iz house mod and for my final and the rules clearly stipulate I can't dungeon. However much I may have been tempted. HAHAHAHA
  9. Not bad at all! Fiska is like the caretaker. The tavern adopted her. Grond is... well, Grond. Mostly if you write him ever, he's a boisterous Nord with a heart of gold and a love of alchemy and his two dogs. Lol Fiska though, I suppose it would be like she doesn't know anymore about the tavern than we do unless it tells her. It's quietly sentient, I suppose is the best way to describe it. Working in the background. She has a connection to it because it's adopted her to its service but even she is still learning. The only nudge I want to give you about your add is that we're working out of Morrowind/Solstheim for these tales, as opposed to Skyrim. No big though. We can just say the Skyrim door opened long enough to let your characters through before slapping closed behind her. The tavern must have wanted you there.
  10. And we're on the road. Short, but got us moving again. With plenty of possibilities for trouble along the way or new faces to join in.
  11. Red ducked her head and tugged her hood down further against the steady drizzle of rain. She felt P’urza give herself a shake behind her and chuckled as water droplets went flying. “You’re going to be a puff ball by the time we reach Balmora if you keep doing that. I offered you a cloak.” P’urza growled and shifted her grip around Red’s waist, careful to keep her claws in with Savior's swaying gait. “This one does not mind the rain, only that it is so wet.” Fin chuckled at P’urza’s observation from where he rode alongside them. “How long will it take us to reach Balmora?” “A half-day’s ride.” Red nudged her hood back and looked over to the wood elf. “Unless we cut through the Foyada Mamaea. We could be there in three, perhaps four hours.” She looked up as the drizzle became a true rainfall and sighed. “We’ll pass Pelagiad on the way. We could stay the night if this gets worse.” Fin quirked a brow at her. “You want to cut across a lava river?” Red laughed, letting her hood slip back on her head. “It’s long hardened.” She shrugged. “It does stay uncomfortably warm in the foyadas though.” “And?” Fin asked, catching the expression that flitted across her face before she could hide it. “And there’s a daedric ruin not far off from where this trail intersects with it.” Red smiled. “It’s probably empty.” P’urza caught the top of Red’s hood in her claws and slipped it back over the thief’s head and into her face. “P’urza thinks you are hoping the ruin is not so empty.” Red snorted a laugh and pushed the khajiit’s hand from her head. “Knock it off. I don’t think…” her voice trailed off as the howling of animals sounded on the air, muffled by the rainfall and the light mist that had sprung up. “Nix hounds,” she said softly. “We’re definitely going through the foyada now. The hounds won’t follow there.” Fin peered through the mist into the heavy growth of the marshlands. “How many?” “They travel in packs.” Red nudged Savior right at a crossroads. “There may only be a few.” “Or thirty.” Fin nodded and followed the painted gelding up a gentle slope. “The foyada it is.”
  12. No. Just no. I thought about it but I can't rebuild all of that. Good god man there was months of work in that mod! LOL Not to mention some of yours too, the digging tools, some weapons. It was sooooo close to finished it hurts to look at the screenies.
  13. Absolutely! As long as your own character is there as well, you're more than welcome to write the characters of other players. That's why we put up the character sheets; for the other players who'll be writing our characters. Makes it much easier for everyone!
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