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Arthmoor

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Everything posted by Arthmoor

  1. Iguanas can be moody at times, so who knows. The shedding might be bugging him a bit, my iguanas used to soak in their water when it was time for that. This is also a good time to let him soak in the bathtub for a bit too, it will help. Just don't be tempted to help him out by peeling bits off yourself. THAT will cause grumpiness because it tends to hurt. His breathing looks like any other iguana I've seen so I don't think there's anything wrong there. You've only had him for a short time. He's probably still slightly stressed at moving into a new environment. If he was angry with you you'd know it. His flap would be extended, he'd be puffed up as much as he could manage, and you'd probably have already been slapped in the face with his tail. All in all, he seems pretty content with life.
  2. I never had to do anything to get mine to use the water. I don't think you have enough in the dish though. I had one that was about 5 inches deep and was told to fill it to the top with water. They like to soak in it when it's time to shed, and they will also drink from it, but they apparently won't do any of that if it isn't deep enough. No need to worry about him drowning in it, they're quite good swimmers too. It's even a good idea from time to time to let him have run of your bathtub as long as you're around to make sure he doesn't tire himself out.
  3. My iguanas always used to poop in the water, I think it's what they prefer to do. You do have a water bowl in there for him, right? Fortunately since they tend to dirty the water rather than the stuff on the floor of the tank, it makes it really easy to clean up. They absolutely love high places since that's their natural thing.
  4. Cool iguana. I used to keep them myself until they became too much to handle. The background was definitely stressing him, they can't tell those are fake trees.
  5. The CK's version control system would work, but that's a big pain to set up. There are no other tools available yet that can do the job.
  6. I'd definitely love to see one happen, but right now I'm buried in too much other stuff to get involved in one.
  7. Holy cow, that's one tall bridge. Looks good though.
  8. Version 1.2.1

    145 downloads

    The Eastern Peaks is a vast overhaul of the Valus mountains, containing a huge range of environments, from huge cliffs to deep gorges to vast forests to enchanted swamps. Civilization has made its mark on the area as well, many a crumbling ruin dots the landscape and several small settlements can still be found today. Integrating two previously dead UL concepts, this mod seeks to give the user an actual reason to go and visit the Valus mountains and stick around for more than just the scenery.
  9. Yes, I'll be looking into Dawnguard as well.
  10. Oh, hey. That's really cool. And I think being able to display the claws you collect on little pads like that would be a sweet addition to your homes. It's a shame to stuff them all in a chest somewhere they can't be seen
  11. Version 3.0

    351 downloads

    A small mod that makes citizens in a village or city run indoors during a dragon or vampire attack. This was born out of frustration at seeing the citizens all trying to be a hero and rushing headlong to their doom attacking dragons and vampires. Instead, the citizens will run to safety like smart people should when faced with the horrors of giant flying fire breathing lizards (or bloodthirsty undead). NPCs who live in the attack location who own a home there will retreat to it. If the attack location has an inn, NPCs who don't live there will flee to the inn, along with any NPCs who live outdoors. If no inn is present the game picks a random interior from the surrounding area and those NPCs will flee there instead. This should work for any NPCs added by mods as well, up to a limit of 150 in the area. After that, they're on their own. The NPCs chosen are first come, first serve by the game engine. Guards, members of The Companions, Vigilants of Stendarr, and the player's followers/teammates will not run, they will stand and fight. Farm animals will not run either, because they're stupid. That includes your horse. Spawned dragons are detected via animation events, which should allow for completely reliable detection even if the dragon never lands on something. Hand placed dragons are detected when their combat state changes* as well as when they land on any available perch objects in the area. Vampires will be detected when the events that spawn them begin running. * [Only after they land on the ground] My Patreon Page: https://www.patreon.com/arthmoor
  12. It's a good filler, and as mentioned, some good material for PC mods. Just think. Instead of seeing one house built from the ground up, why not a whole village full of houses that you can populate with NPCs of your choice? Also, if they don't include the Skeletal Butler from the Game Jam video there's something wrong with them
  13. Yep, unfortunately once the script has been severed like that you're stuck with the damage. I'm really not happy with the way these things have been handled.
  14. Sticking with RegisterForSingleUpdate() protects against having the mod pulled out from under your save and then proceeding to spin countless attempts to update something that's no longer there. At worst, with a single update, all you'd get is one last attempt by the game to execute the event. Even in cases where the plugin and the script files have all been removed properly from the game, you can get disastrous save game bloating in a matter of minutes. Uninstalling Sounds of Skyrim Civilization is a prime example of this. Even if you delete all the files, you'll get epic level save bloating in minutes, with a Papyrus log well into the hundreds of megabytes if you have them enabled.
  15. Version 3.5.7

    5,746 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in Oblivion v1.2.0416, fixing over 2,500 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls/objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt, click the item, note the Cell (not PC Cell) and form ID value (the eight hexadecimal digits at the top, ie 00123ABC) and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Oblivion Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  16. Excellent news. Glad to see that finally worked itself out. Sucks about the VA situation, but I'm sure you'll be able to recast the roles.
  17. Version 25

    992 downloads

    The aim of this mod is to fix the bugs existing in the official mods released by Bethesda. NOTE: These fixed plugins use the ESP master (aka mod de-isolation) method which means you still need the original plugins for these plugins to work! The plug-ins are not a redistribution of modified original Bethesda plug-ins, but contain only changes and have the original plug-ins set as masters. Because of this, these are not standard plug-in ESP files. Merging, editing or otherwise modifying them using the Elder Scrolls Construction Set or other utilities may cause them to stop functioning or cause severe bugs in your game! These plugins MUST load after the DLC's that they patch; reversing this load order, or activating the UODP ESP's without the official DLC's that they patch present, can cause Oblivion to crash on launch or load of a save. The UODP is currently not compatible with the JOG's Official Plugins Unnerfed mod because it modifies the original Bethesda plug-in ESP files. If you use the UODP overtop of Unnerfed, Oblivion may crash on launch. The UODP is compatible with S.M. Plug-In Refurbish (move the S.M. ESP's after the UODP ones) If you find any bugs with the fixes or any bugs with the official mods themselves please report them in the Official forum thread. Complete changelog
  18. Version 1.6.0

    1,365 downloads

    This mod is a joint effort to fix the vast amount of bugs currently existing in the Shivering Isles expansion pack for Oblivion v1.2.0416, fixing over 200 bugs so far! If you're experiencing a bug with Oblivion and it's not fixed by our mod please by all means report the bug to us in as much detail as possible so we can try fix it! Also if you find any: levitating trees or rocks, see-through or fall-through walls\objects or other stuff out of place, please let either of us know. To get the exact location, use the console commands sdt 0 and then tdt please note the Cell (not PC Cell) and Pos values and indicate what's out of place. You can use tdt again to toggle the debug display off. Thank you and we hope you have a better Oblivion experience! Warning: Only use the Unofficial Shivering Isles Patch with the version of Oblivion is was created for! Using it on an older or newer version then v1.2.0416 of Oblivion may cause bugs or things not to be fixed that were advertised as such! The complete changelog is available here.
  19. Just keep in mind that anything you've edited up to that point will still be overridden. It all depends on exactly what you're modifying.
  20. Always sad to see another influential site go down.
  21. There's currently mixed opinion about that. My stance is that it should be included because you never know when something you're modding might have been patched by Bethesda. Without Update.esm any edits you make to something it changed will get reverted back, undoing a fix. The more varied locations and things your mod touches, the more likely you are to run into this. The only real downside to this is that you may need to check it later to see if more edits got added to Update.esm that you're overriding. Which isn't particularly easy right now without good analysis tools.
  22. That's an awesome shot. Holy crap.
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