Psymon

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About Psymon

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    Layman
  1. Question ... after an exchange on beth forums about Skyrim Installation Swapper here - I learned that it is really more geared for those with SSD and smaller hard drives and does not back up the vanilla files. Will this application work like MOM did and back up the vanilla files (good old redundancy)? thanks
  2. The only screen shot I had was in the Oblivion Makeover section. Now attached.
  3. Version 1.0

    5,758 downloads

    AmpolX Texture packs Repackaged Created by AmpolX This compilation assembled by Psymon ================= Description: for the Repackaged Textures ================= The sub-packages contained in this archive are a compilation of various retexture released made by AmpolX. Currently AmpolX is away and uninvolved with the modding scene and gave permission for his texture packs to be uploaded. Primarily this permission was given to me and I've been hesitant to do so. Recently he made it more common knowledge that permission is given and actually widen that to others doing the same. My hope here is to provide a central point for these works to minimize the chance that many will be uploaded separately or without care. To quote AmpolX: "As I said before, I have no time in my current future for a proper release by myself. I have just left it up to the community to share and distribute files under the table as most have done. Yes I did find a few sites who had hosted my work without permission and so far have neglected to respond to my emails about removing them. I'm not leaving it up to anyone to upload and manage my work because that is a big undertaking that should be done by myself. To close a long disputed argument, if community members want to host my work then so be it. The task of caring for comments and updates and even making sure the work is up-to-date is on their shoulders. As long as proper credit is given to myself then i see no quarrel." From: http://forums.bethsoft.com/topic/1225095-ampolxs-texture-packs-atp/page__view__findpost__p__20219168 Each subpackage was a separate release.I have attempted to reconstruct each sup-pacakge to include the material as it was presented in the original download. The exception being that I embedded the docs and screen shots in such a way as to make installing with BAIN without complication. Some of these retextures were only available for a very short time and and often in threads on the BGS forums. A separate download will contain textures that AmpolX advised people not to use due to their being unoptimized textures sure to hurt frames per second.It is possible that a few of the sub-packages included here are also unoptimized. I didn't take exhaustive notes on what was problematic. ================= Description: for the various unoptimized textures ================= The packages contained in this archive various retexture released made by AmpolX. Currently AmpolX is away and uninvolved with the modding scene and gave permission for his texture packs to be uploaded. Primarily this permission was given to me and I've been hesitant to do so. Recently he made it more common knowledge that permission is given and actually widen that to others doing the same. My hope here is to provide a central point for these works to minimize the chance that many will be uploaded separately or without care. The packages contained in this download are of texturing work that AmpolX abandoned. He had received several reports that they were optimized and then removed them from public access. He later advised people not to use these textures as they may have a negative effect on your install. Mostly this would be increased texture memory being used and lower frames per second. These are presented if others have the knowledge to improve upon them. Keep in mind that, at this time, this does not mean that permission is given to upload altered versions of them. ================= Installation ================= This package was made for the use of BAIN installing. If Unfamiliar with this method see whichever of these sites helps the most: http://forums.bethsoft.com/topic/1084204-bain-mod-installation-projects/ http://tes.nexusmods.com/downloads/file.php?id=35230 http://tescosi.com/wiki/Complete_Installation_Guide_for_Oblivion/Part_2/BAIN Manual installing: Simply move the files from the various subpackages to the corresponding Oblivion\data\textures folder. More on info on manual installing can be found here: http://planetelderscrolls.gamespy.com/View.php?view=Tutorials.Detail&id=60 http://wiki.tesnexus.com/index.php/File_compression_basics No OMOD is planned and hence OBMM is not supported.You could make one by dumping all the contents of the sub-packages and making an OMOD for that yourself. More information here: http://hammondslegacy.com/obmm/default.asp Of note to make the download smaller I compressed to Maximum using 7zip. You may want to extract and recompress using fastest and non-solid in order to get faster response from BAIN. ================= Contact: ================= The author can be contacted at http://forums.bethsoft.com/user/570133-ampolx/ Psymon can be contacted at http://forums.bethsoft.com/user/505964-psymon/
  4. Fancy metting you here..

  5. Another lonely profile! Oh no no we can't have that. :P Evening Psymon!

  6. Here is the current readme cut from Bethforums:
  7. I've read over several pages of the CS wiki - and it made me remember that as for creating houses and such - this site was far more helpful. So returning to see if anything about LL had been added I see the answer is no. I sure would appreciate a tutorial that covered the basics of: Understanding leveled lists How to alter or add to leveled lists How to make leveled lists easy to combine What settings to put on creatures and items that will affect the leveled lists Common mistakes to avoid Perhaps instead of creating a whole monster mod or item list overhaul as a graduating exam - make a patch to a common leveled list mod - an item to add to a leveled list or something. thanks for considering. Note: Merged from seperate topic into Tutorial Suggestions ~ IS
  8. No problem but really just letting you guys know - Gaticus is the developer.
  9. Hi all You may know me more from the Bethesda mods forum. I'm no official playtester here, but have worked with many modders in the last few years helping to refine mods. Anyway I've not come to join the guild as an official tester but instead to inform you a powerful new tool that will no doubt help in testing mods. So if this breaks rules please forgive me - I really can't think of a more appropriate place to post about this on the site. The tool is called mTES4 Manager and is being developed by Gaticus and I'm, so far, the only tester and giver of feedback for it. link is to the Bethesda forum WIPz mTES4 Manager The thread I link above has a lot of information and the basics kinks have been worked out. Basically the idea is that it will allow you to have more than one install on your hard drive and be able to swap between two or more installs of the same game. It does this by also swapping out the app data folder and the game profile folder (where the save games are). So that by activating a version of the game (called clones) it then also swaps out these ancillary folders. This means that each game will exist separate from the others. It also means that each set of tools that you install (OBMM, OBSE, TES4edit, and Wrye Bash with consideration that one reassigns the BAIN folder for each version - or it gets shared) in each game version will also not interfere with each other. What this means: Within a minute be able swap between a completely vanilla game to a heavily modded game with just a few clicks. So if one wanted to test a mod with not other mods then test with many mods this can be done with minimal hassle (I guess as long as you don't count the first time you set this up). As a playtester I know this is needed as it is important to get how a mod is behaving in a vanilla game and then how it will behave in a modded game. I also know that keeping a mod testing set up is not always congruent with keeping a mod playing set up. So with this one can have an uber modded game then switch to vanilla in no time. Play two different mod set ups without uninstalling and reinstalling or even using profiles in Wrye Bash! Currently Gaticus is working with me on how to best handle Nehrim. Also it works with Fallout 3 too! Anyway - sorry if I broke a rule, but if any people could benefit I'd imagine it would be you.